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BusterAces

How to wrap uncommon cars

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Quick and simple way of editing a vehicle wrap that doesn't have a proper template

 

  1. Get a program where you can edit shizzle ie Photoshop or Gimp.
  2. Get a program so you can preview the wrap instead of logging in and bother GAT. I use ZModeler ver 2.2.2 and yes it needs to be a bought copy or a pirate one to actually work.
  3. Get a number grid. This is the one you will be using to find out where everything is located. I personally use this one: http://i.imgur.com/Fvtrhpq.jpg file is under 100kb in case you try it IG.
  4. Get Spark so you can access gta3.img
  5. Get TXDWorkshop so you can access the .txd files and export them as .TGA

 

So now you have everything and want to find out how to use the number grid to find out about a special MTA vehicle. I will be using the Regina as an example.

 

  1. Open Photoshop or Gimp and make a new project. My Width & Height is normally 1024 x 1024 but if the car is super stretched out like the Sabre I make it 5000 x 5000.
  2. Add the number grid to the layer. Photo: http://prntscr.com/cusdrc
  3. Open up Spark and locate your Grand Theft Auto San Andreas\models and click on gta3.img.
  4. Search for any of the MTA models you wanna try and wrap.
  5. Open up TXDWorkshop and drag the name of the MTA model you picked. For me it's Regina.txd
  6. If there is no file in there saying like "remap[MTA MODEL]body[NUMBER]" then it uses the grunge texture which is named vehiclegrunge256. That .tga file can be found in the Sabre.txd.
  7. Make a folder and drag the MTA Model.dff there together with the .tga file. Example of how the folder can look: http://prntscr.com/cuskp3
  8. Now time to save our number grid and use Zmodeler so we can check where the numbers will be placed on the vehicle. Click on Save as and use the format "TARGA" and replace your current TGA file with the number grid. Photo: http://prntscr.com/cusmqr
  9. Now load up Zmodeler. File>Import>MTA Model.dff. Photo: http://prntscr.com/cusnln Now if you did everything correctly this is what you should see: http://prntscr.com/cusnyt Rotate around a little and make sure to note down if you see the number being re-used elsewhere. The Regina model bugs between 40 and 31 so I'm going to avoid touching anything there.
  10. Now that you got a feel and can see where you can place stickers or badges head back to photoshop. I will be using random logos just as an example. I now added a logo but have to position it to fit the number grid on the vehicle. Let's say I want one on the door that means I need to put the logo on the number 32 and 33 for the best position with minimal bugs etc. Photo: http://prntscr.com/cusq9n
  11. Now I have a logo and I want to see how it looks. Head back to ZModeler and click on File>New>Import and open up the MTA Model.dff again and it should show the logo. Photo: http://prntscr.com/cusr3p Now obviously this needs some work since it is stretching a little on number 33 but I'm leaving it like it is.
  12. Now for a color. Head back to Photoshop and create a new layer. Make sure the color layer is under your logos or it will not show. Photo: http://prntscr.com/cussj2
  13. If you like what you have created and want to apply it in game go ahead and save the file as a JPG file. Now sometimes a wrap needs to be compressed because it's over 100kb. I personally use http://compresspng.com/ or https://compressor.io/compress When you do have a file under 100kb upload it to Imgur and head IG and report for it to be applied.

 

/half-assed thread.

 

Some vehicle templates: http://imgur.com/a/YWLGW & http://imgur.com/a/Tlpus 

I probably forgot some steps. ¯\_(ツ)_/¯

Credits to those who made these templates.

 

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Just now, BusterAces said:

You made me do dis 2.30 in da morning fam

 

Downloading Gimp at 1:36 in da morning <3 I will give of tries tomorrow, i think a lot of other players will be much happy about this! (Title should say "How to use Photoshop" aswell ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°))

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1 minute ago, TheNeonGuy said:

 

Downloading Gimp at 1:36 in da morning <3 I will give of tries tomorrow, i think a lot of other players will be much happy about this! (Title should say "How to use Photoshop" aswell ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°))

 

Pretty sure it might bring a few unhappy people as well since I'm giving out one of the few ways of wrapping these vehicles.

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44 minutes ago, BusterAces said:

Pretty sure it might bring a few unhappy people as well since I'm giving out one of the few ways of wrapping these vehicles.

 

Let them cry, hugely appreciate that you've made a guide for everyone and great work by the way. Nothing wrong with helping everyone have access to being a little unique plus I like spotting around some of the ideas people come up with, spotted some Hustler with a Herbie wrap and I had a good laugh at it for around 5 minutes because it was a Volkswagen Beetle and all.

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Can't understand anything of these steps. First of all , I don't know if this: uN8UwX5.png is the file I need to edit. I can't find this thing in sabre.txd , I just got it from google images. If you would do a tutorial  video , that'd be the best.

 

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5 hours ago, Razvanjmen said:

Can't understand anything of these steps. First of all , I don't know if this: uN8UwX5.png is the file I need to edit. I can't find this thing in sabre.txd , I just got it from google images. If you would do a tutorial  video , that'd be the best.

 

Noneed sabre.txd, save grid number to vehiclegrunge256.tga, save in .dff folder. open z modeler import dff file, click red circle, find vehiclegrunge256, on the bottom "..." click and import .tga file

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