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  1. 51 points


    DISCLAIMER: Feel the need to write a disclaimer as I can tell I'll get shit from members of the PD, I was asked to make it and is supposed to summarise robocops in general, the image above doesn't share my views on all of the PD and the names were provided by a member of the community. Ages 3 and up, Batteries Not Included. If anyone wants the .psd file, hmu.
  2. 48 points

    We hear you. Here's what's changing.

    We hear you. Here's what's changing. Faction Team The Faction Team has not been operating at all in the capacity it should have been. The team is too important to roleplay, and the server to be running poorly. Myself and the rest of UA are now taking direct control of FT and working alongside current leadership while we work on some major restructuring. You can expect better faction support, better response times, and more transparency. We are reevaluating the current factions and reaching them to determine how we can further aid and support them. New factions should find it easier to get an F3 for organizational purposes, get feedback and support on their RP to help them reach official. We want to be a lot more transparent about what FT is up to as well. Who they are helping, and what they can do for you. FT members will be assigned certain factions to look over, ensure they are meeting RP standards and have the support they need. Vehicle Team Vehicle dealer imports were put on hold for the snow season. We are going to begin processing these immediately. We are already half done all the backlogged requests and will be done before Tuesday. VT will soon be announcing and changing their policy so dealerships will be able to file a requisite anytime of the month, and they will be processed at the time they come in. No longer on the specific dealership import dates. VT has recently announced an all new aviation import system making it way easier to get into aviation RP. More here: Roleplay Support We are offering RP support for anyone that needs assets. Have business you want to bring to life? New restaurant idea? Send us a Public Contact here: https://forums.owlgaming.net/forms/9-faction-team-contact-ooc/ This applies to legal RP, AND illegal RP. Please let us know if we can help you at all. Also remember that the government offers Tax Credit/Rebates as well as loans for anyone that needs it: It wasn't that long ago that I saw a Youtube video, where an experienced RPer @DarkYouth was helping out a new player and showing him the ropes. I sent DarkYouth some GCs as thanks so I thought why not do that for anyone? If you've been helping a new player get the ropes, let me know with some logs and I'll send some GCs your way. I know MTA RP can be hard to get into for new comers so I'd love to see more of that. Admin Team We know you haven't enjoyed long report times. We are currently accepting applications and are in the interview stage for some. We are looking for reinstatement too, so please shoot us one if you are wanting to join the team. We are continuing to be strict with who we let in the team. We continue to issue internal infractions for fucks ups and remove trials that don't work out. We interview all admins before joining the team for the first time. We have added a command for everyone to teleport to the interior exit so you no longer have to wait for an admin to teleport you back up if you fall. Use /antifall to get back up to the top! No waiting. We are working on a feature so you can preview wraps without an admin. That way you can see how well your creation fits on the vehicle, without waiting for an admin! Development You've been worried about if we will be leaving MTA in the dust when V launches. The answer is No, not at all. We have accepted 3 new trial scripters, @yannickboy15 @SjoerdPSV and @Portside. @Eloquent has joined on to help as a full scripter for MTA. We will be working on processing script suggestions that have been backlogged. Election Controversy Many people have questioned the election results. Although it was already confirmed to be a rumour just made up by Urshankov. Regardless, here are the election results. These same numbers were confirmed by @Exciter as a third party. We also discussed how the voter turn out wasn't what we wanted it to be. How are we going to improve that? We already have discussed that we want to keep it open longer and announced more next time. Transparency Monthly Newsletters We will now begin doing Monthly Newsletters. The newsletter will include a wrap up of the updates we do that month, some fun stats, maybe a highlight of an IC situation that happened this week, and Spotlight! Spotlight is where we showcase a few interactions with staff(anonymously if you choose). Want to show your appreciation to an admin for being great? Send it to us so we can include it in the newsletter! Spotlight can be used to show off frequent questions or issues we were having reported to us and what we did to resolve them. I will throw up a small form where you can submit a spotlight for a member of staff. Open Discord PM Policy As always, all of UA have their discord PMs open at all times to anyone in the OwlGaming Discord server. PM us at anytime. We may direct you to the ticket center because it has programmed features to process bans or history removals but it is not us trying to get rid of you. Please send us a PM if you want to talk about how you can help the server out or if you have any ideas. Khram & Illegal Khram is officially shutting down. There will be an IC sendoff happening soon to close the faction. The illegal market is up for grabs. We have seen an MC popping up, and we hope to see more cartels, gangs and mafias starting up soon. More actively assigning CKs We now will often be checking up and assigning CK apps and appeals to admins. It seems like us trusting that they would share the workload wasn't working out. We will be doing this ourselves from now on(although admins are still encouraged to help). Reducing CKs for Disregard The CK Rules are being updated soon. We want to see less CKs for disregard across the board. We recently completely changed our decision on a recent CK that happened with @EverettTheUrban after he was denied and he filed a ticket and we reassessed it at a UA meeting in his favour. This sparked the changes with our CK rules. Reducing Jail Times We are reducing jail times and fines by about half. This will hopefully provide more roleplay by both sides. Not satisfied? Shoot me a PM, discord or the forums and I'll do my best. We are open to suggestions below. Please keep your criticism constructive. Regards, - OwlGaming Community - OwlGaming Upper Administration
  3. 47 points

    Why OwlGaming!?

    It's a video blog where I explain why I'm here! Enjoy ! LMK below what ya think of me doing more of this!
  4. 46 points

