Time for another OwlGaming V Developer Diary! This one is all about fire.
Be sure to tick "HD" on the video player settings if you want to watch in high quality.
Introducing Fire Missions
We have added a variety of missions for the fire department to undertake including forest fires, churches on fire, etc. Each mission requires a unique response and requires the use of different vehicles & techniques.
Fires spread and behave differently, some may reignite as you're fighting them, others will spread to trees, foliage and roofs of buildings. Certain missions will require the use of the FD helicopter to attack the fire in hard to reach areas for example the roof or deep in the forest where a fire truck cannot reach.
These fires are 100% synchronized, including the spread of the fire and progress made fighting the fire.
Creating scenarios is simple and can be done in minutes by a staff member. The creator does not have to specify each fire node, instead they specify basic meta data (a mission name and description), a root starting position and the modelling of the fire (how does the fire spread).
We have many models for spreading and many places where a fire can start, or a fire could be started from a dynamic event (e.g. your car caught fire). This means that fire missions should not be repetitive, should create additional roleplay in the server and require no admin involvement (fires ignite, spread, reignite etc all on their own).
Fire Department Helicopter
To assist with fire fighting, we have added in functionality to the EMS helicopter. While hovering over a fire, the pilot of the helicopter can hit a button to drop extinguishing material on the flames.
Words are never as cool as pictures & videos. Note that for testing, we've sped up the fire fighting process in the videos below.
Fire Fighters ready for action:
Sadly, we had to ban ThatGuy after this screenshot for famous name.
Deploying to the scene:
Rural Fire Spreading Development Shot:
Urban Fire Spreading Development Shot:
Early Development Shot:
Red = Root / Fire start position
Yellow = Fire Spread nodes
Green = Latest Fire Spread node
We need your help in designing this feature. We want the communities input on what the reward should be for fighting the above fires? For example, should the faction bank balance get a boost? Should the participating players get a reward? How can we expand this feature and make it more interesting? Let us know what your ideas are!
How is the development of Owl V going?
Development is going good, making a good, content rich script which relies on nice intuitive user interfaces rather than complex SAMP-like commands is a massive task, similar to that which we undertook back when we made the MTA script. We really only focus on 'cool' things in these developer diaries, but a lot of smaller things go on behind the scenes which aren't as interesting to cover - for example, we recently expanded vehicle auto loans, vehicle rentals, property mortgages, and banking to include factions.
Aside from that, the on-going UAT beta is helping us find and resolve bugs before launch rather than at launch.
If so, I am very interested to hear from you. Please reach out to me on Discord and show me what you can do.
Special Thanks to the UAT
As always, the UAT has been awesome in helping us test new features.
As always, feel free to reach out to us below or via Discord with any questions, concerns, ideas, etc.
Thanks for taking the time to read the developer diary and we look forward to making OwlGaming the number one place to roleplay in both GTA V and MTA.