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Aviation roleplay

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Hello community,

 

I wish to question, for those interested (hence, please keep this thread clean and away from off-topic posts), your opinion in regards to aviation roleplay. At this moment, aviation is really not used at all except for emergency teams (Air support in the police, and probably FD too!). This saddens me because I am truly a fan of such roleplay, if it is well done and realistic. 

 

The first question would be to understand why people don't fly? In my opinion, it is simply because there are no reasons to. Everything you do/can do is in Los Santos. Is that really the only reason, or is there more?

 

Then, what would make people fly? Scripted jobs? Maps in outter sea? etc.

 

And finally, if there is such reason to fly, what is the community's will to make flying more realistic? At the moment, some basics are here (i.e. radio comms) but that is mainly it. I would be very interested in working on a documenting project to explain more basics from my actual pilot training books. 

 

Thank you,

tree

 

Please only reply to this thread with constructive answers.

 

 

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Nowhere to actually fly to, why bother flying to derelict locations that are not even part of the roleplay zone which are only a short distance away might I add when you consider aircraft speeds. We did have mapping, San Tortuguilla which in my opinion was pretty fun to land at but again still was a short distance away.

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Try air races. Not only will this offer a fun time to those who participate, which is what we're here for, but it will also promote aerial roleplay. Take the Red Bull Air Races as an example to base yourself upon and if you do it right, I can guarantee you it will be a great experience for everyone.

 

As for flights, it is understandably hard to get those going on. People realistically tend to fly between countries or states from a large distance, not cities. @Alfa1561, however, if I remember correctly, used to get some flights and tours going on and from what I saw from them, they were rather successful so maybe you can ask him for some advice.

 

 

 

 

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SF and LV are honestly faster to just drive than fly terminal-to-terminal and San Tortuga/islands are always too dead to be worth to fly to besides tourist flights which are there maybe 2 hours on the weekends before leaving.

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35 minutes ago, ResidentPeach said:

Nowhere to actually fly to, why bother flying to derelict locations that are not even part of the roleplay zone which are only a short distance away might I add when you consider aircraft speeds. We did have mapping, San Tortuguilla which in my opinion was pretty fun to land at but again still was a short distance away.

What could be done to increase distance? 

27 minutes ago, Shaderz said:

Try air races. Not only will this offer a fun time to those who participate, which is what we're here for, but it will also promote aerial roleplay. Take the Red Bull Air Races as an example to base yourself upon and if you do it right, I can guarantee you it will be a great experience for everyone.

 

As for flights, it is understandably hard to get those going on. People realistically tend to fly between countries or states from a large distance, not cities. @Alfa1561, however, if I remember correctly, used to get some flights and tours going on and from what I saw from them, they were rather successful so maybe you can ask him for some advice.

 

 

 

 

Very good idea for events in Los Santos airzone!

1 minute ago, bartman said:

SF and LV are honestly faster to just drive than fly terminal-to-terminal and San Tortuga/islands are always too dead to be worth to fly to besides tourist flights which are there maybe 2 hours on the weekends before leaving.

Yeah and plus there's no purpose to fly there.

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Well first of all, planes don't really get on my eyes while playing at oG. Neither actual models, nor IC advertisements about aerial activity whatsoever. Then again, even if I saw an ad... ResidentPeach voiced just what I was about to say - there's nowhere to fly. Even IF we had SF as RP zone with houses and businesses for sale, the distance between these 2 cities is way too short.

 

Now, What to do? Good question, but this is what I see as for unused niches for aerial RP:

1) Air excursions should be fine, imo. Find a pilot. Also find someone who would work as a guide telling an interesting story, say, about Mt.Chilliad while you're flying past it. Make an interesting cultural route and set an advertisement that you'll have such excursion at "time" and "date". Voilla! I'm sure you'll find people who are interested. At least I would definitely go there.

There is a problem, however. If I recall correctly when you get inside plane, you get inside sub-interior, without windows and stuff. If there's a plane which would afford simply TPing people inside plane and having camera locked to a 3rd person, so that people would see outskirts while flying, it would seriously increase people's interest in such activity, imo.

2) Extreme sports:
Parajumping school with regular lessons, where people would jump from the plane and try to land on specific area. You'd also need a bus which picks up people once they landed. Oh and you might also need to sign a contract so that if people injury or die, no1 would sue you, but I'm sure that's rather obvious.