    My GAT Experience

    My GAT Experience When I first discussed of potentially posting this, I got advised not to by other former members of the staff. It would only further paint the team that already struggles with its image in a bad way. Then again, all staff members who resign or have been removed don’t talk about their experience, good or bad. If this is something the community finds interesting, they’ll give it a read, maybe a like, a question, and if not - well, this would just disappear in the archive of general discussion; if not removed by the staff team first. I’d also like to add that I’m going to keep names out of this where names don’t belong. I’d like to start from the beginning, me being a player. Before applying for the administration team (April 2017), I didn’t have many contacts within the staff team, meaning I didn’t have much history with staff members. Of course, I’ve had a good relationship with the admin team as a player, being clean of admin history till this day. You’re wondering what that has to do with my experience in the admin team but this is where I’ll start with my first point. Ease of Joining GAT It goes without saying that you’re more likely to be accepted/vouched for, if no UA member has anything against you. This means that newer players are at a much greater advantage when applying for the team. I guess I could say I was one of those “newer players” because there wasn’t much of a relationship between me and the admin team - well, at least I thought. When I first applied to join the game admin team, I still vividly remember for what reasons and what my true intentions were. It was simple, opened the application, sat there for 10-15 minutes just typing what comes to the top of my head, before you know it, I wanted to join the admin team so I can further help the community not only in-game but OOC’ly. For those who do not know, it’s a month’s cycle before new trials are chosen, in that time, you have 4 weeks to prove yourself as a trial. Oh and for those who also don’t know, when you submit an application, there are around 5 UA members who vote, not sure if Chaos does. Anyway, I submit my application, the next day, I get a response. Just when I thought I had no relationship or history with the admin team, I’m soon to be contacted by a UA member. Although this story seems too good to be true right? A reply the next day, from the UAT? Well, you’re not wrong because this day was the start of constant verbal abuse as to why I shouldn’t be an admin and why that individual was voting that I shouldn’t be accepted. I don’t exactly remember the time span of how long it takes for all UA members to vote before they’re welcomed to the team. But it's something like: 3 weeks into the month, players are given the opportunity to submit an application, then UA has a week to interview and on the 4th week they promote/extend/remove current trials, whilst announcing the new trials. In my case it was a bit different, I’ll get into this later. It would be random days where this UA member would contact me, rinse and repeat the same reasons why I shouldn’t be an admin, why I’m stupid for even applying and so on. Of course, as most of you know, I’m the type of person to fire back at stuff like this, making myself feel like I was making the situation worse by being sandwiched by either accepting the constant bombardment or firing back. Having sat on this application, waiting for an actual formal response, I couldn’t take it anymore since this had been going on for days. In my head, I didn’t want to run to other UA member and cry, even though I had all the discord screenshots; (which would easily get a regular admin demoted if they were to do this to a trial admin). So, there I am, telling another UA member to have my application voided with no given reason. So having applied on the 3rd week of the month, I decided to have my application withdrawn just before the 4th week of the month which is when new trials would be interviewed and accepted. Skip 2 weeks into the new month, I’m no longer getting any messages from the UA member since I have served them a favour by pulling back my application. Most trials have been already getting settled with their seniors when I get a message from a different UA member asking why I’ve decided to void my application. Trial Admin Stage I was amazed, they actually care? Well, apparently one did because after explaining the situation without having names involved, we worked out a way to pull my application out of the archive. Being a late arrival, I was assigned probably the best senior admin which is of course Jokerr. Since I was 2 weeks late, I was only a trial admin for 2 weeks before being promoted to full admin. I learned the community’s view on trial admins, I remember one specific scenario where I took a report for a CK request because someone walked into their garage. Me using common sense denied the request and probably received the most demotivating response which was “Can I have a real admin deal with the report?”. Of course, it was crushing as I stood there in their large group, waiting and feeling like an idiot - but eventually, a full admin came and said the same thing I did in which they didn’t protest to. This was probably the only scenario to really click something in me to be the best and not trigger the “Can I have a full admin” response. That’s exactly what I did. This is also when I learned that in order to have an impactful ‘say’, you need to have a reputation in order for players to listen to you. I know this piece is all over the place but I applied for admin at the same time that Hurley had. Many of you remember him as well as I do because he was a really solid administrator; everywhere from scripting to general report answering. I can’t lie, wanting to be the best admin made me view Hurley as competition, why? - Because he was good, really good. Full Admin Stage Moving from my trial stage into my full stage (June 2017), I was seeing in colour, I could refer to it as my golden age. At the early stages of becoming a full admin, there were some demotivating times when we lost Jokerr as a senior (July 2017); mainly because he was on Owl so consistently that he had solved more reports than any staff member had. I don’t agree with the approach that was taken by the UAT to remove him. Of course, I had no say in this decision so let's fast forward a bit. Senior Admin Stage September 2017, promoted to senior admin with Hurley? Wait,- what? After putting in hard work with a mentality of competition against Hurley, I was so relieved to be promoted with Hurley. I was so pumped to have received a promotion in recognition of my hard attempts. Of course, with this came negative views from my peers since they viewed it as “I’ve been here for longer, you don’t deserve it”. Again, demotivated for some time but I kept my mouth shut and just carried on. Let me tell you how my experience in the senior team was. This is because my full admin stage went by way too fast than I can recall, possibly because I was so focused on doing the most reports, as quickly as possible. A lot of the new admins that I, Hurley and Yannick received, had shown a fair amount of respect. Surprising? No, because once they get past the trial stage, they’re no longer at a need to behave themselves nor show respect to other admins. Normally, not a big issue, personally, really big issue. On the topic of respect, there are 3 types of reward in the admin team. One, x amount of game coins by completing an x number of reports. Two, respect. Three, promotion. If you were to receive the third reward, you would automatically receive the first two rewards because getting promoted required a consistent amount of reports being done, as well as some external assistance. And in order to be promoted, you needed to have respect from the majority of the team; whilst showing it. To get respect alone, all you needed to do was go beyond your duty and receive credit in some form of work, usually being development. The way that would work is doing something for Chaos or the team in general, having your name be known to the community for doing x,y and z. Of course, now that I’ve left the team, I can confidently say that the wrong people were getting this reward, or at least some weren’t getting the recognition they deserved. Respect is everything in the team, I bet a lot of the team don’t even know where I put my time to help Chaos take down communities copying Owl’s content. It was pretty much up to the community to credit staff members in the Admin Appreciation topic. Now that I’m reading this, it was pretty much the community giving this reward the most. Boom, it’s November 2017, Hurley strangely resigns from the admin team. Similar situation as with Jokerr, only that the GAT update doesn’t tell you that he was demoted before he decided to resign because it happened within the month; again; the approach on demoting by UAT was incorrect in my eyes. The rest of the senior team didn’t have much say on this, we just had to deal with the lack of communication. I mean I would have resigned too in his situation but I won’t go into it unless he wants to talk about it. It was also at this stage I realised how driven someone can be if you put a promotion with their name on it, letting them know this is an opportunity they can have if they come get it. Once I got senior, it was one of those moments where I rubbed my hands and said to myself, “what’s next?”. Only to realise there was nothing “next” for me. Not going to lie but this community is what made me smile the majority of the time, seeing “Law4UAT” was somewhat comical and motivating but knowing my personality; sensitive to hate, open to criticism, bold, sarcastic and overall just a mess, I knew I was halted from reaching up to where I was aiming. I didn’t want to change how I say or do things just to get promoted, and that’s what has always restricted me in the team. I wasn’t just imagining that I’m not going to reach my full potential based on my personality, oh no. I was made well aware by a UA member that I wasn’t likely to be promoted again because I was “Senior Material” unlike Yannick. I saw what he meant though, Yannick scripts, he does so much more for the community than it seems, his personality is what UAT accepts. Makes me smile just typing this but it’s true in a way. Privacy There is none, once you join the team, forget it. You’re probably reading this and knowing extremely well what I’m on about. There are certain staff members including the upper administration who actually do waste their time spectating you in-game, everything from roleplay to you doing reports. I’ve had players come to me with concerns that some admins are reconning them, teleporting to them and ruining their roleplay in doing so. Of course without proof I couldn’t do much other than drop the concern in senior and general admin chat. Why they didn’t make a staff report is beyond me but I know not all players are the type to submit a report; especially trying to prove they are being reconned. How? It's actually fairly simple to make it in the admin team. What a lot of community managers have is a simple system, basically “My way or the Highway”. You either fit in their agenda and show them what they want to see or go down the path I went down. I didn’t make every correct step because I rebelled, a lot. I didn’t want to change how I did or said things which held me back from becoming what I wanted to become. I protested to a lot of the choices UA were making, not like it had any impact because it was more talk than action. In the end, I reviewed where I started and where I’ve ended up. My journey as an admin for a game community was stagnant because I was me and well - I didn’t want to back down from that, it could have been my ego or it could have been just me being true to myself. Every day that I sat as a senior admin, I was exposed to more and more bullshit within the admin team which was enough for me. I didn’t want to stay negative about something that’s not being changed. Yes, it’s cringe but I viewed Owl as a family, for a long time actually, having reviewed why I joined the admin team, it was because I wanted to help more than just in-character. If you plan to be a part of any group, just walk in knowing you will be taken for granted and people will only show attention when it’s too late. End There’s a lot of stuff I could add if I were to recall them accurately but I’d rather keep it away than misinforming the reader. I left a lot of what Chaos already knows out, such as current issues within the team, not worth mentioning in my experience. Shoutout to the real ones. @Jokerr - Was constantly online to carry the weight even as a regular admin, not rushing reports, staying to socialise even when he had no idea who I was, also, give H2. @Hurley - Scripting and using the best of common sense we’ll never see again, true to your friends more than the group who took your efforts for granted. @yannickboy15 - Scripting, testing, all since I first started playing in this community, was always up to discuss issues within the team. @SjoerdPSV - Taking the lead in most scenarios, in-game, forums, whatever it was, he was on it. Took a break but came back with decent common sense and good self-awareness. @OhhPixelz - Even other UA members can’t hack this fella but that’s because he’s the most real, that’s all there is to it. If someone was to call you a square-headed speccy cunt, it would be him. Oh and… Smash that like button, subscribe, hit that notification bell and support me on patreon.
  5. 46 points

