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  1. 73 points
    Hey. I don't need them so I'm giving away 2000 gamecoins on Christmas Eve. To enter, you have to drop a comment down below and like this topic If you have any questions, feel free to PM me on discord: Krakkfaen#2366
  2. 58 points

    meme owl video :)

    https://drive.google.com/file/d/0Bw6AN-RqMtSFVlZpWG9VeXJyc2s/view cant upload on youtube because of copyright :PPP i made the meme on the turkish movie "Dügün Dernek 2"
  3. 55 points

    UA - Punish System and New Ways to Pay

    Punish System and New Ways to Pay Punish We are introducing a new way of punishing players who have broken the rules. Gone are warnings, jails, and traditional bans. We've replaced all of that with a point system, much like any modern demerit point system for driver license holders. When a rule is broken, depending on the severity, it will result in an equating number of points. Every two points results in a corresponding ban length. Repeat offenses have their ban length doubled. Administrators will be giving out verbal warnings more frequently before issuing points which would result in a ban, especially to new players. Two points are removed from your record every fourty five days, resulting in a total of 16 points being removed from your record every year. Currently, there are a maximum of twenty points. Once twenty points are reached, a permanent ban is issued. For example, if Devin Robertson powergames by punching a player, not giving them the chance to respond, an administrator may issue two points for such a minor case. This will result in a one hour ban. If a day later, Devin Robertson comes back and does the same thing, they are then issued two more points and it is a repeat offense. They now have four points on their record and it doubles the default two point ban length for the new punishment, resulting in a two day ban. Additionally, keep in mind that administrators may not punish you immediately to prevent the ban from taking effect from the points so the scene may finish. In the example above, an admin would force Devin Robertson to RP fairly, wait until the scene is over, then issue the punishment, to prevent sudden disappearing or voiding of a scene needlessly. Also note that having history removed from your record reduces your active points. Currently there is no way for a player to view their active points on record, but we plan to change this based on feedback from the community. Number of Active Points Length of Punishment 2 1 Hour Ban 4 6 Hour Ban 6 12 Hour Ban 8 1 Day Ban 10 2 Day Ban 12 3 Day Ban 14 4 Day Ban 16 5 Day Ban 18 6 Day Ban 20 Permanent ban Rule Broken Points Issued (Range Based on Situation) General Non-RP 2-4 Metagaming 2-6 Powergaming 2-6 Failure to RP/Logging 2-6 Deathmatching 2-8 Revenge Killing 2-8 Hacking 20 Bug Abuse 2-20 OOC Insults 2-4 Lying to Administrators 2-4 Mixing OOC and IC 2 Failure to Obey Admins 2-6 Trolling 2-6 Alt - Alt 20 We are open to feedback on these lengths and punish scale. It should also be noted that with more banned players means a smaller playerbase but of higher quality. Stripe We are now introducing a new way to pay. You can use Stripe to pay with many different card types from around the world and it also accepts BitCoin. You can see it in action here: https://i.imgur.com/apohW8w.gifv It really makes it easy to pay and get on your way. As always, payments are processed immediately by the service. You can use PaySafe Cards by converting them to BTC very easily and safely online. I recommend doing so and then you too can buy GCs as I know that was a wall for a lot of players. Unlike PayPal, I believe Stripe supports Turkey so that opens up a new avenue for turkish players. I recommend using Stripe over PayPal. Thanks I would like to close by just saying thanks. Specifically to everyone who participated in the script update, @ThatGuy @tree @Hurley @cat and @Exciter. Hurley has really been helping us out with making scripts lately and I can't thank him enough. We are always a community and I hope everyone has been having fun here. We do our best to make sure you, the players, are having a good time and your feedback plays a huge role in that. Regards, - OwlGaming Upper Administration, - OwlGaming Community
  4. 53 points

