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ResidentPeach

[Maximum Factions Per Character] - Discuss

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I'm going to make some comments, here, after reading over EVERYTHING.

6 hours ago, ResidentPeach said:

I've noticed as of late a lot of people are stacking up around 4 full time roles in different factions, and perhaps even also owning their own limited liability faction faction on top of that filled with multiple businesses that need their full attention. I wouldn't have a problem with this if it was stretched along multiple characters for each of the roles, however there's plenty of people exploiting this grey area by having all of their faction roles on one single character and this is why I'm posting this thread in order to discuss it with the community

I've noticed this myself, and I agree that if people want to be in multiple factions they should do so on different characters.

6 hours ago, ResidentPeach said:

Let us for now realistically assume that each role in any faction right now is on a full time contract, your character is expected to devote the majority of their time to it in order to make a living; How is a single character realistically going to keep up with the example I've described above in order to justify earning a four wages and an even bigger fifth wage from their own corporation?

While each role in legal, government and business factions would be a full time contract making this statement true for those types of factions, people in illegal factions like gangs, mobs, and the like, are not bound by contract, however, (and I can't speak for EVERY illegal faction here, because idk how the other people operate their illegal factions) the way I handle the multiple faction issue in Ombra is, if you work for any of the fronts of Ombra, as well as do stuff with the mob, I don't allow them to join legal, government or business factions, without consulting me, and even then, I make sure it wouldn't realistically interfere with their work with the front. If they don't work with the fronts, they are free to join a legal, government, or business faction. Also, I don't use the scriptwise wages system in Ombra, fronts or otherwise, to pay my employees, to prevent ombra members from paycheck farming. My point is, if every person actually did this, it would solve the majority of the issues, and prevent the need of such a restriction. 

7 hours ago, ResidentPeach said:

It sets a poor example of character development to the community, justifying it to newer players who might not know any better if they're relatively new to the concept of roleplay in itself.

I agree with this statement 100 percent, and I feel that this is where the bulk of the issues arise. 

7 hours ago, ResidentPeach said:

It encourages unrealistic financial growth because while we're without a /duty function for normal factions, each of the factions you're in will be paying you regardless of activity and roleplay.

I agree with this statement too, however, I must say (and again, this is just what ombra does, although I think that every faction should do this) I have a spreadsheet set up with my employees, that has an hours count. Now, while I don't realistically expect my members to work 40 hours a week, I have my own psuedo system in place, where I set those hours based on activity in the server, and the people I have that are in another faction as well as working a legal front for Ombra only get paid for part time hours. 

7 hours ago, ResidentPeach said:

Is it affecting the server, of course it is when you're having suggestions that point towards the economy being broken or scripted jobs not paying enough or paying too much, the blame usually going towards supercars being too common on the roads now. In the end it brings about a poor perspective for the server, promoting yet again that the possessions of a character are more important than the actual output of roleplay from them leading you to believe the server is just a simple RPG.

Yea, again I agree with this, Owl is supposed to be a hardcore RP server, not an RPG, and if you are working in 5 factions and doing scripted jobs, it makes it seem more like an RPG. 

 

Now, While I agree with the bulk of what you are saying, I don't think a limitation needs to be put in to force the issue, I think the faction leaders need to do more to ICly prevent this stuff, because OOCly limiting how many factions a character can be could prevent other RP oppritunities. IE, say someone is setting up legal fronts in their illegal faction, and they make a faction per business (Ombra don't do this, but I know some factions that do) If they have the staff to work each business, they would still need to be in each faction, as an owner, to manage and keep an eye out on things.

1 hour ago, ResidentPeach said:

It's not about what jobs you get either. Does character development have no relevency anymore? I'm pretty sure an educational background is what usually dictates the job roles that may be available to you, sure if we're talking about jobs outside of the government then employers will usually look at irrelevent skills and try and find some use out of them in order to figure you out as a person; However for government roles, each one certainly requires an educational background that has focused on that one particular avenue with no exceptions for irrelevent qualifications or experience. If you want a character to have a major change to their line of work, the development must be done in order to make sense of it.