3) Rare events:
You remember you previously ran Dupont something, don't remember IC name, but back then you hosted week-long event. Why not making something similar? let's say rare stunt show on planes. I believe (although not sure) that some people would want to attend that aswell.

 

Dunno really. I might goon forever, but point is I'm not sure my advice is really needed here. After all I'm certain you have own, rather rich, imagination, so...

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Good thread. I'm an Aviation enthusiast too, and maybe we just need to accept the fact that there are really few roleplayers out there that are actually aviation enthusiast too or atleast have interest on roleplaying about aviation stuff. Hence, the aviation system isn't given much attention, probably because some other or a lot of matters need more attention rather than studying or finding a way to improve aviation roleplay/system in this server.
As an aviation enthusiast, it saddens me too, and it's really sad to say that maybe the only thing that could help this issue here is wait or encourage people to have interest in aviation.

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Just now, ResidentPeach said:

 

I swear Exciter was coming up with something in the past for that, I could be wrong but it certainly involved increasing distance.

Yes. The 'Grid' idea to expend the map. That is one thing I'm thinking of, but I am not sure if it's worth the time. It is a very complex idea! And even if it's done, will it increase aviation roleplay? I am not too sure.

1 minute ago, Ice said:

Well first of all, planes don't really get on my eyes while playing at oG. Neither actual models, nor IC advertisements about aerial activity whatsoever. Then again, even if I saw an ad... ResidentPeach voiced just what I was about to say - there's nowhere to fly. Even IF we had SF as RP zone with houses and businesses for sale, the distance between these 2 cities is way too short.

 

Now, What to do? Good question, but this is what I see as for unused niches for aerial RP:

1) Air excursions should be fine, imo. Find a pilot. Also find someone who would work as a guide telling an interesting story, say, about Mt.Chilliad while you're flying past it. Make an interesting cultural route and set an advertisement that you'll have such excursion at "time" and "date". Voilla! I'm sure you'll find people who are interested. At least I would definitely go there.

There is a problem, however. If I recall correctly when you get inside plane, you get inside sub-interior, without windows and stuff. If there's a plane which would afford simply TPing people inside plane and having camera locked to a 3rd person, so that people would see outskirts while flying, it would seriously increase people's interest in such activity, imo.

2) Extreme sports:
Parajumping school with regular lessons, where people would jump from the plane and try to land on specific area. You'd also need a bus which picks up people once they landed.

3) Rare events:
You remember you previously ran Dupont something, don't remember IC name, but back then you hosted week-long event. Why not making something similar? let's say rare stunt show on planes. I believe (although not sure) that some people would want to attend that aswell.

 

Dunno really. I might goon forever, but point is I'm not sure my advice is really needed here. After all I'm certain you have own, rather rich, imagination, so...

Thank you for your really complete answer. Looking outside the plane is surely one factor to fix.

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Just now, Tailor said:

Please no, we'd have plane/heli crashes once a week and it'd get really old really fast.

Why would we have plane and heli crashes once a week? And even if it happened, FD would be more than happy to have such event I am sure.

 

But I doubt players will want to do crashes, as it CKs your character.

 

What would get really old fast?

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Well, I've asked myself this question a lot.

 

So firstly there's the cost I think, licensing and aircraft.

Planes are the cheaper option I believe however, planes are extremely limited in where they can land around the map, rendering them useless except for fun flights and tours. Sure you can go to the other cities but, there is nothing there. Some huge farm properties have space for dodo planes but to own such a place will set you back the cost of a farm property in owl (Hundreds upon hundreds of thousands of dollars.)

 

Helicopters are MUCH more useful, but are more expensive if you want anything above a 2 seater sparrow. 4 person helicopters are at the cheapest around a quarter of a million dollars. They are able to go more places and it's pretty safe and quick to do so, however it's still nowhere truly useful for a civilian in my opinion, unless you have your own helipad at your house which again, would require a huge investment.

 

Practicality is limited, compared to the cost of what you need, a common person would simply never need to fly, only for fun really, recreation.

A very rich person might own a heli as a status symbol and to have a bit of fun flying around now and then.