    Aces Street Familia 13

    The Aces Street Familia, or ASF-13 was founded in San Andreas, Los Santos. As a result of a decrease in crime within the city, there became an noticeable gap within the food chain allowing certain members of the El Corona neighbourhood to take advantage. ASF-13 is primarily formed from the children of Mexican migrants who fled to the states when civil war broke out in the early 80’s. Due to poor living conditions and low income within the area, the children of those working less than minimum wage jobs were left to the streets whilst money was earned. This lead those that were young enough to be corrupted by the elders into delivering unknown packages from A to B, for nothing more than small sums of money in return to help make ends meet. All of this adding onto the characteristics of a modern day criminal. With all this corruption in the younger ages from those more knowing, the foundations of what would become a larger street organisation began to form. Those original children began to reach the peak of their teenage years, some even older, and were now able to teach down to those younger generations freshly brought into the gang. They also began realising the potential of expansion, taking up jobs and acting as subcontractors for an even greater organization. Gaining more money but doubling the risk began to cause a tactical separation of the ranking structure, in turn beginning to steer the top half towards more modern day organised crime, while the lower portion sharing characteristics of a more common street gang. The neighbourhood itself has undergone major reconstruction from the flurry of occupants it’s housed within its years. Yet still, there have been multiple street gangs struggling to form a way of life that can ascend their members over the desperate poverty line. It is on those exact streets though that the battles ensue from the Los Santos Police Department: Attempting to regain order and halt any attempt of illegal activity taking place. Conflicts arise, life is lost, a new gang forms from the old ones ashes. It’s a continuous cycle of the upper classed citizens looking down on those ‘less fortunate’, the minority, as they go about their day to day life. In these streets, it’s that very drive to prove them wrong, to become more, in whatever way possible, that most men and women wake up for in the morning - attempting to make that little bit extra, to become something in life, and giving back to the community through it be means of illegitimate business or outright crime. By joining this faction you automatically agree to a faction CK, meaning that you agree that if murdered by a leader/higher member of this faction you will be CK’d. The second rule is that you agree to a general attitude of good roleplay and non-hostile OOC attitude, meaning that you agree to all server rules and follow them to the letter. This is to ensure that the roleplay standard visible to the rest of the server is to a high quality. ---------------------------------------------------EDITED VERSION---------------------------------------------- --- Background The Aces Street Familia or ASF-13 for short, was founded in San Andreas, Los Santos during 2017, with roots back to the 80’s when many Mexican migrants fled to the states after civil war broke out in their home towns and cities. With poor living conditions in the area and a decrease in vacancies for jobs, amongst racism and other factors, the children of those struggling were left to fend for themselves while parents worked excessive hours to make money for bills. With the children left to look after themselves for the majority of the day, it left them susceptible to corruption from the streets and opportunities that might arise, be it offered some pocket change for moving a package from one location to another, or small wallets of money to act as eyes and ears. With the younger generation being corrupted slowly over time, this set the foundations of what would later become ASF-13. As they grew older, it opened up more and more chances and opportunities, allowing better structure and organization to allow for more operations and income, as well as expansion into other markets. With the older members of the group starting to take a more organized approach to their roles, it left the younger generations that had now been corrupted into the community to handle the less desirable tasks. This split ASF-13 into the higher tier being heavily based around organization and planning, while the lower tier would be the footmen out in the field executing the elders requests. Throughout their years in the area, they took their time to sit in the background and watch the other gangs rise to glory only to end up crushed by their own mistakes. The whole time, having themselves quietly work in and out of the shadows with smaller deals and agreements to allow slow progress. With the fall of other gangs in the area, ASF members decided to increase traffic in their