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Eloquent

What is the one thing missing from our codebase?

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14 hours ago, Eloquent said:

Interested in hearing some ideas for creating role play between players. Thinking of maybe a phone app that is a game or something that prompts players to converge on locations. Really anything that allows players to find each other in a role play way to create new rp scenarios. 

That won't instigate player to player interaction, but more of an MMO running around and doing quests, bit like RS Haul.

And I believe there's other things to fix before improving anything.

Edited by Resident

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On 07/01/2018 at 9:39 PM, Piney said:

The bone attachment editing, or whatever it it you do when you /togattach your weapons, for items like gas masks, helmets, backpacks etc.
The reason it is needed, is because more other than not, these items can be seen clipping through the player models, etc. It could often be fixed by manually editing it, like we do with weapons.


Maybe 1 or two more wearable items, that could be moved around, like weapons in /togattach.
Maybe something like glasses, with invisible or transparent lens parts, which can be their covered up or left empty by the player in their inventory, similar to helmets, to resemble either sunglasses or regular glasses. I would also recommend texturable hat items, but we only have a limited amount of items we can use and I think glasses are a bigger necessity than hats and it would be easier to make a somewhat universal model for it. 
If there is no item left, then we should probably replace the Christmas Hats with them. The christmas hats are cool and all, but they're only usable during christmas for most of the playerbase and the rest of the year, it's only really used for trolling or showing off and has no real need to exist besides that. Something like glasses would be a lot better, for both male and female skins and it would save us from the trouble of doing a /me, /status, because the other party would see what we look like.
Overall, it ads some nice customizability.
 

Then editable textures for all of these wearable items, (maybe including phones). I can imagine it being a rather difficult task, but we're able to do it for helmets already. Why not backpacks for example? A lot of cool brands, camouflages and what not to go along with it. And texturing phones means that each player can actually make their phone resemble the actual model they have renamed it to.

Maybe a scaling option for wearable items as well.
Now this is a rather tricky one. But I do imagine that scaling is possible, due to a glitch a certain skin on owl seems to do, when you wear helmets on it. It enlarges them. So I assume, that changing the size of the items manually, should be a possibility. Though I do imagine it's quite the task for scripters.
Of course, there should be boundaries for the size, so it's not too small, nor too big. If that wasn't in place, we'd have people trolling with Christmas hats the size of Star Tower.

There are some of the ideas I've been having.

Already on that ;)

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On 1/13/2018 at 3:01 AM, Resident said:

That won't instigate player to player interaction, but more of an MMO running around and doing quests, bit like RS Haul.

And I believe there's other things to fix before improving anything.

The plan is for you to not really actually get anything out of doing the game, but entirely focus on just pushing players to one spot that isn't pizza stack. I'm open to hearing other ideas, but I really want to come up with a solid plan for making it possible to find other players to role play with in a larger map setting.

 

As an aside, we are certainly working on other things as well, this is just more of a role play problem that I'd like to solve for people who want to find others to role play with. As an example, I'm currently focused on automating tasks that would otherwise take administrators more time so that administrators can focus their time on player reports, and things requiring immediate staff assistance.

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1 hour ago, RayPayne said:

Can we get rid of the huge lag zone at PD? 

 

Also, A mining job would be cool in gta5, selling minerals you mined for cash. 

How might this support interaction between players?

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