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Daniels last won the day on May 14

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  1. Daniels

    Developer Diary #4 - Bits & Pieces

    We'd probably offer them a one time 'pick your brand' UI.
  2. Daniels

    Developer Diary #4 - Bits & Pieces

    They stay spawned where you left them. No despawning. Our current plan is to launch without 'real brands' since V has enough variations (about 600 vehicle models, some with different liveries).
  3. Daniels

    Developer Diary #4 - Bits & Pieces

    We use dimensions/virtual worlds to prevent the above, when you're in the vehicle store you won't see other players vehicles. We may look into smoothing it in the future, for now, the player can also drag the mouse to drag the spotlight as shown in the video.
  4. Time for another OwlGaming V Developer Diary! This one has a bit of everything... so let's get started. Be sure to tick "HD" on the video player settings if you want to watch in higher quality. Spike Strips Since the last update, we've added in a 'spike strip' item for our law enforcement agencies to use. This works similar to in real life and doesn't instantly deactivate the vehicle like in MTA. Instead, we let the vehicle roll for a bit as the tires deflate & pop. Additionally, as demonstrated below, only tires which actually hit the strip are punctured. Full Hit: Partial Hit: Development shot: Police Searchlights Police cruisers now have a searchlight like in real life which can be used during traffic stops or when searching the neighborhood for people. You can aim the spotlight where ever you like using your mouse. Property Purchasing We've changed up the property purchasing UI to allow the user to select both the purchaser and payment method. The purchaser can be the player ('Premade Char' in the demo below) or a faction ('SD' in the demo below). Currently, payment methods allow for outright cash purchases or purchases made on credit where the character or faction will make monthly payments towards their mortgage. Vehicle Purchasing Check out the vehicle purchasing flow below. As above, vehicles can be bought by players and factions and may be paid in full or on credit. If you're not feeling particularly flush, you can also rent a vehicle for a limited period of time. Redesigned World Prompts We've redesigned the world prompts to be cleaner & more readable. Check out the new design below. Website, UCP & Admin Chaos has been working hard on making our website & UCP ready to support V and we're happy to say that we're at the point where the website fully supports V. On top of that, great progress has been made on ‘behind the scenes’ features such as logging & administration tools/commands in the script. As we wait for the 0.4 release of Rage, he’s also been working on our UA beta server on linux as well as deploying with Docker. Special Thanks to the UAT The UAT has been working extremely hard on our beta by testing the full range of features present and testing our capabilities with regards to roleplay. This is an on-going effort and will continue to be so until release but even to date, this has helped us a lot in ensuring the quality of the script. As always, feel free to reach out to us below or via Discord with any questions, concerns, ideas, etc. Thanks for taking the time to read the developer diary and we look forward to making OwlGaming the number one place to roleplay in both GTA V and MTA.
  5. Both. Check out https://cdn.rage.mp/public/odb/index.html for a list of objects in GTA 5.
  6. I didn't quite understand the question, can you elaborate?
  7. That's all on @ThatGuy - my suggestion was: Yep - if you have any questions / comments feel free to ask.
  8. Carry - yes and it’ll be visible to other players that’s you’re carrying it. Pockets are actually on-body containers, if you double click on them they’ll open up similar to a backpack (but with less capacity). We’re also still looking at adding more sockets and containers as we grow this system.
  9. Hey all and welcome back! It's time for another OwlGaming V Developer Diary! This one has been a long time coming but is more than worth the wait, today we're going to be unveiling the Inventory. Let's begin with a video: Note: The above is a WIP and will change before launch. Everything Has Its Place We designed the inventory with the idea that everything you have in your possession, belongs to a location. Characters no longer have a 'global location' for storing items and amassing weapons which they can /me pull from anywhere. Instead, everything is in a container or socket. Items are also restricted from being placed in unsuitable/unrealistic containers & sockets. Easy to Use The new inventory is super easy to use. Despite having complex functionality such as item splitting, merging and container management - performing these actions is intuitive and done with only left mouse button clicks. Moving items between containers is a simple as drag and drop. Navigating containers inside containers is made easy by the container history shown on top. Item stack sizes & container sizes are shown via badges. What are Containers & Sockets? Containers are items that can hold other items - for example, backpacks, holsters, wallets. Sockets are positions on your character's body which, depending on the socket type, can hold containers or individual items. For example, you can only put a backpack on your back but you can store individual weed baggies in your back pocket. What about firearms? If they aren't in your hands, they will have to be stored in a suitable socket or container. For rifles, you may want to visit Ammunation to buy a sling for storing it on your back. For handguns, we offer various holsters which can fit onto various sockets (e.g. hip holsters, leg holsters). Can I drop items in the world? Yes. Drag the item you want to drop, onto the world and voila. Are there containers in the world/interiors? Yes. What about vehicles? Vehicles will run the same idea, where the vehicle will have various sockets for item storage. Are items visually represented on the character? It depends on the item & socket, but yes. What inventory limits does my character have? Your character will only be able to carry a certain number of items (expandable by using containers such as backpacks, suitcases etc). You are also only able to carry a set weight, this does not increase. Each container also has a limit on how many items it can hold, for example, a holster takes one gun only, whereas a backpack can carry multiple items and of various types. How is the progress? Progress is good. We are currently testing internally with multiple people. This is an on-going test with frequent updates (every script change gets pushed) to ensure that we get good coverage on our features/script. So, when is the next Developer Diary? We don't have a set cadence for these currently. We try to do them in our spare time without impacting the progress of our development. Additionally - unfortunately not everything we have to script is exciting enough for a developer diary! Special thanks to @ThatGuy who worked tirelessly on this with me. As always, feel free to reach out to us below or via Discord.
  10. Daniels

    Developer Diary #2 - Character Creation

    Good idea, noted - probably post-launch. This is basically what we meant by 'Certain UI elements will change to be buttons rather than sliders' under the video. Non-size related items (e.g. clothing) will become previous/next buttons rather than sliders.
  11. Daniels

    Developer Diary #2 - Character Creation

    That's a good idea for future improvements, I'll make a note of it. Thanks!
  12. Daniels

    Developer Diary #2 - Character Creation

    We expect that MTA will remain populated since not everyone can run V and with V we have the opportunity to attract new users from the many people who RP on FiveM/GTAOnline. Check out the previous developer diary for more information on our plans!
  13. Daniels

    Developer Diary #2 - Character Creation

    As stated previously, we have no plans to retire the MTA server at all. The MTA server is booming, we're hitting 120-130 peaks every day.
  14. Daniels

    Developer Diary #2 - Character Creation

    Yep, if you look at 0:05, the first menu lets you choose 'premade skins' (GTA models). There's around 600 of them to choose from in total.
  15. Daniels

    Developer Diary #2 - Character Creation

    It's in the fine print You can also rotate the character as you wish using the buttons on the bottom right. "Note: The above is a WIP and will change before launch. Certain UI elements will change to be buttons rather than sliders, character heads will not move during customization, and additional customization options will be added."

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