area, pushing their deals and coverage to make a name for themselves yet ensuring tracks are covered. With the now open market, they took the time to increase in numbers. Mimicking history by corrupting the current younger generation into following in their footsteps to help push packages and deals to help make ends meet and to bring in that little bit extra income. OOC - Roleplay within the community Those who are interested in roleplaying in the area while not being affiliated with the faction are welcomed to join us in the local area to promote passive roleplay in the area. We aim to bring passive RP to the area (not all just gun / drug crime) through local street parties and other small events. The 2017 Era ANYTHING THAT HAPPENS INGAME THAT WOULD BE OF IMPORTANCE CAN BE WRITTEN INTO THE STORY AND ADDED AS CHAPTERS HERE The Encounter It’s still early days, having only really been picking up the pace with progress in the last week, but already contacts and links with other groups were being formed. The group went on their usual routine, planning on checking out the other local streets nearby to see what information could be gathered. While with one of the first groups, another group from further North decided to drop by to stir issues. A quick, small heated argument immediately started, with insults being thrown from either side. Within minutes, the first punch was thrown, promptly followed by pure mayhem as the two sides collided. In panic, local civilians fled to the safety of their cars and homes, some taking time to quickly call the police to the scene, while the two sides continued to clash together, punches swung to and fro while some opted to withdraw blades and knuckledusters to give them the advantage. ( http://puu.sh/vbA9s/5bff485b45.png ) Within minutes the local Los Santos Police Department had dispatched units to the scene. At the sound of sirens, the brawl quickly was split and those involved dove into their cars before quickly speeding off. The group promptly ducked their way in and out of the cars to get to their vehicle, before making a hasty retreat away and out of the way before the police could gather any details or witness them on scene. Once clear, the group made their way to a small local building to recuperate and tend to their cuts and bruises. Initiation As more and more youth flood to the ever growing group seeking guidance and aid from their local community, more and more were required to prove loyalty. Periodically the area would fall silent as members make their way to a quieter, more secluded area of the Crown, where they would be required to hold their ground for thirteen seconds against their friends. All to be considered one of the family. Show offs The Lowrider quickly became an iconic vehicle for the local community. It is cheap, efficient, low cost and low maintenance, making it ideal and an easy vehicle for any member to acquire. Some of those more acquainted with vehicles quickly decided it was worth seeing how far they could push their vehicles, by modding them out with hydraulics, extra suspension, handling changes, and general aesthetic changes. Once this theme began to spread about the local community, car meets began to arise, becoming more frequent. The locals would bring their cars out to the main yard, set up some music, grab some drinks, and host a street party, where everyone would show off their vehicles, their modifications, and generally interact. ( https://forums.owlgaming.net/uploads/monthly_2017_05/mechanic.thumb.png.22dc09fb9a283213d99739cc3f865939.png ) Family The key part to the local community was the similarity to that of family. Even those who had not yet been initiated officially were still recognized as family. In a world where no one else would look out for them, they took it upon themselves to look after each other. If you know your neighbour was lacking money for rent, your family would be there to support you. If you lost your car, your family would be there to support you. Family runs deeper than just blood. Beef Now and then various other groups throughout the city would think it wise to make their way to the Crown with the pure goal of creating issues. Some felt the local community there required external guidance and protection, while totally unaware of the true nature of what happens to the extensive family living there. All those who would attempt to oppose the local family were quickly shown just how wrong they were, with them frequently having to retreat from the area, some left pleading for their lives and freedom, begging for forgiveness. Unfortunately, those trying to cause beef with the local family would not back down quite so easily. One particular group decided to use the cover of night to damage local property. Through legal means, the family would find out what they needed, to pursue their endeavours of vengeance and control. Crazy Girls With an ever growing population within the crown, local businesses began starting up with ties to the group. These