 

You're also likely to get into a lot of trouble for flying, compared to driving. If people see you flying in ways that they don't like or, perhaps you're too low, or land somewhere, they'll report you, and more often than not, you'll have the book thrown at you, be taken to court by the FTF, LSIA and everyone else, and get blacklisted for one offence, rendering your 250, 500, 750,000 dollar helicopter useless sadly.

 

You also have to follow more routines and regulations flying compared to driving, and perhaps some people just don't like the restrictions? restrictions that as I said above, are pretty serious. If you break one, people in high places almost always call for blacklisting and seizure of the aircraft, which cost a ton of money.

 

Renting aircraft was a good middle ground, but it can lead to disaster. All it takes is a crash and the rental programmes would likely be shut down by government immediately. Factions like the LSIA and other rental places get a ton of flak if people mis-use the rental aircraft, making it a risk for people's jobs as well. Imagine if every time someone crashed their car, the person who issued their driver's license was fired, that's what it's like.

 

This is just my 2 cents, TL;DR, it's all fun and games if you can afford it and have a use for it, until you crash, then it all goes downhill and the county government and LSIA would have to shut it down to save face and avoid utter chaos as the high-ups demand action agaisnt more crashes occurring in future

 

 

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I've been thinking about aviation roleplay.

 

The two sides that I have been thinking about is the actual pilot side and the passenger side.

 

On the passenger side, there is nowhere to fly to. There is no island or anything that gives a player a reason to fly to.

 

On the pilot/ATC side, due to how GTA works there is not a lot to be RPed, you can't even to extended /me and /do (for example an approach procedure on LSIA, more on that later) as you need to fly the airplane with the keyboard controls.

Talking about that, another thing. More advanced things like (approach charts, airspaces, the million different radars you contact when being a civil IFR flight just under the boundary) are also not possible (wish it could be, because then I would've applied for LSIA ages ago) because of the lack of manpower, simply not possible, GTA-wise not possible or scriptwise not possible.

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Just map some exotic destination far far far away from the San Andreas Map and make businesses and villas there as well as hotels and casinos and other stuff like that that might form some opportunities for some Travel + Aviation roleplay?

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48 minutes ago, Danzo303 said:

Well, I've asked myself this question a lot.

 

So firstly there's the cost I think, licensing and aircraft.

Planes are the cheaper option I believe however, planes are extremely limited in where they can land around the map, rendering them useless except for fun flights and tours. Sure you can go to the other cities but, there is nothing there. Some huge farm properties have space for dodo planes but to own such a place will set you back the cost of a farm property in owl (Hundreds upon hundreds of thousands of dollars.)

 

Helicopters are MUCH more useful, but are more expensive if you want anything above a 2 seater sparrow. 4 person helicopters are at the cheapest around a quarter of a million dollars. They are able to go more places and it's pretty safe and quick to do so, however it's still nowhere truly useful for a civilian in my opinion, unless you have your own helipad at your house which again, would require a huge investment.

 

Practicality is limited, compared to the cost of what you need, a common person would simply never need to fly, only for fun really, recreation.

A very rich person might own a heli as a status symbol and to have a bit of fun flying around now and then.

 

You're also likely to get into a lot of trouble for flying, compared to driving. If people see you flying in ways that they don't like or, perhaps you're too low, or land somewhere, they'll report you, and more often than not, you'll have the book thrown at you, be taken to court by the FTF, LSIA and everyone else, and get blacklisted for one offence, rendering your 250, 500, 750,000 dollar helicopter useless sadly.

 

You also have to follow more routines and regulations flying compared to driving, and perhaps some people just don't like the restrictions? restrictions that as I said above, are pretty serious. If you break one, people in high places almost always call for blacklisting and seizure of the aircraft, which cost a ton of money.

 

Renting aircraft was a good middle ground, but it can lead to disaster. All it takes is a crash and the rental programmes would likely be shut down by government immediately. Factions like the LSIA and other rental places get a ton of flak if people mis-use the rental aircraft, making it a risk for people's jobs as well. Imagine if every time someone crashed their car, the person who issued their driver's license was fired, that's what it's like.

