Jump to content

Search the Community

Showing results for tags 'owl v'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Server Information
    • General Information
    • Announcements & News
    • Script Updates
    • Support Section
    • Guides & FAQs
  • Community Section
    • Meet The Community
    • General Discussion
    • Off-Topic
    • Creative Content
    • Premium Hub
  • Grand Theft Auto V
    • In Character
    • Factions
    • Out of Character
  • Grand Theft Auto San Andreas
  • Owl Gaming Original Club's Topics test
  • We love OwlGaming!'s Topics
  • Giveaways's Other Giveaway Topics
  • Giveaways's Gamecoin Giveaway Topics
  • Giveaways's Video Game Giveaway Topics
  • Galactic Warrior Empire Nexus's Galactic Warrior Empire
  • Canadian Invasion's Archived/Deleted
  • Canadian Invasion's General Discussion
  • The Chronicles of Young Spook's Discussions
  • Hockey Fans Unite!'s North American Leagues topics
  • Hockey Fans Unite!'s European leagues
  • Hockey Fans Unite!'s International Hockey
  • Emos United's Music


  • Community Calendar
  • We love OwlGaming!'s Meetings

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Steam ID


Website URL




Ingame Account



Found 5 results

  1. Script Suggestion What would be the name of the script(s)?- Pre-set color cars from the dealership What kind of script(s) are you suggesting?- Vehicles What is the suggestion?- As great as it is to be able to select any color in the universe for your car, it's also a little unrealistic to find 100 bright, neon-colored cars at your local dealerships (in America). My suggestion is to have pre-determined colors that would be part of the "inventory" of the dealership. Especially for rental vehicles - I don't know the last time I rented a car that I got to choose the color (not even the manufacturer was a choice.. but that's not the topic). I am not saying to disallow color picking, but limit it to a selected amount of colors. If the owner of the vehicle (not a rented car..) wanted to change the color aspect of their vehicle, they should be able to do so with roleplay and possible future integrated script options. What are the advantages?- Fewer chances of seeing an unreasonable amount of "neon" cars, which will provide a more "immersive" experience. Maybe feel less like an MTA experience, where every single car you turn to is odd. What are the disadvantages?- You would lose the option to walk off the lot with any color you wanted Do you have any resources to support our scripters in making said suggestion?- I googled the most common car colors on Google and found a fantastic resource. How would you go about implementing this idea?- Changing it from a color selector to pre-set options.
  2. Play OwlGaming on RAGE:MP Getting started should be naturally easy; this brief but thorough guide will assure that's the case! Requirements: Original Grand Theft Auto V (Where to buy?) Visual C++ Redistributable for Visual Studio 2015 .NET Framework 4.6.2 Official OwlLauncher from owlgaming.net (Want to install required files yourself? Scroll down) Compatibility may vary. It is recommended you connect to RAGE:MP on an operating system running Windows 10. Install RAGE:MP Modification: Note: RAGE:MP uses its own directory as to not conflict with any of your GTA V directory files. It is not recommended to use your GTA V directory for RAGE:MP. Ensure prerequisites are installed before continuing. Download RAGE Multiplayer Web-Installer Launch the installer and click next until you are prompted to launch RAGE Multiplayer. Click finish and it should start the updating process. After finishing the updater you'll get a permission to launch ragemp_v.exe, accept and wait until the game finally loads. You may close the game and continue below. Connecting to OwlGaming V (Recommended): If you did not download the OwlLauncher from owlgaming.net, do so now and place it on your desktop. With the game closed, open the OwlLauncher from the desktop. This will ensure everything was set-up properly. You should see three green check marks opening the OwlLauncher application. OwlLauncher automatically ensures compatibility by installing clientside_cs.txt in your RAGE:MP directory. Click 'Play Owl V', when the RAGE:MP window opens, navigate to "Direct Connect" and hit connect to start playing! You will connect to the Owl V server. You will need to register or login and pass an initial application to start playing. Manually Install Files - Without OwlLauncher: Skip this step if you used OwlLauncher (Having troubles connecting? Scroll down) Note: If you run into any issues, support is happy to help but may ask you to use the OwlLauncher as part of troubleshooting. With the game closed, navigate to your RAGE:MP directory. This should not be your GTA V directory. (Default location example: C:\RAGEMP\) Add required file. On Windows: right click > new > text document and paste the following text enable-clientside-cs. - Note: On most systems, you will not have to manually add .txt to the end of the file name since you selected 'new text document.' Start RAGE:MP and navigate to "Direct Connect", you can now connect to v.owlgaming.net:5000. You will need to register or login and pass an initial application to start playing. How to pass the application? Passing the application should be a swift process, to ensure that, make sure you review the rules before filling out the application. http://docs.owlgaming.net/rules/general_rules.html http://docs.owlgaming.net/rules/v_rules.html You can refer to these documents anytime. Having troubles getting connected? View the Owl V Troubleshooting Guide Please don't hesitate to connect with us on Discord #support channel or Forums, we're happy to help! Sources: https://owlgaming.net https://wiki.rage.mp/index.php?title=Getting_Started_with_Client http://docs.owlgaming.net/tutorials/troubleshooting_joining_v.html
