What would be the name of the script(s)?-
Customisable weapon fire modes and/or ammo capacity, potential rule changes for firearms
What kind of script(s) are you suggesting?-
What is the suggestion?-
Speaking from the perspective of someone who's been on both sides of the RP spectrum (legal and illegal) the choice of firearms available is unrealistically stifled. At the moment, those who wish to RP using a semi-automatic rifle (such as an AR-15 or WASR-10) have to use the country rifle which as you all know has an ammunition capacity of only 3 rounds, far beneath what most semi-automatics (and many bolt-actions) are capable of carrying. It's a little immersion breaking when you have to RP having to reload your WASR/Ruger Mini-14/AR-15 every couple of seconds or having to pretend that the ancient looking rifle is actually a (relatively) modern firearm. So my suggestion is threefold - enable it so that the ammunition capacity of weapons can be individually customed (via admin intevention, naturally) based on the weapon's RL properties, ie 5 round for a Mosin Nagant, 30 round for a WASR or 10 round for an SKS. The second half of this suggestion is scripting it so that automatic weapons (such as the MP5, the AK-47, AR-15) can be set to semi-automatic only - even including a (SA) tag in the name or something so people can identify them as such. If only one of these first two suggestions could be implemented I would prefer it to be the second - but both are ideal.
My third suggestion isn't so much a script suggestion as it is a possible rule change for firearms - even as a stopgap measure. At the moment players aren't allowed to RP automatic firearms (such as AR-15s) as semi-automatics, they have to use the country rifle which as I said is limited to a 3 round capacity. Whilst this would be impractical to enforce for illegal weapons (and thus I don't suggest it applies to illegal weapons) I think it should be worth amending the rules so that players with firearm licenses are able to purchase scriptwise automatic rifles (such as the AR-15 or AK) and RP them as semi-automatics, under the condition that they are marked with a (SEMI AUTO) tag and will be punished for PG if they abuse this.
What are the advantages?-
Helps with immersion, removes some of the frustrating bureacracy and red tape and just overall improves firearms. This works both for legal and illegal RP because, let's face it, criminals aren't just going to have access to automatic firearms - there will be cases where they might only be able to get semi-automatic imports - such as the WASR or the SKS. FMT can spice up faction drops by, for instance, throwing in an AB-10 that's not been rigged to semi-only or an SKS shipped from South Asia.
What are the disadvantages?-
Can't particularly see any. From what I understand it's fairly easy to track abuse of legally purchased firearms aside.
Do you have any resources to support our scripters in making said suggestion?-
Not that I'm aware of.
How would you go about implementing this idea?-
By the third suggestion if the first two aren't possible.