 

This is just my 2 cents, TL;DR, it's all fun and games if you can afford it and have a use for it, until you crash, then it all goes downhill and the county government and LSIA would have to shut it down to save face and avoid utter chaos as the high-ups demand action agaisnt more crashes occurring in future

 

 

Sadly that's not how it usually works in real life. The pilot and the aircraft are two seperate things. If you land somewhere prohibited for a non-emergency reason, or whatever, sure you will have your license suspended (temporarly or permanently) and possibly criminal charges. But the aircraft is a seperate entity. It's not like vehicles and drivers. But I get what you mean when it comes to the costs.

46 minutes ago, TheMaster said:

I've been thinking about aviation roleplay.

 

The two sides that I have been thinking about is the actual pilot side and the passenger side.

 

On the passenger side, there is nowhere to fly to. There is no island or anything that gives a player a reason to fly to.

 

On the pilot/ATC side, due to how GTA works there is not a lot to be RPed, you can't even to extended /me and /do (for example an approach procedure on LSIA, more on that later) as you need to fly the airplane with the keyboard controls.

Talking about that, another thing. More advanced things like (approach charts, airspaces, the million different radars you contact when being a civil IFR flight just under the boundary) are also not possible (wish it could be, because then I would've applied for LSIA ages ago) because of the lack of manpower, simply not possible, GTA-wise not possible or scriptwise not possible.

Advanced things could be scripted to improve the realism: VOR frequencies, more instruments, IFR assists, different airspaces (different frequencies), etc. They are not that complicated to add!

6 minutes ago, divaks said:

Just map some exotic destination far far far away from the San Andreas Map and make businesses and villas there as well as hotels and casinos and other stuff like that that might form some opportunities for some Travel + Aviation roleplay?

The map is limited to +3500ish, -3500ish x y so you can't map really too far. Refer to the grid concept I talked above in older replies.

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Just now, Mail said:

It'd be cool if there was an island. Then there'd be a reason for boats too.

There used to be San Tortuguilla. But it ended because no-one went there sadly. It was a paradise island on top right of the map / LV.

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7 minutes ago, tree said:

There used to be San Tortuguilla. But it ended because no-one went there sadly. It was a paradise island on top right of the map / LV.

Why do nice things get removed when they fall inactive? Does it cost an unacceptable amount of resources to keep them around for future players to have a chance to utilise them?

 

I also heard there used to be an oil-rig but it too was removed because not enough people used it. 

 

Anyway I think an island would be cool, or anything at all really. The server only benefits when you open up new opportunities like this.

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Just now, Mail said:

Why do nice things get removed when they fall inactive? Does it cost an unacceptable amount of resources to keep them?

 

I also heard there used to be an oil-rig but it too was removed because not enough people used it. 

 

Anyway I think an island would be cool, or anything at all really. The server only benefits when you open up new opportunities like this.

 

Some smart players/staff/mappers convinced the world that it impacted gameplay performance. 

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4 hours ago, Shaderz said:

Try air races. Not only will this offer a fun time to those who participate, which is what we're here for, but it will also promote aerial roleplay. Take the Red Bull Air Races as an example to base yourself upon and if you do it right, I can guarantee you it will be a great experience for everyone.

 

As for flights, it is understandably hard to get those going on. People realistically tend to fly between countries or states from a large distance, not cities. @Alfa1561, however, if I remember correctly, used to get some flights and tours going on and from what I saw from them, they were rather successful so maybe you can ask him for some advice.

 

 

 

 

Already thought of this and planned it, think about the bereaucratic nightmare and all the issues that come with it.

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Heya,

 

Well, earlier. I and a friend of mine tried to set up, a way to VM Air Cargo. Just fly from place to place, open up our own small airstrip and do Cargo runs two times a day or so. And build a whole Cargo company around it. But it got denied by the UAT, as they were supposedly working on a job like this. This was about 14 months ago. Still, no job, the whole idea let aside. 

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3 hours ago, tree said:

Advanced things could be scripted to improve the realism: VOR frequencies, more instruments, IFR assists, different airspaces (different frequencies), etc. They are not that complicated to add!

True, it would be great to see VOR, DME, NDB, squawk codes, airspace classes etc implemented. However, I think that there is a handful of people that have that kind of knowledge about aviation. (Feels good to talk to someone that knows what I'm talking about)

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6 hours ago, Radhwan said:

Already thought of this and planned it, think about the bereaucratic nightmare and all the issues that come with it.

I don't see any OOC issues with it, if any, those issues are IC and should be dealt with that way. Not doing something because it ICly may bring issues makes zero sense.

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