ties varied, from full on control by the members of the family, of as little as merely receiving occasional donations or security for any issues. One of the key ventures that started was the opening and refurbishment of Chicas Locas. The local strip club for any member of the community of age. Within the first opening, it drew attention from all over the city. The Market As with any business venture, it doesn’t just stop with just one. The family wanted, and needed income to support themselves and their local community. With the Crown being not too far from other local gangs, what better venture than to head into the drug trade. After buying and selling on initially, the higher members within the family felt it more suited to begin growing their own. Produce their own drugs to gain yet more profit, and to control the flow within the area. It wouldn’t be long until this became more than just a side hobby. New Faces As with any local community, new faces are always appearing. A group of three appeared late one evening, with one being clearly the alpha male of the group. Unfortunately for him, he clearly thought he was bigger than anyone, even while still having a group of the family’s girls humiliate and beat him on the local court in front of the entire neighbourhood. With his friends kept to the side by the elders of the family, the young male was beaten, pinned, and humiliated in front of everyone. Expansion With their local drug production and trade growing as each day dawns, others turned to bringing in extra, additional income. Extortion, was one of few. Local businesses that were not fully tied to the family were extorted for protection of their lives and businesses. Those who feared for their life, willingly threw money at the family to continue trading. Others would learn the full power of the family. Of course, what better compliments trade with drugs, than trading firearms? One of the key elders in the family promptly found himself in contact with a powerful group from the other side of the city. This group had means to have firearms as well as drugs bought into the country and city undetected. This allowed the local family to better arm themselves for protection against others, as well as selling on excess for profit. The Captives - Chapter One - The Contract As the Crown grew more popular, people all over the city began to fear the power of the family residing there. Some however, felt it suited to try and harness said power. One day, one lucky individual found her way down to the court, where she met the elders of the family. There was but one plan on their mind at the time. The individual mentioned had issues with others in the city and seeked vengeance and retribution. With the notoriety of the local family spreading throughout the whole city, they came to the family asking for help. The large sum of money paid only helped sway the decision in their favour. Within hours, the family had tracked down their target, and promptly captured her, dragging her off in the van into one of their hidden locations. After quickly checking her, and tossing her in the cell, the individual was brought to the cell for her revenge. Deciding not to end it there and then, she toyed with her victim, beating her, and eventually stripping her. The next day they would return to the cell, with their original girl, with intention of forcing her to end her targets misery. Afterall, it was only business. With their contract and promise fulfilled, and payment completed. The girl was allowed to head back to her life, knowing she’d paid for revenge on the one who had ruined her life. The Captives - Chapter Two - The Snitch Only days later, a certain individual had decided to cause issues for the local family through spreading lies to people he knew. This unfortunately bought the FBI and DEA down onto the locals, making business that much harder. This could not be allowed. The family aimed to get to the root of the cause, find out who had created confusion, issues, and deal with them once and for all. After a day of searching, interrogating, and gathering information. They finally felt they’d found the truth. Knowing the cause of the issues they tracked their new target, and much like with the contract, kidnapped him and return him to their cell. Unfortunately for him, being an officer of the law, he wasn’t used to being on the other side of the bars. When his time came, they picked up one of the local youths on their route to the cell to finish business. The local member had wanted to prove his loyalty. Whether or not this is how he had it in mind, is down to him. However it became one day he wouldn’t forget. After maiming their victim through means of the youth with the blade, they felt it was time to finish im. They had him pleading, making deals for his life with promise of information for his survival. Yet no matter his pleads, they would never be enough to compensate the problems that he had caused through his lives.
  5. 48 points