    Developer Diary #4 - Bits & Pieces

    Time for another OwlGaming V Developer Diary! This one has a bit of everything... so let's get started. Be sure to tick "HD" on the video player settings if you want to watch in higher quality. Spike Strips Since the last update, we've added in a 'spike strip' item for our law enforcement agencies to use. This works similar to in real life and doesn't instantly deactivate the vehicle like in MTA. Instead, we let the vehicle roll for a bit as the tires deflate & pop. Additionally, as demonstrated below, only tires which actually hit the strip are punctured. Full Hit: Partial Hit: Development shot: Police Searchlights Police cruisers now have a searchlight like in real life which can be used during traffic stops or when searching the neighborhood for people. You can aim the spotlight where ever you like using your mouse. Property Purchasing We've changed up the property purchasing UI to allow the user to select both the purchaser and payment method. The purchaser can be the player ('Premade Char' in the demo below) or a faction ('SD' in the demo below). Currently, payment methods allow for outright cash purchases or purchases made on credit where the character or faction will make monthly payments towards their mortgage. Vehicle Purchasing Check out the vehicle purchasing flow below. As above, vehicles can be bought by players and factions and may be paid in full or on credit. If you're not feeling particularly flush, you can also rent a vehicle for a limited period of time. Redesigned World Prompts We've redesigned the world prompts to be cleaner & more readable. Check out the new design below. Website, UCP & Admin Chaos has been working hard on making our website & UCP ready to support V and we're happy to say that we're at the point where the website fully supports V. On top of that, great progress has been made on ‘behind the scenes’ features such as logging & administration tools/commands in the script. As we wait for the 0.4 release of Rage, he’s also been working on our UA beta server on linux as well as deploying with Docker. Special Thanks to the UAT The UAT has been working extremely hard on our beta by testing the full range of features present and testing our capabilities with regards to roleplay. This is an on-going effort and will continue to be so until release but even to date, this has helped us a lot in ensuring the quality of the script. As always, feel free to reach out to us below or via Discord with any questions, concerns, ideas, etc. Thanks for taking the time to read the developer diary and we look forward to making OwlGaming the number one place to roleplay in both GTA V and MTA.
  6. 44 points
    Hey all and welcome to the first ever developer diary for our GTA V Project. I wanted to use this opportunity to provide you all with an update on where we are at and what our grand vision is for V. Not An MTA Clone Owl V will not be a direct copy of MTA. While the server will feature a familiar experience to MTA, the script is not a port of the MTA script and will offer new features & different features. Everything we do falls under one of two categories: New or Upgraded. For new, we are looking at implementing new features which may not have been possible on GTA SA. For upgraded, we are revisiting & modernizing every feature as we code it on a high level and asking ourselves questions like How do players buy a house? How do they interact with their inventory? Not An MTA Replacement Some may be concerned that V will supersede MTA and we will close MTA down, others are spreading this around as factual. However, this is not the case and this is not something that has even been discussed or entertained as a possibility. When we think about V, we think about how can we grow Owl - right now we peak at ~80 players - how do we get that to 200 across our community? How do we bring extra, high-quality players into our community? MTA as a platform is not attracting many new players at this point which makes acquiring additional players difficult - you essentially have to acquire them from the existing pool of players in MTA / on other servers, whereas V is still an active/frequently updated game with a wider demographic of players who are currently not in our ecosystem. On the other hand, people will continue to play MTA and we don't see it dying out anytime soon. MTA has a very feature rich script with a strong history, lore and excellent game world and a lot of people enjoy playing in San Andreas to this day. The above is partially why we have chosen to expand into V, whilst continuing to not just support but also actively develop MTA. We want to get as many people into the OwlGaming ecosystem as possible. Modern & Clean Modern day gamers don't expect to open up a console and enter a bunch of commands, with mastering the syntax of them being critical to enjoying the game. With V we are aiming to make gameplay as fluid as possible. Do you want to use the bank? Hit one key. Want to interact with a player (e.g. to arrest)? Right click on them, move your mouse over the option and let the button go. We want learning our script to be something that takes minimal effort so that you can spend more time enjoying your roleplay. Now coming onto the clean portion. We are utilizing modern web technologies such as the latest version of HTML & Javascript which allows us to make clean looking GUI's, with smooth animations & interaction, whilst having technically complicated functionality (e.g. complex inventory systems), for minimal effort. Our current GUI efforts are bright and uncluttered and fit in well with GTA V itself. Reliable & Efficient We have spent a great amount of effort in optimizing our code base to make use of modern day PC capabilities such as multi-threading. This will help speed up portions of the code which previously on MTA had to be single threaded and would slow the response time down for other players until that task was complete. With this, we hope that even with a large player base, players will still receive timely responses to any action they perform on the server. We've also made efforts to reduce the amount of bandwidth being used by our script and also to reduce the complexity of code running on the client side so that our script will have less impact on the framerate of V. Easy to Start, Harder to Master, Less of a Grind We have been investigating how we make roleplay easier to get into. Currently, even as an experienced roleplayer, joining a new community is tedious. You have to grind to get your money back just to be able to afford a simple car or property. It's hard to get into your first faction, which is where a lot of roleplay stems from. We are looking at ways of decreasing the 'time to achievement' as I like to call it. That is, how long after I register do I have to wait before I can afford my first entry-level property? my first entry-level car? How soon can I join a reputable faction and start contributing to roleplay throughout the server? What does the first hour, day, week, month look like for a new player? We are aiming to make this more accessible, more engaging & more fun so that a new players first month is not one big grind with little time to actually roleplay and contribute to the experience of others. However, the end game is important too. Achievements have to be earned on a curve, the longer the time I invest in the community, the better my gains should be. We don't want a new player to tire out just to acquire a 20-year-old car, but we want it to be an effort to gain a large luxury automobile so that users feel rewarded for the many hours they spent as a police officer, medic, gangster, etc. More on this will follow in the future. Transparent & Approachable I want to be clear that it is a priority across Owl, not just V, to be transparent and approachable. Over the coming months, I am going to do my best to be as open with you guys as I can without giving away information which may impact/limit our success compared to competitors. In line with UAT policy, I am completely approachable and if you have any suggestions we can discuss them & I will take them on board. The same applies if you have any questions or concerns, I will do my best to answer them as transparently as possible. My discord is always open, just like the rest of the UAT. Team Update We are happy to announce that Eloquent has joined the development team and will be helping out Chaos & myself with scripting, as well as helping out on MTA. FAQ Which modification are we using? We are using RageMP (www.rage.mp). I recommend that you go check it out, it's the closest thing to MTA for V right now and during testing, we've found that it provides a stable client with good sync & performance as well as strong scripting functionality. RageMP is updated frequently and the team behind it are currently working on & showing off more advanced features like adding new synced models to the game. Which city will be used for Owl V? We are going to be roleplaying in the Paleto Bay area. Our reason for choosing this location is due to Los Santos being very large in GTA 5 and we feel that having a smaller area will result in more interaction. We may revisit this in the future if the player base becomes large enough to support a larger area. Who is Daniels? I made the original script that Owl and every other RP community uses as their base, 10 years ago. I'm also the newest UAT member here at Owl and I deal directly with V in terms of both development & administration. Will my MTA/OwlGaming account work for V? Yes, your account is shared across both games. Will there be stat transfers from MTA to V? No. Whilst your core account data is shared (e.g. username, password), nothing else is. Will the admin team be the same for V as it was on MTA? For the most part yes, Admins will be able to switch between both and we will have to load balance between servers as required. Will V have all the same features as MTA at launch? No. MTA has had 10 years of development, V will not have had that. We have a very active development team with aggressive goals though, so expect development iteration to happen fast, like the early days of MTA. Will there be a beta phase? There will be a few staff betas as we test our script for both bugs & feature support (e.g. does it have what we need to roleplay fully?). There are currently no plans for a public beta. Will my GC be usable on V? Existing donator perks will not transfer over. However, any GC acquired, even prior to release, can be redeemed on V. Sneak Peeks General Store Interface (and feeding our taco habit) World Interactions & Banking Property Interactions Dirt System Vehicles will build up dirt over distance, depending on your driving style, driving location (e.g. road vs off-road) and current weather. Rain will reduce your vehicles dirt. Car Wash Thanks for taking the time to read the first of many development updates. 2018 is going to be a great year for Owl across the board and we look forward to going through this journey with you.
  7. 41 points
  8. 39 points
    Server Script Update (v6.3.5.7) | July, 2018 Redesigned Faction Ranks An all new faction ranks system allows for dynamic ranking so you can go over the 20 rank limit in the previous system. It also allows for easy permissions and reorganizing! See Sjoerd's post for more information: New fishing system The new fishing system allows you to use fishing as an item, opens up rivers and bays as fishing spots and more! DMV Records Factions with access can now view DMV records in the MDC for information on when a vehicle was registered. Pay n' Spray reworks A UI has been added to the Pay n' Spray so you can get a quote for your damages and pay after. Other Changes: Removed hideadmin from trial scripters Added Saint Ernest Medical Center Fixed vehicles not going into dimension 0 after unimpounding Added an armour icon to HUD with the percentage of your armour Fixed the faction manager showing Unknown on usernames Fix for your inventory freezing when dropping the riot shield Fixed the ambulance siren that may turn into a PD siren on exit Disabled binds when typing a name at the SAN NPC Added Angel Pine road names Added a civilian dog item Player renamable watches Fixed an issue where a phone call would not be ended when the player dies /movesafe improvements to prevent abuse Added Red Rose Funeral Home to issue badge and hotlines Fixed the unjail command for those characters who are still spawning into the legacy system Added additional logging to Dupont Some skins were swapped around for the proper race /goto for MT of only the report creator Prevent users from having gloves over their characters by using F10 Fix for adding trucker points Antifall for vehicles is now possible Prevent phone conversations from being heard while the windows are rolled up Performance improvements for gates Adjusted pricing rewards of dupont skins Prevent the use of item move while in jail Fixes resolution issues with /ticket Remove status when F10ing in game Ability for admins to use /check while the user is offline Allow players to use /freecam while previewing an interior Special thank you to @yannickboy15, @SjoerdPSV, @Unitts, and @Portside for contributing to this update! Regards, - OwlGaming Community - OwlGaming Development Team
  9. 39 points
    Time for another OwlGaming V Developer Diary! This one is all about fire. Be sure to tick "HD" on the video player settings if you want to watch in high quality. Introducing Fire Missions We have added a variety of missions for the fire department to undertake including forest fires, churches on fire, etc. Each mission requires a unique response and requires the use of different vehicles & techniques. Fires spread and behave differently, some may reignite as you're fighting them, others will spread to trees, foliage and roofs of buildings. Certain missions will require the use of the FD helicopter to attack the fire in hard to reach areas for example the roof or deep in the forest where a fire truck cannot reach. These fires are 100% synchronized, including the spread of the fire and progress made fighting the fire. Creating scenarios is simple and can be done in minutes by a staff member. The creator does not have to specify each fire node, instead they specify basic meta data (a mission name and description), a root starting position and the modelling of the fire (how does the fire spread). We have many models for spreading and many places where a fire can start, or a fire could be started from a dynamic event (e.g. your car caught fire). This means that fire missions should not be repetitive, should create additional roleplay in the server and require no admin involvement (fires ignite, spread, reignite etc all on their own). Fire Department Helicopter To assist with fire fighting, we have added in functionality to the EMS helicopter. While hovering over a fire, the pilot of the helicopter can hit a button to drop extinguishing material on the flames. Media Words are never as cool as pictures & videos. Note that for testing, we've sped up the fire fighting process in the videos below. Fire Fighting: Fire Helicopter: Fire Fighters ready for action: Sadly, we had to ban ThatGuy after this screenshot for famous name. Deploying to the scene: FD Helicopter: Rural Fire Spreading Development Shot: Urban Fire Spreading Development Shot: Early Development Shot: Red = Root / Fire start position Yellow = Fire Spread nodes Green = Latest Fire Spread node Community Input We need your help in designing this feature. We want the communities input on what the reward should be for fighting the above fires? For example, should the faction bank balance get a boost? Should the participating players get a reward? How can we expand this feature and make it more interesting? Let us know what your ideas are! How is the development of Owl V going? Development is going good, making a good, content rich script which relies on nice intuitive user interfaces rather than complex SAMP-like commands is a massive task, similar to that which we undertook back when we made the MTA script. We really only focus on 'cool' things in these developer diaries, but a lot of smaller things go on behind the scenes which aren't as interesting to cover - for example, we recently expanded vehicle auto loans, vehicle rentals, property mortgages, and banking to include factions. Aside from that, the on-going UAT beta is helping us find and resolve bugs before launch rather than at launch. Got skills in GTA V Mapping or Web Development (HTML, CSS & Javascript)? If so, I am very interested to hear from you. Please reach out to me on Discord and show me what you can do. Special Thanks to the UAT As always, the UAT has been awesome in helping us test new features. As always, feel free to reach out to us below or via Discord with any questions, concerns, ideas, etc. Thanks for taking the time to read the developer diary and we look forward to making OwlGaming the number one place to roleplay in both GTA V and MTA.
  10. 38 points
    Hey all and welcome back! It's time for another OwlGaming V Developer Diary! This one has been a long time coming but is more than worth the wait, today we're going to be unveiling the Inventory. Let's begin with a video: Note: The above is a WIP and will change before launch. Everything Has Its Place We designed the inventory with the idea that everything you have in your possession, belongs to a location. Characters no longer have a 'global location' for storing items and amassing weapons which they can /me pull from anywhere. Instead, everything is in a container or socket. Items are also restricted from being placed in unsuitable/unrealistic containers & sockets. Easy to Use The new inventory is super easy to use. Despite having complex functionality such as item splitting, merging and container management - performing these actions is intuitive and done with only left mouse button clicks. Moving items between containers is a simple as drag and drop. Navigating containers inside containers is made easy by the container history shown on top. Item stack sizes & container sizes are shown via badges. What are Containers & Sockets? Containers are items that can hold other items - for example, backpacks, holsters, wallets. Sockets are positions on your character's body which, depending on the socket type, can hold containers or individual items. For example, you can only put a backpack on your back but you can store individual weed baggies in your back pocket. What about firearms? If they aren't in your hands, they will have to be stored in a suitable socket or container. For rifles, you may want to visit Ammunation to buy a sling for storing it on your back. For handguns, we offer various holsters which can fit onto various sockets (e.g. hip holsters, leg holsters). Can I drop items in the world? Yes. Drag the item you want to drop, onto the world and voila. Are there containers in the world/interiors? Yes. What about vehicles? Vehicles will run the same idea, where the vehicle will have various sockets for item storage. Are items visually represented on the character? It depends on the item & socket, but yes. What inventory limits does my character have? Your character will only be able to carry a certain number of items (expandable by using containers such as backpacks, suitcases etc). You are also only able to carry a set weight, this does not increase. Each container also has a limit on how many items it can hold, for example, a holster takes one gun only, whereas a backpack can carry multiple items and of various types. How is the progress? Progress is good. We are currently testing internally with multiple people. This is an on-going test with frequent updates (every script change gets pushed) to ensure that we get good coverage on our features/script. So, when is the next Developer Diary? We don't have a set cadence for these currently. We try to do them in our spare time without impacting the progress of our development. Additionally - unfortunately not everything we have to script is exciting enough for a developer diary! Special thanks to @ThatGuy who worked tirelessly on this with me. As always, feel free to reach out to us below or via Discord.
  11. 37 points

