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Belgica last won the day on August 28 2019

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About Belgica

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  1. Ah, I wasn't aware that it's actually a complete move, or at least that the main focus will be on the GTA V game. Then I can understand a lot more. I thought it was going to be a bit more natural. But if the focus is put on there, then you do need to offer a lot more than what you'd have when you're only getting when starting fresh.
  2. @Immaculate The goal of this thread has never been to involve any administration team or certain rules/protocols in the discussion. I don't believe in staff having advantages over other people. Staff are in a staff position because they are competent or show charateristics of potentially competent people. That's quite simply the same characteristic you need to run a succesfull faction. Either way, as @TheNeonGuy mentionned, you're free to do what you want. A positive attitude and being well informed will get you a long way. Good connections (without special perks) will help a bit, but is not the sucessformula. This thread is mainly about being well informed and seeing how people see the development op legal factions. Because it's a kind of RP that is often seen as boring and hard to get into, of feels hard to for some people. Its impact in the server is often also underestimated.
  3. I understand where you're coming from. I'm just asking questions. I'm relying on what I know from MTA. Up to now, I've found a lot of opinions very usefull to also get a view of what these factions will get to, how they got built up and what their goal is. I personally find it hard to set up something when I don't know what you're going to get. I've checked most of the previews, which look promissing but of course only show a glipse of what will be once the community is in there as well. I'll be looking in-game and see what's possible and do-able (with the time I have on hands). My last post is definately too much pointing to a faction, you're right. My apologies to the ones being pointed to. My question should have been more: Won't the MTA activity be hurt a lot of the IC-leading characters and played by the same people? It's basically putting all your eggs in one basket... Or isn't it? EDIT: Don't mistake my inactivity in-game as a disinterest to what's been going on in OwlGaming.
  4. Kind of dissapointed in Jetsam as well... Why do factions also copy-paste their leadership from one 'universe' to the other? Can someone explain why that's interesting? I'd think it's actually quite hard to lead a faction in MTA and GTA-V at the same time, with the same team and staying original in both... We can see that Jetsam is also a copy-paste from MTA (with the only difference being in the names and a few changes in some businesses). The originality is kind of disappointing.
  5. You're not entirely right, as far as I remember. He didn't start off as an imports company. @Mogs and his team really need to get the credit for what they built up! I remember their original faction thrad and I believe it was a vehicle dealership buying cars from players and later on importing them. All the rest followed after probably 6 months of building up to their momentum. However, you're right for a big part. MTA is flawed in the fact that the imports are limited to 1 or 2 providers. Especially for items which are almost spawned for free, or at least at prices they define on their own. And MTA is flwaed in its insurances. They're the easiest money a faction can make, because if a client costs too much you can just dump him. @tree will most likely agree with me. If both those scripts don't exists, and vehicle dealerships don't exist either, some business-models will have to be thrown in the trashcan.
  6. You're right. Conglomerates are a natural way of expansion. But that expansion for your faction was natural in the MTA-universe, not in the GTA V-universe. I find espacially one part of your explanation a bit troubling: Just because of this quote (from the main thread of the launch): What's the advantage of copying your succesfomula to another universe? The confusion you speak of, is simply due to the unnatural growth. You're most definately not tied down to one sector. However, a naturally growing company puts 100% on a sector. Once that sector is profitable for them and they have more funds than necessary, they'll look into other possibilities. Spreading your money too wide from the start only increases the necessary investment. And at the start of the server, that's an investment you probably can't make. Spreading money is not necessarily a spreading of risk. It might be just the other way around. Either way, that's a risk you take and should be able to take. In my opinion, you're closing yourself off from interaction with other factions. For example, as you have a vehicle dealership, you'll buy from your own. That means you won't be negotiating, won't be interacting a lot and will avoid spreading money over the whole community.
  7. Don't worry, I'm not looking to get rules out of this Just a constructive discussion and I'm happy. I agree that in a regular environment, these sloppy companies would loose customers and money (eventually) for offering a poor service. However, due to being in a micro-economy, the laws of demand and offer don't -fully- apply. As mentionned by @Effect, it might push away players willing to throw themselves in a niche, just because there is already an official faction active in it (even if they're not properly active). Being official also means having certain perks (although limited), giving these official factions an important headstart. Especially in the situation where everyone starts with very limited resources, that has a big influence. So the part of investing your money is a quite limited risk at this stage of the game. I guess the message could be: If you're not going to do it a 100%, why not let someone else to take the initiative and get out of his way? Isn't it better to give him 100% of the (small) market instead of 60% or 70% and risking he closes his faction? Won't we have a bigger diversity and longer lasting factions this way? On the long term, conglomerates are inevitable... But at this stage, it kind of looks forced to me.