I agree with this statement to, as I think character development should be an important part of this community, the issue is that people don't want to put in the time for a full time career change like this.. The fix to that issue is to make a separate character for the new line of work. i don't know why people don't utilize making new characters for each career they want. 

1 hour ago, Effect said:

I tend to agree with @Express here. Sure, okay we can put up some scripted limitations if that's going to help, but controlling the ways how we should roleplay ourselves?  Not a chance. If I work as a part time bartender up in some bar and part time bouncer while having some close links with some other organization shouldn't be seen as some "bad character development",but if discussion is more aimed at government focused factions then I would understand where this is coming from. 

I dont think there should be scripted limitations at all, I think if you want to work as a bartender part time, and a bouncer part time, and you could realistically put that kind of time into said development of this, you should be able to, that said though, I think that if you want to be a

2 hours ago, Zebulon said:

firefighting, impound lot towtruck operator, who happens to be a flight instructor and the Commissioner of Nonces

you should do it all on different characters.

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i think it shoulnt be restricted in the way that its only 1 per type, what if someone works half time in the gov, EMS and lets say PWTD, both can be considered half-time jobs, plus maybe the character also has an illegal faction he does activities in, honestly it should moreso be restricted via checking then script, logically 1-2, maybe 3 if you RP working very hard, can be feasible, i do agree with the whole point, i just dont think restricting it via a script is the way, maybe a /checkfactions command for admins? That way you can check players and such.

With illegal FAC's, you might not even be full time, it might just be a once a week thing but you still wanna get comms done OOCly or be an "associate" on said fac list etc. 

Should be just admins doing checks and weeding out the "abusers", theres a handful of them, most people i play with arent on more then 2 facs unless theire FT.

Great that its brought into light though, been wondering how it'd make sense myself a few times before aswell.

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27 minutes ago, Valkyr said:

i think it shoulnt be restricted in the way that its only 1 per type, what if someone works half time in the gov, EMS and lets say PWTD, both can be considered half-time jobs.

It's very rare that the US Government offer part time roles that aren't temporary, hell most of them tend to be voluntary because they're trying not to use up a budget that cannot be reflected unless if the Faction Team limited Government factions by a fixed budget. No offense but I see this as another exploit, just make another character it's not hard and it brings variety to the server instead of seeing the same faces each time because they happen to be working in every major role on the server.

 

27 minutes ago, Valkyr said:

Should be just admins doing checks and weeding out the "abusers", theres a handful of them, most people i play with arent on more then 2 facs unless theire FT.

If you've noticed what I've already said in the thread, you'd have spotted the part in where I've called out some of the administration for being part of the offending party too. It's an issue of greed and self-interest, this can affect anyone regardless of their role on the server.

 

Edited by ResidentPeach
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21 minutes ago, ResidentPeach said:

It's very rare that the US Government offer part time roles that aren't temporary, hell most of them tend to be voluntary because they're trying not to use up a budget that cannot be reflected unless if the Faction Team limited Government factions by a fixed budget. No offense but I see this as another exploit, just make another character it's not hard and it brings variety to the server instead of seeing the same faces each time because they happen to be working in every major role on the server.

 

If you've noticed what I've already said in the thread, you'd have spotted the part in where I've called out some of the administration for being part of the offending party too. It's an issue of greed and self-interest, this can affect anyone regardless of their role on the server.

 

hence why we need transparency, noone will say theire guilty unless theire revealed so, if someone like a head admin checks all admins chars and what FACs theire in, and doesnt deal with it, that just devalues the whole team, woulnt really want that, it'd just put more distrust into the whole team as a unit, and i dont really mean "major", moreso someone who is a simple technician and an EMS operator would have time for both very easily, might be fine on a case-by-case basis, obviously being a leading person in two gov facs is not healthy, but being a simple low-line worker should not be an issue if you dont go overboard with it aKa having like 4 jobs. 

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I think a lot of you are forgetting that what we’re playing is a game. How it has been until now is that people have played in multiple faction only to fill up slots as the player base of Owl was around 10 people since February. Now that the player base has risen again to a more stable amount. I do think that the people in multiple factions should allow other players to take over.

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