Search the Community
Showing results for tags 'owl v'.
Script Suggestion What would be the name of the script(s)?- Pre-set color cars from the dealership What kind of script(s) are you suggesting?- Vehicles What is the suggestion?- As great as it is to be able to select any color in the universe for your car, it's also a little unrealistic to find 100 bright, neon-colored cars at your local dealerships (in America). My suggestion is to have pre-determined colors that would be part of the "inventory" of the dealership. Especially for rental vehicles - I don't know the last time I rented a car that I got to choose the color (not even the manufacturer was a choice.. but that's not the topic). I am not saying to disallow color picking, but limit it to a selected amount of colors. If the owner of the vehicle (not a rented car..) wanted to change the color aspect of their vehicle, they should be able to do so with roleplay and possible future integrated script options. What are the advantages?- Fewer chances of seeing an unreasonable amount of "neon" cars, which will provide a more "immersive" experience. Maybe feel less like an MTA experience, where every single car you turn to is odd. What are the disadvantages?- You would lose the option to walk off the lot with any color you wanted Do you have any resources to support our scripters in making said suggestion?- I googled the most common car colors on Google and found a fantastic resource. How would you go about implementing this idea?- Changing it from a color selector to pre-set options.
Hey all and welcome back! It's time for another OwlGaming V Developer Diary! This one has been a long time coming but is more than worth the wait, today we're going to be unveiling the Inventory. Let's begin with a video: Note: The above is a WIP and will change before launch. Everything Has Its Place We designed the inventory with the idea that everything you have in your possession, belongs to a location. Characters no longer have a 'global location' for storing items and amassing weapons which they can /me pull from anywhere. Instead, everything is in a container or socket. Items are also restricted from being placed in unsuitable/unrealistic containers & sockets. Easy to Use The new inventory is super easy to use. Despite having complex functionality such as item splitting, merging and container management - performing these actions is intuitive and done with only left mouse button clicks. Moving items between containers is a simple as drag and drop. Navigating containers inside containers is made easy by the container history shown on top. Item stack sizes & container sizes are shown via badges. What are Containers & Sockets? Containers are items that can hold other items - for example, backpacks, holsters, wallets. Sockets are positions on your character's body which, depending on the socket type, can hold containers or individual items. For example, you can only put a backpack on your back but you can store individual weed baggies in your back pocket. What about firearms? If they aren't in your hands, they will have to be stored in a suitable socket or container. For rifles, you may want to visit Ammunation to buy a sling for storing it on your back. For handguns, we offer various holsters which can fit onto various sockets (e.g. hip holsters, leg holsters). Can I drop items in the world? Yes. Drag the item you want to drop, onto the world and voila. Are there containers in the world/interiors? Yes. What about vehicles? Vehicles will run the same idea, where the vehicle will have various sockets for item storage. Are items visually represented on the character? It depends on the item & socket, but yes. What inventory limits does my character have? Your character will only be able to carry a certain number of items (expandable by using containers such as backpacks, suitcases etc). You are also only able to carry a set weight, this does not increase. Each container also has a limit on how many items it can hold, for example, a holster takes one gun only, whereas a backpack can carry multiple items and of various types. How is the progress? Progress is good. We are currently testing internally with multiple people. This is an on-going test with frequent updates (every script change gets pushed) to ensure that we get good coverage on our features/script. So, when is the next Developer Diary? We don't have a set cadence for these currently. We try to do them in our spare time without impacting the progress of our development. Additionally - unfortunately not everything we have to script is exciting enough for a developer diary! Special thanks to @ThatGuy who worked tirelessly on this with me. As always, feel free to reach out to us below or via Discord.
Welcome to our next Developer Diary. Instead of lots of text, here's a video: Note: The above is a WIP and will change before launch. Certain UI elements will change to be buttons rather than sliders, character heads will not move during customization, and additional customization options will be added. As always, feel free to reach out to us below or via Discord.