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Everything posted by Shaderz

  1. ngl if mta turned into a walking dead server i'd definitely log in here and there
  2. Look at it as an investment. The more you expand your business, the higher are the chances of getting new and more customers. It's what usually happens if you do it right. Los Santos inevitably offers a lot more than Paleto Bay does, both on the legal and illegal fronts. Bigger corporations can be set up, so the supply is substantially higher. More establishments can open up, creating new roleplay opportunities. There will be more illegal factions because the city lifestyle gives them a reason to exist in the first place. It may sound like a paradox at first, but the de
  3. The thing is, it limits RP. You have to adapt to the environment or else you're breaking the immersion that there is supposed to exist and this in essence is already restrictive. I have serious doubts you'll see as many diversified facilities/establishments in the countryside than you would if we were in the city because some do not simply fit in Paleto Bay. There is a reason why the countryside and the city are not the same thing. I get why people think it's not the best choice to move to Los Santos yet but at the same time I feel like it creates more roleplay opportunities, which
  4. I am here and there. But I explained above why I'm not as active as I wish I was.
  5. It's a lot more than the server simply not having enough features. It's lack of motivation. There's no incentive to open any establishment or start a legal faction from anywhere or anyone. There are established, well-built and official factions and then there's nothing. There are no middle ground organizations, those who are supposed to be more active because they either fight to slowly achieve more and more or there's no point in having them at all. Illegal factions are pretty much non-existant. Paleto Bay and its counties do not really allow many types of illegal orga
  6. Absolutely not. I'm pretty sure almost everyone would use this and there'd be no room for any vehicle thefts/break-ins. If you want to protect your car, especially somewhere where it doesn't heavily cause bad performance, just park it in an interior.
  7. No one is stopping them from roleplaying whatever they want though. All they have to do is report and an admin shall give it to them as long as they follow all requirements (i.e. make sure the player owns a tatto parlor/hairdresser, etc.). And that takes a minute, if not less, for an admin to check, and ensures the job isn't given out for no reason. The way that players had to obtain the mechanic job on MTA worked, so I don't see a reason not to expand it to other jobs.
  8. Perhaps you can make it like the mechanic job on MTA and only a very few select people have access to the "tattoo artist" job which gives them permission to customize someone else's character? Same for hairdressers.
  9. Yes but it should be ran by actual players and not NPC's.
  10. IRL you do not receive the same amount of money per delivery as you do in game either. Money comes with a cost too, that's how economy works. In order to make money, you need to spend money first. In this case, you're paying for the variable costs of driving around in a van and delivering goods because in game there's no actual faction/company that can cover them for you, as opposed to what happens in the SD or FD for example, so you need to take responsibility for that. No from me.
  11. This isn't a bad idea at all. Maybe they can work like storage items do on MTA?
  12. Yes as long as in-game content for characters is the only content allowed.
  13. We need this if we want to strive for high quality roleplay. Big yes from me.
  14. True but were you expecting something else? As sad as it sounds, the gold MTA days are gone. The MTA community in general is slowly dying. People moved on and V is rising. It's no surprise to see the state that things are currently in. But it's not necessarily a bad thing if we can manage to make Owl V as good as it once was on MTA. Maybe with time, hopefully.
  15. true but it was still a good place to say goodbye when it was properly used.
  16. yeah because they removed the departures section
  17. Since when do I need to actively play here to know that? This thing he's suggesting creates more unnecessary admin reliance when it's really not needed if you implement the original suggestion. Not sure how the time it takes to create the script will affect the practicality of his suggestion in-game, but all I know is that it is far more complicated when compared to the main suggestion.
  18. and don't you think the process you're suggesting is much more complicated than just preventing it from happening in the first place?
  19. because it's never been put up to discussion and never really seen as a methodological issue to roleplay. not to mention all you'd have to do is transport, which is basically riding a vehicle. you don't need sophisticated roleplay to achieve that, as opposed to dealing with fires. the majority probably doesn't but i'm sure some do. either way, it's not about "if they care how the fire is put out", it's about promoting realistically viable roleplay. nobody cares how you treat an injury either as long as in the end the patient's treated.
  20. find a conclusion isn't the issue i'm seeing right here, the entire process that comes before it is. i'm not against the idea as a whole but you have to draw a line between two things: small fires. fires that even a civilian can put out with an extinguisher. im not categorizing them, by the way. there's not even a way to technically do it. i'm just trying to organize them in a way that people can understand what the issue is. 2 usually implies 1, but 1 definitely doesn't imply 2. im not against the idea of admins acting as firefighters in number 2, that's pretty basic rolep
  21. yeah except that you have to secure the vehicle first so it doesn't roll (obviously depending on how intense the vehicle fire itself is), conduct forcible entry to complete extinguishment after the fire is darkened down, as well as many other small things that can make a huge difference. remember that vehicle fires can be unpredictable. summarizing them to "spraying a hose" is dangerous. "small" fires are not that small. you say "fires that only require a fire extinguisher" but then talk about vehicle fires, that's a big misconception right there. some better categorization is needed.
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