    Bratva Vostoka

    “I have been to the Summit of the Mountain, Veliki. I have heard the words of God. I have mistaken the message. I have brought nothing but misfortune to those souls given to me… In my hubris, I did not consider my mortal fallibility. I was trying to build the Third Temple, as I thought was my calling… But as I sat in the hallowed earth, where the dead lay, a vision came to me. The End of All Things, my son.” Founding The Temple has fallen. Torn apart at its very foundation, through greed and treachery, complacence and neglect. What was once one of the largest and most powerful criminal organisations Los Santos had ever witnessed was now little more than a handful of lost souls. Marat ‘Veliki’ Morozov watched helplessly as the fraternal brotherhood he worked tirelessly to help create was at first picked apart through internal politics and in-fighting, and finally destroyed as those who remained faded into obscurity. Marat thought to himself that it was almost as if powers beyond his comprehension were at work, there seemed little other explanation for this sudden and unbelievable turn of ill-fortune. But Marat would not be cowed into submission so easily. His devotion to his mentor, and to the few loyal men that remained, would never be broken. And so he looked to the mistakes of the past, and returned to Rodina, to Little Moscow. There he established the Bratva Vostoka, the Brotherhood of the East. A return to the traditional ways of the Vor V Zakone, to the old ways of the rossiyskaya mafiya. Structure The Bratva Vostoka follows the structure of the traditional Russian Mafia, led by the Pakhan with his ‘two spies’ at his sides. Their job is to maintain operational security, collect profits from the Brigadiers and organise the mobs criminal activities. Below them are the Brigadiers (or captains), each one controlling at least one working unit of men. These working units are lead by a Bratok and consist of Shestyorka, the equivalent of an associate in other criminal organisations. They perform all manner of criminal activity, from extortion, to drug trafficking and murder for hire. Each of these ranks are arranged into the following groups: The Working Group The blue collar criminals of the Bratva. They perform the majority of the organisations criminal activities, in order to amass wealth for the Bratva. They are also responsible for recruiting new members. Bezymianny - Nameless. Unknown to the organisation and unrecognised by even its lowest members. They must gain favour with a Bratok by proving themselves in order to become a Shestyorka, the lowest rank in the Working Group. Shestyorka - Worker. The lowest official rank in the organisation. They report to a Bratok, or occasionally a Brigadier and must pay them tribute, an agreed percentage of their monetary earnings. Also referred to as the 'Six'. There are a few specialist roles that a Shestyorka can be assigned to depending on their abilities, they include: Byki - bodyguard, Krysha - enforcer, Torpedo - hitman. Bratok - Soldier. Each Bratok controls one or more Shestyorka and organises their criminal activities. They are also the primary recruiters of the Bratva, and must seek out connections with other criminal groups. They also pay tribute to their Brigadier. Brigadier - Captain. The highest rank in the Working Group, each Brigadier runs their own criminal cell. They distribute weapons and narcotics and organise whatever criminal rackets they choose to participate in. There can only be up to four Brigadiers in operation at any time. The Elite Group The upper echelon of the Bratva's command structure. They organise the Bratva's criminal activities, collect debts and maintain security within the organisation. They also protect the Pakhan, as well as offering him advice when the situation calls for it. Obshchak - One of the Pakhan's 'two spies'. Leads the 'Security Group', Maintaining security within the organisation by monitoring internal politics as well as relations with other criminal groups and gathering intelligence. Sovietnik - The other of the 'two spies'. In charge of the 'Support Group', their duties involve watching over the Working Group to ensure its members remain loyal, whilst planning the Bratva's criminal activities and selecting who carries out specific jobs. Avtoritet - Governs the Working Group, acting as an intermediary between the Brigadiers and the Pakhan. Also works with the Sovietnik to plan jobs for the Working Group. Pakhan - The Patriarch of the Bratva. They hold dominion over the four criminal cells through each of their Brigadiers. They rarely interact with other members of the Bratva, except for the Brigadiers and other members of the Elite Group. By associating with this faction criminally or on an interpersonal level you automatically agree to the CK clause, and may be subjected to a CK at the leadership’s discretion, for whatever reason they deem necessary. not khram
  12. 36 points

    Developer Diary #2 - Character Creation

    Welcome to our next Developer Diary. Instead of lots of text, here's a video: Note: The above is a WIP and will change before launch. Certain UI elements will change to be buttons rather than sliders, character heads will not move during customization, and additional customization options will be added. As always, feel free to reach out to us below or via Discord.
  13. 32 points