  3. Owl V - Character Skins Seeking to find the best skin for your character but don't have the time to jump through over 550+ different skin options? To lay it out nicely, I've compiled each skin ID onto two albums, one for 'Male' skins, and another for 'Female' skins. Hit the thumbnails below to search through the many different possibilities. Search male skins Search female skins Questions, comments, ideas? Send them my way! I welcome your feedback.
  4. Chase Taylor, a simplistic man who wanted a manageable way to reach out to his friends, family, and even strangers, sought out to design and implement a new platform. Spending nights in his home office, he worked endlessly to develop the most reliable way to make unforgettable moments, for everyone. (dev-ICE) A social media network created for you, and everyone! Share what's new and life moments with your friends. deveis.com Now featuring: — Tailored News Feed — Create Albums, for all users to share their best moments — Sell on the Marketplace, from buying your next car to selling your house — Organize Events, from organizing local events to simply hosting a neighbourhood party — Create Groups, your friends deserve a private place to connect — Advertise your local business or organization to raise awareness* — And so much more.. on deveis.com *small fee(s) may apply Deveis plans to continue growing and expanding its business; creating jobs, expanding its portfolio, and intriguing investors. More to come... ((Any administrators interested are instantly eligible for moderation management on deveis. Contact @Chasee on discord or forums.))
  5. Hey all and welcome back! It's time for another OwlGaming V Developer Diary! This one has been a long time coming but is more than worth the wait, today we're going to be unveiling the Inventory. Let's begin with a video: Note: The above is a WIP and will change before launch. Everything Has Its Place We designed the inventory with the idea that everything you have in your possession, belongs to a location. Characters no longer have a 'global location' for storing items and amassing weapons which they can /me pull from anywhere. Instead, everything is in a container or socket. Items are also restricted from being placed in unsuitable/unrealistic containers & sockets. Easy to Use The new inventory is super easy to use. Despite having complex functionality such as item splitting, merging and container management - performing these actions is intuitive and done with only left mouse button clicks. Moving items between containers is a simple as drag and drop. Navigating containers inside containers is made easy by the container history shown on top. Item stack sizes & container sizes are shown via badges. What are Containers & Sockets? Containers are items that can hold other items - for example, backpacks, holsters, wallets. Sockets are positions on your character's body which, depending on the socket type, can hold containers or individual items. For example, you can only put a backpack on your back but you can store individual weed baggies in your back pocket. What about firearms? If they aren't in your hands, they will have to be stored in a suitable socket or container. For rifles, you may want to visit Ammunation to buy a sling for storing it on your back. For handguns, we offer various holsters which can fit onto various sockets (e.g. hip holsters, leg holsters). Can I drop items in the world? Yes. Drag the item you want to drop, onto the world and voila. Are there containers in the world/interiors? Yes. What about vehicles? Vehicles will run the same idea, where the vehicle will have various sockets for item storage. Are items visually represented on the character? It depends on the item & socket, but yes. What inventory limits does my character have? Your character will only be able to carry a certain number of items (expandable by using containers such as backpacks, suitcases etc). You are also only able to carry a set weight, this does not increase. Each container also has a limit on how many items it can hold, for example, a holster takes one gun only, whereas a backpack can carry multiple items and of various types. How is the progress? Progress is good. We are currently testing internally with multiple people. This is an on-going test with frequent updates (every script change gets pushed) to ensure that we get good coverage on our features/script. So, when is the next Developer Diary? We don't have a set cadence for these currently. We try to do them in our spare time without impacting the progress of our development. Additionally - unfortunately not everything we have to script is exciting enough for a developer diary! Special thanks to @ThatGuy who worked tirelessly on this with me. As always, feel free to reach out to us below or via Discord.
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy and follow our Guidelines.