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MTA Head Administrator
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Daniels last won the day on January 9

Daniels had the most liked content!


About Daniels

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  1. If it works, it works. If it doesn't, we won't be doing any extra work to make it work.
  2. https://www.walmart.com/ip/Magic-8-Ball/138248314
  3. Isn't that worth like 50 cents after Brexit?
  4. Nothing has stagnated at all. We just aren't in a phase of the project where there are super interesting things to share. We've hosted our beta for staff + VIP's and are now polishing and bugfixing for the 2nd beta. In terms of stagnation... this is our velocity currently: EDIT: I lied, I found a cool screenshot.
  5. Developer Diary #8 - Major Milestone This week marks a major milestone in our development goals for OwlGaming V. Closed beta testing is about to begin with administrators, faction leaders, and certain VIP community members to ensure the script is as bug-free as possible and we have a wide array of features by the time we launch, assuring as smooth a release as possible so everyone can have quality roleplay on day one. This transition from alpha to beta has been a meticulous process, which explains the lack of recent Development Diaries, which have only showcased a small portion of what has been worked on thus far. We expect a reduced amount of diaries going forward towards the full public launch. Media Showcase Drunk Daniels SWAT hunting down a high risk person Cruiser Gathering Dirt Character Selection / Preview Deputy on Patrol Deputy on Patrol Shootout with an armed suspect (ThatGuy) Patrolling with ThatGuy Patrolling Accessing vehicle trunk Armed suspect vehicle pursuit Creepy Angry Passenger SWAT Gas SWAT Gas SWAT Riot World Items Special Thanks to the staff As always, the UAT has been awesome in helping us test new features. A special thanks to @ThatGuy who has been playing the server >= 8 hours per day to help us test features. We'll buy him a beer later. As always, feel free to reach out to us below or via Discord with any questions, concerns, ideas, etc. Stay tuned for future updates!
  6. We had an awesome 2018. Really looking forward to what we do with both MTA & V in 2019!
  7. What's RP? Can you explain to us how that works? German voice RP confirmed. Das ist nicht gut!
  8. Time for another OwlGaming V Developer Diary! This one has enough media to kill your browser. Be sure to tick "HD" on the video player settings if you want to watch in high quality. Chatbox We implemented a new chatbox. The new chatbox lets you customize many elements including: Number of chat lines Number of chat tabs Display name of each chat tab Filter which types of messages are shown in each tab to help reduce spam and improve readability so you can focus more on your RP Inactive tabs show how many unread messages you have so you can be sure not to miss anything! Check out the video below to see the new chatbox in action. Note that the settings page design is still a WIP. Achievements We are introducing an achievement system for V which rewards players in a purely cosmetic fashion for actions performed in game and progression made throughout their time spent on Owl. These achievements do not impact game play in anyway and achievements points can not be spent on any in game item or content. They are purely an OOC progression system. We're interested to hear what you think about this, so please give us feedback below. Police Radar Police cruisers now include a radar system which reads the license plate of the vehicle in front and within range, as well as the speed. This system also allows the officer to easily run an MDC check on the plate when driving behind a vehicle. Officers are also able to manually position a trigger zone for the speed/plate detector rather than using the automated one, enabling officers to perform speed traps. Below is a screenshot of the system during development to show how we pick a target for the automated system. Check out the beta screenshots below for more examples of this system, including speed traps. Duty System & Clothing Stores Clothing stores have been added, allowing players to change their clothes on both premade characters and custom skins. We also added support for skin customization with regards to Duty skins, for all government factions. Check out examples of the cool uniforms you can create below: UAT Extended Beta We've been hosting larger 'everyone on' beta test periods, similar to how we schedule UAT meetings. These sessions involve getting the entire UAT and V Development Team on to both RP and perform non-RP actions to try and break things / find bugs as well as determining how suitable the script is for roleplay. This test went well. We found a couple of bugs which have since been resolved and overall we were impressed with the stability of both the script and the modification itself. Now for the fun... Character selection Character selection preview CKed character preview Achievement list Unlocking an Achievement Fighting with a suspect We pulled out the tank for this one... but he sort of caught himself for us... Rocket cars - this needs no description (NOTE: these won't be available at your local car store, sorry) Buying an Ammunation, complete with a Realtor sign Stunting with a rocket car and backhoe Police ASU taking off Duty skin Running a speed trap with ThatGuy Music Festival (and an example of notifications) The latest PD vehicle purchase... Traffic stop An Ode to GTA San Andreas Pulling out the big guns for this felon A visit to the Sheriffs dept RIP, the first CK of Owl V Worst Uber driver ever Catching a ride Arresting ThatGuy with $10 bail Ticketing Group fire fighting Hoverbikes and chases Using the police searchlight Our player list Out on patrol Outtakes When we script a lot, we end up with a few funny bugs along the way: This dog is pretty dank with his backpack and M4 Gingerbread men With our new item system, you have to carry your weed on your genitals Got skills in Mapping ? We are hiring mappers for GTA V. This is your chance to have a direct impact on the project and make your mark. Reach out to me on the forums or on Discord to find out more information! Special Thanks to the staff As always, the UAT has been awesome in helping us test new features. A special thanks to @Chaos and @Eloquent for their efforts in scripting the above. As always, feel free to reach out to us below or via Discord with any questions, concerns, ideas, etc. Thanks for taking the time to read the developer diary and we look forward to making OwlGaming the number one place to roleplay in both GTA V and MTA.
  9. Not all interiors are fluent, V has a bunch of non-fluent ones (e.g. online apartments). So basically, if it's a 'fluent' (or world interior as we call it), e.g. 24-7 or ammunation - you just walk in. Otherwise you'll use a teleport marker like MTA. World interiors still have markers, used purely for purchasing, no interaction is required to enter. The above lets us spawn as many interiors as we want, regardless of the amount of fluent interiors. Mapping is supported on GTA V. We have mapping support in Owl V currently - but not automated yet, like on MTA. I totally agree Super stoked for weapon mods.
  10. Being strictly voice RP adds in additional barriers for players. What about those without a headset? What if I can't use my headset at home 24/7? What if I want to RP at work on my lunch break? I'd also argue that using voice doesn't necessarily make 'gameplay more fluid' since you throw in a bunch of extra complexities such as language & accents. Aside from that, voice vs text isn't what I meant when I wrote that paragraph - it was referring to the interaction with server objects (e.g. stores) and reducing the dependency on mastering commands. Anti-cheat.
  11. Rage currently supports up to 1000 players. The largest server - a German language voice RP server - currently has 300-350 players on at any one time. Glad to hear you're excited for the project! We don't plan to have heavy things like custom car models etc. Current client download is ~5MB. We are also sticking to the original GTA vehicles.
  12. We're doing internal / staff only testing pre-launch for bugs, RP capabilities and performance. The first public launch will be considered a beta.
  13. We've put a lot of effort into optimizing both server and client code. For example, our script is highly parallel so makes use of multi-core CPU's. Can you provide info on your current spec and what issues you encounter on MTA? The current plan is to use default GTA V vehicles and handling since both the vehicles and the handling mimic real life vehicles. The Owl staff/management teams will serve both V and MTA.
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