    Another Nametag With Videos In It

    featuring... @remolten @ToastyBud @Salsa @MissAnachronisms @Wright @Stabby @Hurley @Unitts @Zyph @LikeMike @LokiHavok @ThatGuy @Lemonade319 @jonthulhu @Potato @TPG @Brandon @Flluroz @Serx honorable mentions: @SantaMariaPierBomb
  14. 31 points

    Newsletter - End of January 2018

    End of January 2018 Newsletter Welcome all, to the first newsletter of the year. A tradition which we plan on continuing as we move forward here at OwlGaming! The structure and goal of this newsletter is to create a central focus point where important and interesting information can be easily found, month to month. Community Q&A When Chaos took the reins of OwlGaming from Maxime, a key point for him was to maintain communication with the community. As some of you will recall, one of the first big things Chaos did was have a large, open, community-wide meeting dedicated to answering the questions of all members of the community that participated. The beginning of this promising year was no different. We, in the spirit of staying transparent and communicative with the community, had another question and answer event on Teamspeak that lasted two hours. We believe it went well and hope you all enjoyed it and had your questions answered! A few of the most common questions and their responses will be detailed below. (lots of V stuff! ) Question: Will we be able to transfer assets from MTA to V? Answer: No, the GTA V server will be a fresh start. Existing official factions will have the ability to transfer though. These official factions will likely have beta access to get themselves situated so we have factions running on day 1 of launch. We are still in the process of figuring out how much of a bonus we want to give players during the first week of launch. Question: Will MTA be abandoned for V? Answer: No. The UAT has not even entertained the prospect of shutting down or abandoning MTA. It will last for as long as the community shows interest in playing it. It continues to receive script support from our staff of MTA scripters who are regularly putting out updates and will always receive critical support from Chaos. For example, Eloquent recently fixed over 80 bugs and the scripters all together have over a dozen features that were added or will soon be added. Question: Is there a release date or estimate for V? Answer: Currently we have no public release date although we do have internal milestones and dates that the developers are working hard to meet. Question: Is the server still updated? We only see script updates posted now and again. Answer: The script is continuously updated on the live server to fix bugs as soon as possible and implement features regularly. Instead of posting every time there is a small change, the development protocol right now is to announce a script update when we have a lot of new stuff. This saves time so a post isn't needed every few days but the server receives the same attention it always has. Observant players will notice new features on the live server or fixed bugs before the official update is posted. Faction Team A lot of hard work has been going on to improve the Faction Team and their interactions with and support for the factions that exist. We've had multiple productive meetings, set short and long-term goals and gotten the UAT directly involved with the Faction Team to ensure that improvements continue. Those of you involved in illegal roleplay especially should already be seeing a big improvement in weapons and drugs bring provided to kickstart many factions in lieu of an official faction like Khram deciding to disband. Faction Team members have been assigned factions and are in the process of updating our Faction Database so we can better track what support a faction receives. (or does not receive, so we can figure out what is lacking!) For faction leaders, please be sure to check your private messages and respond to those inquiries. We've moved forward with assigning members to monitor certain factions so there is a more personal line of communication. With this, we hope concerns or requests or information won't be forgotten about because one or two people are responsible for direct communication with the individual factions. The Faction Team currently has an extensive to-do list they are working on, line by line. from one of our initial meetings where we condensed all of the shortcomings, we identified in the team, processes that should be followed and concerns brought up by the community that should be addressed. With that said, our three short-term goals currently are... Organize a meeting this Friday with the team to tackle the last items remaining on our to-do. Recruit more Faction Team members so that we can be more efficient and reduce the workload of everyone to prevent burnout. Expand on the Faction Rules and publish more public information such as... How to receive Faction Team support. Standards the Faction Team expects factions to follow. Details on how various processes work like the Virtual Markets. Public contacts have been receiving rather timely responses and keeping it that way is one of our long-term goals in conjunction with developing our Standard Operating Procedures further so that individual members of the Faction Team have the capability to handle a public contact by themselves which is ultimately quicker. For more information and details, please check out the main post of this thread and the followup post here as well. Members of the UAT have been working hard to provide a unique experience for the factions in the server through the use of Faction Team Quest Characters. We feel as though there should in some cases, be a more crafted experience, much like a Dungeon Master in Dungeons and Dragons. There has already been LOTS of roleplay because of this and one of the most public results is this article. https://forums.owlgaming.net/topic/87520-wp-san-andreas-140000-heist-rattles-local-jewelry-store/ Rule Changes We are always trying to improve and evolve the rules to promote a high standard of roleplay and reduce as many limitations as possible. Some of the most recent changes you may have noticed are... Higher Character Kill Standards As a whole, the standards to character kill someone have been raised. We recognize that many players want hardcore character kill rules because we are a very serious roleplay server and in large, the rules have stayed intact. Some of the changes made though were to reduce the amount of character kills happening for what we thought were very petty reasons. For example, all of the rules under provoking have been removed. We felt that provoking was too broad of a term and character kills should instead be evaluated from a case by case perspective. A hypothetical example of this would be someone going to a gang neighborhood and yelling at them, insulting them. The first option for that gang to retaliate against the person who is being rude in character should not be to shoot them. Other methods of escalation should likely be used first and if they did shoot at them, being player killed and forced to roleplay permanent injuries and being stuck at the hospital should in a lot of cases, be more than sufficient of a "punishment" for that character's actions. Some more scenarios and examples have been put in the rules under the Character Kill section so please read that and familiarize yourself. This thread is a good example of increased standards. Kidnapping Players have brought up concerns of other players abusing kidnapping someone as a way to effectively character kill them without ever having to roleplay past the initial kidnapping event. We change that so the kidnapper has to actively roleplay the continued detainment of the kidnapee. Toxicity & Doxing We've further defined our general misconduct rule to include that being toxic is not allowed. This is common sense but we just wanted to make it as clear as possible. Additionally, we don't allow doxing. This is again, kind of a common sense rule, but we wanted to be sure to include it to protect our players as much as possible. Property Inactivity I've recently submitted a change to the rules which should be implemented soon, allowing administrators to force sell interiors which are kept active by people who do not play. What this means is, unfortunately, some players, without inactivity protection, log onto their characters every 13 days, enter all of their interiors and then log out, keeping them from automatically being force sold, not performing a single line of roleplay. We have received a lot of complaints about players doing this and agree that it is unfair and circumvents the whole point of inactivity protection and the inactivity scanner. Admin Team Meeting At the beginning of the month, we had our regular admin team meeting and covered a lot of topics. In the spirit of transparency, I'll include below a few pieces from the summary that I wrote up after the meeting. Player Kills Character Kills Less Voiding of Scenarios Corresponding Points to Rules Broken These were all of the major topics brought up. There were certainly other less interesting things like how to texture generics and information about our Administrative Handbook, but that's not really important to the average player. Community & Script Updates For those of you who may have missed it, below are the major updates we've announced! Please feel free to go through them and familiarize yourself. We're ever-evolving and try to keep you all up to date as much as possible. The highlighted titles are the especially important announcements. We hear you. Here's what's changing. - January 2018 https://forums.owlgaming.net/topic/87247-we-hear-you-heres-whats-changing/ Vehicle Team Update - January 2018 https://forums.owlgaming.net/topic/87246-vt-update-january-2018/ Announcement of OwlGaming's GTA V Server https://forums.owlgaming.net/topic/85061-will-you-be-there/ Admin Team Update - January 2018 https://forums.owlgaming.net/topic/87559-gat-update-january-24th-2018/ Mapping Team Update - January 2018 https://forums.owlgaming.net/topic/87755-mt-update-january-2018/ GTA V Server Development Diary - #1 https://forums.owlgaming.net/topic/87486-developer-diary-1-welcome-to-paleto-bay/ MTA Server Script Update - January 2018 https://forums.owlgaming.net/topic/87584-server-script-update-v6288-january-ii-2018/ Flooding and Fuel Shortage Events We recently polled the community on what server events they would like to see and ended up deciding on a fuel shortage and a flood. https://forums.owlgaming.net/topic/87412-poll-server-event/ Currently, we're in the midst of the fuel shortage and just recently finished the flood. We've received a ton of positive feedback about the flood and are glad everyone enjoyed it. @Eloquent spent a good bit of time trying to figure out the perfect level to set the flood to for an optimal player experience. We believe we found that happy medium, roleplaying that the flood was created, thanks to the creative writing of @Wright, from the most recent earthquake that happened off the coast of Alaska. The streets of Los Santos then overflowed with water from the heavy rains and the sewer systems could not drain the water in time, causing a flood! Players were rescued in boats and helicopters, the roads became difficult to drive on and FEMA trailers and emergency supplies were staged up on Commissioner Hill as a point of refuge for the players. This earthquake also in our fictitious world caused damage to the fuel lines providing gasoline to our state of San Andreas. An article was written prior to the event to alert people in character of the potential catastrophe that was on its way. https://forums.owlgaming.net/topic/87632-wp-seismic-activity-rattles-west-coast/ The flood is now over but the fuel shortage is not yet, with the government in Los Santos handing out daily fuel rations of two cans per person while all fuel stations have no gas. Emergency services still have gas reserves so there is some order in the city but we are happy with how the event is going. It provides a change of pace in the server while still not being a detrimental inhibitor of roleplay. An interesting outcome of this event I did not anticipate was people price gouging fuel. On my county government character, I drafted a local ordinance to prevent this (based on other real-life laws) so that players were not unfairly being charged for the precious gas in character. https://forums.owlgaming.net/topic/87841-anti-gouging-ordinance-of-2018/ Script Previews @Eloquent is working on creating an in-game interior creation script so players can request interiors without having to use the forums making the whole process quicker while @Portside has been assisting with making a wearable items system. Finally, @SjoerdPSV has been working on the long requested shell casings auto-dropping after shooting. Many other things are in the works or have already been implemented from the time these sneak-peaks were originally posted on the donator section such as roads being named out in Palomino Creek, Blueberry, Dillimore and Montgomery for the GPS! Community Spotlight We've seen some great things from our community and want to share a few of them with everyone! Helpful Community Members Players are encouraged to tell the UAT when they have a particularly positive experience with another player helping them or a staff member. Below is a compliment we received about @Salsa and we are very happy the player received the help he needed. @Santeri was also seen helping Dimitri Pitrov (charliefinney2000 in-game) for a long time with his roleplay involving injuries at the hospital. How to use /do to RP doctors if they are not available, structure his /mes and /dos and in general, offering his advice and pointers to make the roleplay as good as possible. The final lines of their conversation is seen below. We're all glad to have such helpful and positive members in the community! Character Story @Gambit recently wrote a great character story and I invite everyone to check it out. Read through some of the other character stories while you're at it, there's lots of inspiration to draw from. https://forums.owlgaming.net/topic/87229-garland-neil-abermurly/ Factions To Keep An Eye On There are a couple of factions that look really promising and I would suggest you check their threads out and join them in roleplay! Public Enemy No. 1 Crimstone Hoover Mafia Los Malvados X3 Madmen MC Red County Mob Media & Screenshots For a bit of comedy, check out @Krakkfaen's video. It's the best guide on how to be a criminal roleplayer to date. @klippan also made a great video showcasing some of the roleplay from Crimstone Hoover Mafia. Everything else below the video links are just some screenshots gathered from the forums to show off some of the most recent roleplay. Crimstone Video https://youtu.be/jtTQBcjzlrk How 2 Be Illegal Plz https://youtu.be/jTqgwGjXcOo Upper Administration & Final Notes In the Upper Administration, we've been diligent in dealing with every UAT contact we receive, getting timely answers out to everyone who has made one and refining our internal processes. As of now, every contact has been processed and we hope to keep it that way, processed as soon as it comes in. As we've said time and time again, anyone and everyone is welcome to make a UAT contact if they have questions or concerns in addition to our Discord private messages always being open to the community. We've been focusing on more transparency lately so if you have a question, we most likely have an answer. With the most recent influx of administrators to the team, our in-game report times have lowered substantially. Sometimes all you need is a good boost of manpower. We've been maintaining a very healthy and prolonged server population lately which we are quite happy about, a marked improvement over the past few weeks. Over 5,000 reports in January!
  15. 30 points

