Jump to content
MindScape

[General] - Re-enable Water in Canal System

Canal  

50 members have voted

  1. 1. Add Water back to Canal System / River?

    • Yes
      47
    • No
      3


Recommended Posts

seems like a really cool idea it will add alot to rp and no more ricers trying to escape police using sewers/river whatever you wanna call it

Edited by ilux
Link to comment
Share on other sites

Going to note what I did to you over PMs. The server has added and removed water on and off since its creation. It always comes back because:

  • Realistically in some places in LA there is not much water in there
  • It adds another area for illegal RP
  • Adding water reduces the play area for no real reason
  • Good place for BMXing
  • Like 2
Link to comment
Share on other sites

16 minutes ago, Chaos said:

Going to note what I did to you over PMs. The server has added and removed water on and off since its creation. It always comes back because:

  • Realistically in some places in LA there is not much water in there
  • It adds another area for illegal RP
  • Adding water reduces the play area for no real reason
  • Good place for BMXing

Good place for street racing aswell, Sad to see no one creates events down in it.

Link to comment
Share on other sites

18 minutes ago, Chaos said:

Going to note what I did to you over PMs. The server has added and removed water on and off since its creation. It always comes back because:

  • Realistically in some places in LA there is not much water in there
  • It adds another area for illegal RP
  • Adding water reduces the play area for no real reason
  • Good place for BMXing

Well, why can't you just periodically raise & lower level down to zero? It'd maintain ballance (sort of) between RP zones for everybody (both FD and illegals).

Question really is how deep would it be. Cause drying 15 meters of water straight isn't right of course...

Link to comment
Share on other sites

1 minute ago, Ice said:

Well, why can't you just periodically raise & lower level down to zero? It'd maintain ballance (sort of) between RP zones for everybody (both FD and illegals).

Question really is how deep would it be. Cause drying 15 meters of water straight isn't right of course...

Why would we raise and lower the water? Kind of annoying for us to do every now and then and I'm not sure it makes much IC sense.

Link to comment
Share on other sites

2 minutes ago, Chaos said:

Why would we raise and lower the water? Kind of annoying for us to do every now and then and I'm not sure it makes much IC sense.

Well. Can't argue about annoyance, but as for realism part, it really depends. My hometown is located on a river and its level periodically raises and lowers, depending on various factors like rains, time of the year and such.

Then again, the difference in water levels usually isn't that high...

Edited by Ice
Link to comment
Share on other sites

It's obvious that the community favors having water, but Chaos does make some points. So, to fit everyone's needs, why not just permanently set it to a low water level, so the illegals can have their orgies down there, water is added to have some sort of added ambiance, and we don't have to worry about cockcunts who continuously jump into the sewers from road-level during pursuits. And let's be honest, no one roleplays BMXing.

Link to comment
Share on other sites

I can see both side and that's why I want the water to periodically change heights based on a random script just on server start - it would be within a reasonable range that wouldn't be to any extreme and in all cases would be rather low - and I can even figure out the height ranges and modify the water resource I have currently from the leaked owl files to do that all automatically, that wouldn't be too difficult to do. It just doesn't make much sense for the river / canal to be completely dry, and this would bring some change that could be nice to the server. Plus - if criminals really want to, they can still use down there even with water - as most of the time it will probably be low enough to walk in. And the raising / lowering is realistic I think - but I think doing it based on rain and such isn't very productive because most of the time rain just gets toggled back off when it happens.

  • Like 2
Link to comment
Share on other sites

5 minutes ago, EverettTheUrban said:

Sounds like a neat idea to periodically carry out but out of curiosity, will it cause problems with water levels across the rest of the server? Like the canalside houses down by the Marina or at the beach?

It shouldn't cause problems for the water levels because as far as I know, the old canal water script uses createWater.

Edited by Unitts
Link to comment
Share on other sites

5 hours ago, Unitts said:

It shouldn't cause problems for the water levels because as far as I know, the old canal water script uses createWater.

This. createWater will not affect the other water levels (ocean, Marina Canal, rivers through the county, ect). 

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy and follow our Guidelines.