  8. Hey there, First of all, I'm only looking for opinions in here. And I hope it may be some interesting input for the people taking care of the launch of GTA V.µ Second of all: The TLDR is at the bottom... In the recent days, I noticed some thread going up in the legal and illegal factions of GTA V. I have an impression that a lot of people want to be involved in all possible scenes. Within illegal RP that's not as much as a problem. I noticed in the past that, when a faction profiles itself, it goes quite wide in the story, allowing them to pursue the best opportunities once in-game. Basically, the market balances itself, since an illegal faction has to specialize with one big focus and the rest is extra. If they don't do that and they mix in with all opportunities, they will quickly be in a faction war. And that faction war possibility kind of balances the scene. With legal factions, that faction war risk is inexistent. And I notice that the start-up of GTA V is very different to the start-up of GTA:SA back in 2014. I don't have the impression that's due to the script being different. I have the impression that it's about people being afraid not to be able to enjoy different aspects/types of roleplay. Let's give a few examples: - Irvine Industries: Vehicle dealerships Fishing Cargo/transport Aviation Security Alcohol production Farming Restaurant business - Jetsam LLC: Parcel & delivery - Sabre Ltd: Events Motorsports News agency Security - Trident Ltd: Events (Club) Retail Restaurant Insurance Fishing I hope I'm not the only one who sees that some of these specializations don't fit the other. Let's go through them one by one: Irvine Industries: It's history says it started as a farm. As a farm you'd be able to grow to a trader in farming product, which could be a logical step, while still keeping your farming activity up. In the US, I believe it may be logical to have a small aviation activity, as you'd spray your crops by plane as well. But it would be very small and I doubt you'd be very active in transport of people. What could be an option, would be to rent out your airfield to external parties. They'd put their planes there and set up their services while paying you a rent. Cargo and transport is a logical step, if you're big enough. But again, probably specialized in rural activity (agriculture, lumber,...) as a lot cargo activities require different equipment. A vehicle dealership doesn't seem like a logical step to me, unless your transport-branch would have grown exponentially and you actually become a truck-dealership. But private vehicles seems out of place in the story. Security seems completely out of place in there... I see no link between any other branch. Alcohol production might be a smart step. It's a big one, but it's doesn't seem unlogical as a trader in agricultural products. You'd need to grow the right crops, however. Restaurant business is a bit of a strange step to take. I'd much more understand owning the property and renting it out to someone. Running a restaurant doesn't really allow you to run a conglomerate. However, you can run a conglomerate which includes a real-estate-as-investment branch, which would rent out restaurants. Jetsam LLC: Has it's niche and stays in there. Dream company. Sabre Ltd: This is quite wide, but it might actually fit. A motor-association would organize events, which makes the first two a great combination. The news agency might be a little out of place if it's a general one. If it focusses on motorsports and vehicle-related fields, it would fit greatly. The security would fit slightly better here than at Irvine Ind., just because it flows out of the eventing activities. I doubt the security part would however offer CCTV installations, cash transport, etc. Those are niches on their own. A marketing agency might fit in well in here. You'd have a lot of ad-space available on both your news agency and your events. Heck, maybe even a vehicle auction agency might fit in here. Trident: This faction doesn't have its backstory up and running yet, so it's a bit hard to know where it started from. But let's assume it started from a club, which is the first branch mentionned. It would be quite logical to go into Retail. You're already specialized in finding good locations for B2C businesses. Entertainment and Retail are often found in similar neighborhoods. The restaurant kind of fit in there as well, for the same reason as the Retail. It's a B2C-market, with a big focus on location and a differente target group. The insurance is another story... That seems complatly out of place. How would one with a background in the B2C-leisure market suddenly get involved in a high-profile financial service? The fishing is fishy as well, to me. I don't see the link. In my opinion, I see Irvine Industries as a B2B Agricultural company, Jetsam as a B2C Logistic company, Sabre Ltd as a B2C Entertainment company with spin off's and Trident would be a B2C Leisure company. TL:DR: In MTA, the big conglomerates we actually have, have grown naturaly with take-overs, joint-ventures and buy-outs. In GTAV it seems a bit like everyone wants to be involved in everything. > Not talking about the unofficial factions, they actually focus on one branch, which is perfect. Making these companies focus on a smaller activity, will allow more players to make legal factions. It will increase the inter-faction activity and relations. It will force you to rely on someone elses services. Just tagging some guys I notice are involved actively in the legal scene, and others I know have a good backgroud for it. @tree @einschtein @DrJoseEviI @Vubstersmurf @Kevin @ScaryGary @SexyStakk
  9. Because it will most likely make the "MTA-universe" (to give it a name) shrink. I'm afraid you might notice that a high on players in the "V-universe" will lead to a low in the "MTA-universe" and vice-versa.When a faction leader is online, the members are more likely to be. The risk is also that, when taking the same leaders, you get the same faction-composition as well. That would be unfortunate for the diversity and storylines. The same will happen with the administration team, I think. But there, the actual RP/storylines will be less affected. But either way, it's an easy way to fill the gap in the "V-universe" and will make it immediately attractive to other RageMP-users, who don't know Owl. By the way, good job on this project, @Daniels. It's impressive. I will most likely come check it out.
  10. Definitely fond of it. Only issue is: - Do you take the money per online hour, - Or do you take the money per actual hour...
  11. Not sure if it's essential to have it, tbh. I'd much rather see an RP-intensive insurance scene. It's also way more complex to insure a building than a car.
  12. Actually, a couple years back we explicitly avoided that. Making a new faction will hype for a little while. It'll hurt actual factions which provide services on the long run (like LSPD, ...) Last time, the goal was to have an island where people could get into something new. The goal was never to have people move there, spreading RP. But of course, that doesn't mean it shouldn't be tried this time.
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