    "Best" of Spring 2018

    ye its summer & ive got no birth certificate dont care. bout 50 unnecessary ear rape clips so if u dont want to wake ur uncles dog proceed with caution cheers stay lively clips used from about nov 2017 to now ps englands winning the world cup and this comment will age well
  16. 30 points
    PRESS RELEASE 05/29/2018 #1, Pershing Square, County of Los Santos Commander Bruce Iverson ------------------------------------------------------------------------------------------------------------------------------ The Los Santos Police Department, in cooperation with the Federal Bureau of Investigation and Bureau of Alcohol, Tobacco, Firearms and Explosives, have successfully obtained numerous search warrants and seizures after a month long deployment of "Operation Desert Napalm". After an extensive month long investigation, the Street Anti Crime Taskforce (LSPD) has managed to identify an extremely violent street gang located in Ganton between Liverpool Road and Grove Street, who participate in drug and firearm trafficking, murder for hire, home invasions, vehicle thefts, and other related crimes, through the use of confidential informants, the help of the public, and anonymous tips. The investigation into the gang began when a Detective with the Los Santos Police Department was ambushed south of Idlewood Pizza Stacks during a routine traffic stop. The murderer, Josiah Webber, was caught on camera and was sentenced to First Degree Murder and is currently serving a life sentence. Josiah Webber was identified to be a member of this street gang and thus due to his blatant attack on police and the public, an investigation was launched. In total, "Operation Desert Napalm" seized 13 handguns, 1 shotgun, 2 sub machine guns, 2 assault rifles, 4 flashbangs, 1 molotov, and 2 chainsaws. Accompanied with the firearms was over 200 rounds of 9mm ammunition, 60 rounds of 5.56, and 20 shotgun shells. Additionally, police seized 3097 grams of cocaine, 66 grams of heroin, 230 tablets of ecstasy, 5 grams of marijuana, and $10,000 in cash. A majority of these items were discovered hidden in safes within the respective wanted peoples homes along with an array of burglary tools such as crowbars, blowtorches, screwdrivers, masks, gloves, lockpick sets, re programmable keys and computers used to breach modern day vehicles. Law enforcement would like to thank members of the public who aided enormously during the course of this investigation. Without their help, this operation would not have been successful and drugs and guns would continue to plague Ganton and terrorize its inhabitants. The following is a to-date summary of convictions and outstanding warrants: SAMUEL ANTOINE - Warrants for: Possession of Burglary Tools (MO013), Conspiracy to Commit Grand Theft Auto (GF021), Drug Trafficking (SF012), Possession of an Illegal Firearm 2x (WF009), Possession of Destructive Devices (SF013). TRAVIS HARVARD - Warrants for: Illegal Drug Possession (DF002), Drug Trafficking (SF012), Possession of NFA Items (WF010), Possession of an Illegal Firearm (WF009). OSKAR ALMQVIST - Warrants for: Possession of NFA Items (WF010), Possession of Illegal Weapons (WF009). TOREY BENTON - Warrants for: Possession of Burglary Tools (MO013), Identity Theft (MO021), Possession of NFA Items 2x (WF010), Possession of an Illegal Firearm (WF009). MELQUAN WILSON - Warrants for: Illegal Drug Possession With Sale & Delivery Intent 2x (DF003), Carrying a Unlicensed Firearm or Weapon 2x (WF002). JAYDEN CRAWFORD - Warrants for: Possession of Burglary Tools (MO013), Felonious Burglary (GF022), Drug Trafficking (SF012), FIrearm Trafficking (SF015), Possession of NFA Items (WF010). XAVIER PERKINS - Charged with: Drug Trafficking (SF012) and Possession of Illegal Firearms/Weapons (WF009). *** GUARANTEED $5,000 REWARD FOR INFORMATION LEADING TO ARREST. CALL 911 IF SEEN. *** ARMED AND DANGEROUS. DO NOT APPROACH. CALL 911 IF SEEN. END OF RELEASE (( A heavily monitored and censored comment section would be open )) (( All faces have been blurred out along with name tags, patches, or other identifying marks ))
  17. 30 points