    We hear you. Here's what's changing.

    We hear you. Here's what's changing. Faction Team The Faction Team has not been operating at all in the capacity it should have been. The team is too important to roleplay, and the server to be running poorly. Myself and the rest of UA are now taking direct control of FT and working alongside current leadership while we work on some major restructuring. You can expect better faction support, better response times, and more transparency. We are reevaluating the current factions and reaching them to determine how we can further aid and support them. New factions should find it easier to get an F3 for organizational purposes, get feedback and support on their RP to help them reach official. We want to be a lot more transparent about what FT is up to as well. Who they are helping, and what they can do for you. FT members will be assigned certain factions to look over, ensure they are meeting RP standards and have the support they need. Vehicle Team Vehicle dealer imports were put on hold for the snow season. We are going to begin processing these immediately. We are already half done all the backlogged requests and will be done before Tuesday. VT will soon be announcing and changing their policy so dealerships will be able to file a requisite anytime of the month, and they will be processed at the time they come in. No longer on the specific dealership import dates. VT has recently announced an all new aviation import system making it way easier to get into aviation RP. More here: Roleplay Support We are offering RP support for anyone that needs assets. Have business you want to bring to life? New restaurant idea? Send us a Public Contact here: https://forums.owlgaming.net/forms/9-faction-team-contact-ooc/ This applies to legal RP, AND illegal RP. Please let us know if we can help you at all. Also remember that the government offers Tax Credit/Rebates as well as loans for anyone that needs it: It wasn't that long ago that I saw a Youtube video, where an experienced RPer @DarkYouth was helping out a new player and showing him the ropes. I sent DarkYouth some GCs as thanks so I thought why not do that for anyone? If you've been helping a new player get the ropes, let me know with some logs and I'll send some GCs your way. I know MTA RP can be hard to get into for new comers so I'd love to see more of that. Admin Team We know you haven't enjoyed long report times. We are currently accepting applications and are in the interview stage for some. We are looking for reinstatement too, so please shoot us one if you are wanting to join the team. We are continuing to be strict with who we let in the team. We continue to issue internal infractions for fucks ups and remove trials that don't work out. We interview all admins before joining the team for the first time. We have added a command for everyone to teleport to the interior exit so you no longer have to wait for an admin to teleport you back up if you fall. Use /antifall to get back up to the top! No waiting. We are working on a feature so you can preview wraps without an admin. That way you can see how well your creation fits on the vehicle, without waiting for an admin! Development You've been worried about if we will be leaving MTA in the dust when V launches. The answer is No, not at all. We have accepted 3 new trial scripters, @yannickboy15 @SjoerdPSV and @Portside. @Eloquent has joined on to help as a full scripter for MTA. We will be working on processing script suggestions that have been backlogged. Election Controversy Many people have questioned the election results. Although it was already confirmed to be a rumour just made up by Urshankov. Regardless, here are the election results. These same numbers were confirmed by @Exciter as a third party. We also discussed how the voter turn out wasn't what we wanted it to be. How are we going to improve that? We already have discussed that we want to keep it open longer and announced more next time. Transparency Monthly Newsletters We will now begin doing Monthly Newsletters. The newsletter will include a wrap up of the updates we do that month, some fun stats, maybe a highlight of an IC situation that happened this week, and Spotlight! Spotlight is where we showcase a few interactions with staff(anonymously if you choose). Want to show your appreciation to an admin for being great? Send it to us so we can include it in the newsletter! Spotlight can be used to show off frequent questions or issues we were having reported to us and what we did to resolve them. I will throw up a small form where you can submit a spotlight for a member of staff. Open Discord PM Policy As always, all of UA have their discord PMs open at all times to anyone in the OwlGaming Discord server. PM us at anytime. We may direct you to the ticket center because it has programmed features to process bans or history removals but it is not us trying to get rid of you. Please send us a PM if you want to talk about how you can help the server out or if you have any ideas. Khram & Illegal Khram is officially shutting down. There will be an IC sendoff happening soon to close the faction. The illegal market is up for grabs. We have seen an MC popping up, and we hope to see more cartels, gangs and mafias starting up soon. More actively assigning CKs We now will often be checking up and assigning CK apps and appeals to admins. It seems like us trusting that they would share the workload wasn't working out. We will be doing this ourselves from now on(although admins are still encouraged to help). Reducing CKs for Disregard The CK Rules are being updated soon. We want to see less CKs for disregard across the board. We recently completely changed our decision on a recent CK that happened with @EverettTheUrban after he was denied and he filed a ticket and we reassessed it at a UA meeting in his favour. This sparked the changes with our CK rules. Reducing Jail Times We are reducing jail times and fines by about half. This will hopefully provide more roleplay by both sides. Not satisfied? Shoot me a PM, discord or the forums and I'll do my best. We are open to suggestions below. Please keep your criticism constructive. Regards, - OwlGaming Community - OwlGaming Upper Administration
  6. 48 points

    Game Administration Team Roster

    The OwlGaming Administration Team Upper Administration Head Administrators Chaos Daniels ThatGuy Wright Lead Administrators OhhPixelz Shanks Swanker Game Administration Senior Administrators EvilScotsman SjoerdPSV Unitts Administrators Destroyed DrJoseEvil FAILCAKEZ MrFocus Notorious QueenC Script Vubstersmurf Trial Administators Andreww Chapple Cryotich DxRK EPICxNUTS Ixosis JameZ JohnM Lclasouljah Salsa TheNeonGuy
  7. 47 points

    Will you be there?

