I agree with was is said there. When I first joined the server, all I did for 2 days was to find out ways to earn money in order for me to make payments on a car and pay rent. It took nearly 10 hours to get implicated with other players and start some meaningful RP.
I'm not saying that I'm in favor of the idea or against it.
You do get tokens upon starting for both a property and a vehicle and a 500$ hourly paycheck. You're free to join a faction or make your own and you might even be eligible for Faction Team starter packs and support.
I think what you want is not a scripted job but rather a scripted system for your items.
Ex: Get to the place, use [ITEM] obtain [MATERIAL] -> [MATERIAL] in [MACHINE] -> [NEW MATERIAL] -> [SELL]??
All that is needed is a place in the world (a mine or cave) that would grant, from the usage of an item like a pickaxe (that could be sold at a hardware store), the [MATERIAL] item (from script), then the transformation process ([MACHINE]) would have to be scripted aswell so it gives the [NEW MATERIAL], then you could sell it. The Government and Construction companies could then buy this [NEW MATERIAL] and turn it into buildings, etc.
From that, all you would need would be the Factory Building itself, which wouldn't be opened to everyone and would require RP in order to access it.
It's nice to own an item in a materialistic way (not fictional), if no item is added into the game, alot of people will feel that their RP options are limited.
You need actual existing items introduced in the game in order to create an economy. The item will travel from hands to hands traded for cash or perhaps other items, will eventually get processed or transformed and will change into something else. And then the cycle would go on.
Raw materials are the base of all economy, it has to be gathered from resources on the planet itself and will then be bought, sold or traded and transformed.
We need items added into the game.
Trading leads to social interaction which leads to RP situations. Money and pleasure drives people.