    Newsletter - End of March 2018

    March 2018 Newsletter Another great month has come and gone for OwlGaming. This newsletter will be a bit smaller than those of the past which condensed a lot of content. Now that we are having these more regularly, the content will be shorter and easier to digest. Lots of happenings are going on behind the scenes and the staff team is busy as usual. Enjoy! Faction Team Seeing the success of our Faction Team characters, we've decided to continue our endeavors and follow this path some more to create some roleplay in the server and provide factions with unique experiences. We have multiple complex story lines underway and are working with admins, faction team members and players alike for these events to create not just diverse and interesting role play for the staff members that participate but for the players that help as well (and of course, the primary roleplay goes to the factions themselves). Glimpses into these events and hints towards the future with them can be seen in articles written by @Wright recently. I encourage everyone to read the most recent Faction Update. It contains a ton of information as a result of our meeting not long ago. An update since the most recent Faction Team Update is that we have had some more resignations from the team due to real life issues of some members leading to inactivity. As such, there is currently a backlog of contacts which we're going through as I write this. Rule Changes Sexual Roleplay Changes The topic below got a ton of interaction with the community and lots of discussion ensued. We are always striving to allow as much freedom in the community to exist but we are aware that some topics for people are very sensitive and it's clear this is one of those topics. The majority of the community voted and we did decide to revise the rules. As Chaos points out in the last post, the following changes are as seen below. https://github.com/OwlGamingCommunity/docs/commit/b67b7099631e6ee79e66e4b0d003341d9c650d71 We banned sexual roleplay involving those younger than sixteen. Sixteen is the minimum non-admin approved age, is treated as an adult for our crime sheets ICly, and is the age of consent in many countries. Community & Script Updates Check out the big updates recently, posted in our Announcements & News area of the forums. Faction Team Update - March 2018 Game Administration Team Update - March 2018 Easter Hunt 2018 The Easter Hunt was a fantastic event as usual, provides a bit of variety in the server and gives us something to do while celebrating some common holidays. It brings the community closer and has a bit of a reward too! Many hundreds of eggs were found throughout the server by our players scouring the map intensely and a lottery was drawn. Of the eggs found and lottery numbers that resulted, below are the winners. 77110, 69701, 93306, 48060, 82892 Be sure to redeem your ticket if you haven't! Community Spotlight Interesting Article Portside wrote an interesting article about a shooting recently outside of a club which sparked a lot of great roleplay for many people involved, causing the intervention of the District Attorney to evaluate the complex case. Lots of trickle down roleplay is occurring in turn for the LSPD, lawyers, security guards at the scene, club-goers, etc. Character Stories Check out what @Vubstersmurf and @Matey have created recently. Some great screenshots and a nice little story to check out. We encourage everyone to write their character stories, it'll bring a closer connection to you and your character so you can roleplay them better and share your experience with others. Piney's Roleplay Initiative Recently @Piney went to the mall and offered free sandwiches to create some roleplay. This may not sound like very much but this ended up bringing 25 people to the mall and created a whole roleplay scene that lasted 2 - 3 hours. We really commend his efforts as a player to generate a roleplay scene and this kind of creative thinking is exactly how it's done! Below is a screenshot of his beautiful sammich table. ( Thanks to @JameZ for pointing this out this scene to us. ) Matey's Photoshop Tutorial Check out @Matey's tutorial if you want to learn to add logs to your screenshots easily for your faction threads or character stories. Sewer Adventures A new video from @sraksO shows the adventures of Lee and Jasper. Media & Screenshots Enjoy this assortment of screenshots from scenes this month. If you wish to send in your own screenshots for the next newsletter, feel free to PM me. Stats 7,727 Reports in March!
  18. 29 points

    CQS X3

    Carson Quadrant Surenos (CQS X3) are a Hispanic street gang based within the district of Jefferson. The gangs forming came from the poor/middle-class society living in the area and deciding to make the best of it. Others came along from various districts in the south end of LS, and are now finding themselves working towards a common goal. Due to the tight structure the gang works from, their current illegal acts remain undisclosed. Their community involvement aids in keeping things tight lipped and ensuring the structure remains unbroken. By joining this faction you automatically agree to a faction CK, meaning that you agree that if murdered by a leader/higher member of this faction you will be CK’d.
  19. 29 points

    The Rustavi Network - Eurasian TOC

    The Rustavi Network of San Andreas is a Eurasian TOC trafficking ring operating in the City of Los Santos. It is a part of the larger Rustavi Network which operates internationally. The Rustaveli around the world owe their allegiance to the Tibilisi Clan, which was formerly headed by the infamous Vor: Grandfather Hassan. It's primary operations are the importation and sale of the various contraband that is found in it's region of origin. The plethora of surplus Soviet firearms still in circulation. The pure heroin imported from the nearby Iran. The many exotic whores of Turkish delight. The counterfeit goods of Central Asia. The fraud of the Armenian mind. All is available. All is in stock. The Network's birth lie in the war-torn streets of a Civil War Georgia. After the fall of the Soviet Union, the nation was struck with a number violent internal conflicts that left it's populace in disarray. It was during this time that the Vors descended upon the land, picking the Caucasus clean as if it were carrion. As the wars raged on in the early 90s, the post-Soviet Vory began to fleece the new nation. Surplus Soviet arms were funneled into the streets. Every rebel had a Kalishnakov in his hand. And while the common Georgian people starved in the streets, the Russian crime bosses lined their pockets. However, not all were content to stand by idle as their misery was capitalized upon. It was during this time that many Vory began to work with the local criminals. During the Soviet period Georgian Vors were a minority in the Thieves' World. This wouldn't last for long. As the USSR fell the Vory in Russia slowly became irrelevant as the line between businessman and criminal became blurred. In Georgia this was not the case. The Vory grew in the Caucasus like no other, but so did the new breed of criminal. Hand-in-hand they forged the new paradigm that would shape the Georgian mafia for decades to come. The two major cities in which criminality flourished were Kutaisi in the West and Tbilisi in the East. A series of alliance began to develop that would see the smaller criminal groups side with the developing figures of each camp. The criminals of Rastavi were no different. As the wars raged on in South Ossetia and Abkhazian, the power of those in Rustavi began to grow as well. Rustavi was just a small suburb from the capital, but they forged a name for themselves as being particularly crafty. They avoided the tumultous period in one of the most dangerous cities in the wake of the fall of the Berlin Wall. By the late 1990s, only 3 major crime bosses from the old guard remained. Seeing themselves as denizens of Rastavi first and the capital second they made pact to work together as best as wolves can. Since then many bosses of the Rustaveli arrangement have come and gone. Their members flowing from one figurehead to another. From one country to another in a constantly changing shifting of alliances and betrayals. The Rastvelii ethic and code is still followed to this day, even if the traditions of the Vors are but a distant memory. The Rastavi Network now stretches to nearly every corner of the West and some areas of Russia. Wherever there is conflict; there's a Rastveli to sell you the means to end it. If there is a need to self-medicate, a Rastveli requires no prescription. And you can always find comfort between the thighs of a Rastveli's whore. The Rastveli is a merchant of all things. A Rastveli never goes hungry. It's been that way for generations. And it will always be. Rebels of the Abkhazia War The Rastavi Network is comprised of roughly a dozen Georgian crime bosses members scattered across the globe. Many of it's members entrenched in major metropolii in the richer Western nations. The bosses along with their immediate circle are collectively known as the Rustveli, despite many of their members hailing from Eastern Georgian, predominantly. Among their number are also the Kartvelian speaking minorities of Georgia. Such as the Yezidi or the Abkhaz, for example. All together this puts the Rustveli between 30-50 members globally. It is widely believed that a sizable percentage of these Rustveli are also Vory v Zakone. It is believed that this figure is in direct correlation with the large amount of Georgian Vory divided between the Kutaisi and Tibilisi criminal clans of the country and those Georgians abroad who are unaligned.. Though small, the Rustavi owe a great deal of their influence to connections with prominent members of the much larger Tibilisi Clan. The alliance that was once headed by Aslan Usoyan, the last true "Godfather of the Vors." Also due to their strategic location in the Caucasus the Rustaveli are able to manuever the Eurasian underworld with much more gravitas than many others. As such, they often ally themselves with other regional and ethnically, culturally, or linguistically similar criminals. Once this is considered, the number of organized criminals in their sphere swell from under a hundred to a legion of Eurasian criminals. that is estimated to be tenfold. The Rastavi Network in San Andreas The core of the Rastvelis in Los Santos are no different than those cells abroad. Mainly comprised of ethnic Georgians hailing from Tbilisi. It is rumored though that an hulking and terrifying Yazidi is amongst them, an overzealous fanatic of a demonic Peacock Angel. Some tell tales of a strange man in black with eyes so pale that they almost see through you. The Russians affiliated with the network are primarily found in Little Moscow. It is there that a man of Tatar origin is said to command respect amongst the local criminals. Another prominent figure is the Wolf. It is said ability to sniff out coin is unmatched Whatever the case, the influenced Russian criminals in Los Santos number in the dozens. One of the largest group that patronize the wares of the Rastavi Network. The Armenians. Unlike in other countries where the Rastavi make use of Armenian immigrants, those of San Andreas employ those of Armenian descent. In fact, two prominent members of the Armenian Power gang have found themselves doing business with the Georgians. While having grown out of their former lifestyle, these Armenians have become more professional but still command respect with their former peers. The Snake and the Hound play a game only they know. Chasing each other too and fro as rivals. There are always those that don't get along with the others. The three ethnic groups are largely compatible. For the reasons listed below, these groups have maintained a healthy distance and their own autonomy within the Rustavi hegemony. The Chechens piss off just about everyone. Militant Islamists aside, the Chechens of the Eurasian underworld are sometimes to valuable to ignore. Sometimes, even the most brutal Russian mobster fears the violence and brutality that the Chechens are capable of. For that reason, they are kept at an arm's length until they are needed. The Turks are comprised of mainly Anatolian Turks, but other Turkic peoples from Central Asia work with them as well. Most Armenians are not pleased to work alongside the Turkish in any capacity though. Due to a history of genocide, the relationship between the two groups is strained. Naturally. The Azeri have an intense dislike of Armenians. Much like the Turks this may be mutual. They are invaluable as the top producers and traffickers of Iranian heroin though. Some things must be put aside for the sake of profit. Firearms Trafficking Narcotics Trafficking Human Trafficking Financial Crimes Counterfeiting
  20. 28 points

    Morra Organized Crime Group

  21. 28 points

    Learn to Code With Eloquent!

    A lot of people have asked me to teach them how to script for MTA. Unfortunately, I don't have that much time to teach every individual person how to script, so I've decided to do a little video series. The first episode is available below. I'll try and get the next few episodes up over the next few days and will share them here! I start out pretty basic, but am really hoping to get into some more fun topics soon. I hope you'll give this a watch, maybe follow it through and give me suggestions for how to improve it. If you get stuck feel free to hit me up with a forum PM or via discord! If this goes well, I may start other series on GTA V scripting or web development, we'll see where it goes! PS: Don't forget to like and subscribe
  22. 28 points
  23. 28 points
    windows 10 creators update broke sony vegas, someone teach me how to be good at adobe premiere please.
  24. 28 points

    Yakuza Yamaguchi-Gumi

    A world where honor, respect and loyalty means everything. Overview Yakuza (ヤクザ), also known as gokudō (極道), are members of transnational crime syndicates originating in Japan. The Japanese police, and media by request of the police, call them bōryokudan (暴力団"violent groups"), while the yakuza call themselves "ninkyō dantai" (任侠団体 or 仁侠団体?, "chivalrous organizations"). The yakuza are notorious for their strict codes of conduct and organized fiefdom-nature. They have a large presence in the Japanese media and operate internationally with an estimated 102,000 members. History Modern day Yakuza originates back to the 17th century. »Tekiya« were those who usually peddled illicit stolen goods and »bakuto« those who were involved or participated in gambling. Both were considered to be one of lowest social groups. As they began to form organizations of their own, they took over some administrative duties relating to commerce, such as stall allocation and protection of their commercial activities. The government eventually formally recognized such organizations and granted the oyabun (leaders) a surname as well as permission to carry a sword – katana. At the time, only samurai and noblemen were allowed to carry a sword, therefore government’s permission indicated a big step forward for the Yakuza. The name Yakuza originates from Baccarat (card game) as 8-9-3 or ya-ku-za represents a losing hand in Oichu-Kabu (one of Baccarat derivates). The roots of the yakuza can still be seen today in initiation ceremonies, which incorporate tekiya or bakuto rituals. Organization and rituals Yakuza adopted a traditional japanese hierarchical structure of oyabun-kobun, where kobun owe their allegiance to the oyabun. Loyalty and respect are a way of life and represent a major factor in activity of yakuza members. The oyabun-kobun relationship is formalized by ceremonial sharing of sake from a single cup although this ritual is not exclusive to the yakuza—it is also commonly performed in traditional Japanese Shinto weddings. Members of yakuza gangs cut their family ties and transfer their loyalty to the gang boss. Organizational structure is very complex, in the Yamaguchi-gumi, which controls some 2,500 businesses and 500 yakuza groups, there are fifth rank subsidiary organizations. Yubitsume, or the cutting off of one's finger, is a form of penance or apology. Upon a first offense, the transgressor must cut off the tip of his left little finger and give the severed portion to his boss. Sometimes an underboss may do this in penance to the oyabun if he wants to spare a member of his own gang from further retaliation. Its origin stems from the traditional way of holding a Japanese sword. The bottom three fingers of each hand are used to grip the sword tightly, with the thumb and index fingers slightly loose. The removal of digits starting with the little finger moving up the hand to the index finger progressively weakens a person's sword grip. The idea is that a person with a weak sword grip then has to rely more on the group for protection—reducing individual action. Activities Modern day Yakuza is involved in drug trafficking, human trafficking, extortion, banking, realty market, arms smuggling, prostitution business and even international crime. There are many tattooed yakuza members imprisoned in various Asian prisons for such crimes as drug trafficking and arms smuggling. Despite all that, Yakuza are regarded as semi-legitimate organizations. For example, immediately after the Kobe earthquake, the Yamaguchi-gumi, whose headquarters are in Kobe, mobilized itself to provide disaster relief services (including the use of a helicopter), and this was widely reported by the media as a contrast to the much slower response by the Japanese government. They repeated their aid after the 2011 Tōhoku earthquake and tsunami, sending hundreds of trucks filled with food, water, blankets, and sanitary accessories to those in need. Such actions by the yakuza are a result of their knowing of what it is like to "fend for yourself," without any government aid or community support, because they are also considered "outcast" and "dropouts from society". Faction rules (OOC) 1. You are expected to keep all the information that you receive about faction's activities, stock, future plans, etc...; solely within the faction. 2. Our vision is to facilitate a fun and creative role play experience for all parties involved. 3. You are expected to stay in character as much as possible when in game. 4. By joining the faction you agree to a character kill, should we (faction leadership) deem necessary. a.) All of our members are expected to follow the server rules at all times. Media
  25. 27 points

    Faction Statuses

    Faction Statuses The information laid out below has been posted in previous updates but is condensed here for your ease of viewing. An important requirement for any faction to receive support from the Faction Team is the submission of regular Faction Updates. This should be done through the use of the update form. Legal Incorporated Incorporated, as the name implies, is a base level company for any group of friends starting a business. Incorporated will be available to any group of committed friends starting a business, with the following requirements/benefits: CEO/Owner must have minimum 50 hours, 20 on the character applying. This is to ensure players will stay on the community and not leave and hold up a faction slot. Must have three active members at the time of applying. Must have a faction thread. No more requirement for how long it's up. 5 interior slots, 5 vehicle slots (15 vehicle slots if a Dealership) Incorporated status can be achieved via a public contact or being accepted as a Dealership via Vehicle Team. Established Established maintains as before; with several weeks of confirmed activity, an active faction thread and updates, and several members, a legal faction can/will be updated to Established. Granted after several weeks of continued activity with an active faction thread, five active members, and no incidents during the Incorporated phase. Given 10 interior slots and 10 vehicle slots (again, 15 vehicle slots if dealership) Custom interior and skin uploads. Official After several months of continued activity and contributions to the community legal factions may be bumped to Official. Must be active for several months with an active and detailed faction thread, ten active members, and a positive contribution to the community as a whole. 10 interior slots and 15 vehicle slots. Script support within reason Subforum(s) under Legal Factions Guidance/support from the Faction Team Illegal Standard The Standard faction is the most plentiful on the server. They are the groups that are created for various reasons at any given time. Many factions never make it past this point of inception. With this being the most basic kind of faction, they are most easily identified by a simple faction thread being created. They have access to the general Virtual Markets. At this stage, the faction should be sending in regular updates through the Faction Update Form. Once every two weeks to a month is recommended. At this stage, they are totally dependant on higher factions for drugs and guns. Confirmed The Confirmed faction is one that has proved that it can weather the storm. They have shown an acceptable amount of dedication and willingness to operate in the server in an appropriate manner. They are considered to be journeymen in the illegal RP scene. Due to this, they have somehow distinguished themselves to various members of Faction Team. Generally being confirmed requires at least a month of activity, though almost always quite a bit more, depending on the saturation of factions. This is when the illegal faction receives its F3, may have their faction topic featured in the illegal section and receive additional support such as access to otherwise restricted Virtual Markets (confirmed-faction VMs are a WIP) and they would receive drugs irregularly. At this stage, they would need to rely on an Established or Official Faction to get the bulk of their drugs and all guns. Established The Established faction is one that has proved that they have both the ability to hold together a player group with grace, longevity, and pride. They are what the other factions below them should strive to be. An Established faction is one that has proved that they are worthy of investment and capable of serving the community at large in their craft. A far longer time period of activity is required for this stage spanning across several months. Merely being active with a bunch of members who may be mediocre at this point is not enough. There's more scrutiny at this level. During this period, the faction thread is pinned, they have access to Established-level virtual markets (just like confirmed, this is a WIP) and they'd receive regular drops of drugs and irregular drops of guns. These types of factions are still heavily dependent on Official Factions for guns in most cases but can put a decent chunk of their roleplay into drugs if they wish with this regular supply. (drug RP is just one aspect of criminality of course!) Official The Official factions are the benchmark for what a faction should be. They are large, subversive, and deeply ingrained in the fabric of the server’s illegal RP environment. As such, they are instrumental in the way that the illegal RP scene is structured and invaluable in its operation. If Official is reached, the faction receives a subforum, receives perks such as free interiors more readily, and has regular gun and drug drops. This is the stage where whoever the Official Faction is, they must make an effort to get along with all other factions. In effect, they become the supplier for the rest of the criminal world to work on a pyramid. Official Factions supply everyone and are treated as a large organized enterprise capable of smuggling guns and drugs which in turn benefits the criminal world. Official Factions are required to have the highest levels of roleplay and due to their nature of being the head supplier, are limited in number. A good example of this was Khram and ESV when they as a Cartel and Organized Crime, they supplied the rest of the gangs and lower factions in tandem. Receiving Official, of course, takes many months as seen with RCM, Khram, and ESV.


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