    Will you be there? Over the past couple months the Upper Administration Team has been working alongside the creators of vG, @cat and @Daniels, to bring you an all new roleplay experience. We will have more details in the near future. However, some answers to a few questions you might have right off the bat. What mod are you using? Currently we are building the server using GT-MP. How will accounts work? Accounts will be shared among MTA, the UCP and V. Bans will also be shared among both games. Admin history is specific to each game, however punishment points will be shared globally across your account. Who's working on it? Myself, Daniels and Cat are working on the programming along with assistance in other areas from the rest of UA. We are looking for designers! We are looking for anyone who is good in HTML, CSS and JS to help design GUIs alongside @tree. Shoot me a PM if you think you'd be a good fit. What about MTA? We have no plans to close the MTA server so don't worry! We can't wait to share more with you about what we have in store, and we hope you come along for the ride in defining serious roleplay on a new platform. Regards, - Upper Administration Team, - OwlGaming Community
  8. 46 points

    Crimstone Hoover Mafia

    UPON READING THE FOLLOWING; YOU AGREE THAT YOU WILL NOT USE ANY OF THE VITAL INFORMATION IN-CHARACTER WITHOUT CONSULTING ME FIRST. The Crimstone Hoovers street gang was formed in 2016, based out of the San Andreas Boulevard projects. Originally, they identified as the Avalon 40's Crips, and was founded by a group of adults aged in their mid-twenties. As far as these Idlewood gangs went, there was always a need for leadership and thus it always brought change. The result of this cycle are the Crimstone Hoovers street gang, the remnants of previous gangs that resided in Idlewood. Crimstone Hoovers came to being as the Avalon 40's Crips came to an end, with shotcaller Roscoe Milburn's death. Since Milburn's death, the gang has taken up a more organized structure although continues to perform as a street gang, claiming the Brimstone apartment complexes in Northern Idlewood. Months after their rise to fame with record label "Outta Town Money", the Crimstone Hoovers would be in the middle of the spotlight flashed by law enforcement. Notable member Enzo Reyes was imprisoned for murder in the first degree, after a shooting where officer Stefan Von Alvensleben was targeted. Eventually, on August 20th, 2018... Marcel Woods, a high-ranking Crimstone Hoover member would be arrested for his involvement in the shooting. Before the death of Stefan Von Alvensleben, a shootout between the Crimstone Hoovers and an unknown party had left officer Hank Smith dead. The crime rates involving the African-American ethnicity are on a steady incline within Idlewood. On August 29th, 2018, the Crimstone Hoovers entered an alliance with the Eight Deuce Hoovers located in Jefferson. The highest concentration of these Hoover gang members reside in the Brimstone housing complexes although most generally hang out on Washington Street where the vast majority of the shootings of Idlewood take place. 515 SHORELINE CREW is an african-american mob which is orginated from the development of the Crimstone Hoover Mafia. Reasons behind the step into organised crime came from events where numerous high ranking members of CHM went missing without a trace. These events lead the few remaining members in power to reform the grasp they had on the streets in Mid-East Los Santos. With the new structure within the area, Eight Deuce will be in charge street level crime while classified members of the black mob will lead the operations from above. Area of operation is unknown but the future is clear, the mob aims to gain power and raise to the top of the food chain within the illegal underworld. -This faction has a CK-Clause, anybody who is associated with -515- SHORELINE CREW, the leaders of this faction have the right to CK your character out of the faction. -Upon affiliating with this faction you automatically agree to rape and disgusting/gore role play. - Credit: Craazy, TPG
  9. 46 points
    Server Script Update (v5.7.3.4) | May, 2016 Highlights New features createObject function for interiors now supports object scales, collisions and setting as breakable objects(more to come in the scripting wiki) Added 26 new fire missions for LSFD(Smithy) MTA will flash on your taskbar when nudged Elevator and Garage remotes can be given a name using metadata Added a new sitable chair, ID 1562 New item: Ammonia, used as a solvent for removing tint(or drinking) Faction Leaders can sell their own vehicles Mechanics can set and remove tint if they have the right items Improvements Added SACMA Badge Added Lamborghini Automotive badge Added SL Incorporated Badge SL Incorporated hotline Plugged some holes in interiors 155, 156 and 157 Improved the MySQL resource, allows for socket setting for our unix server, production server flag to connect to the forum DB and reconnects on connection lost LS County Jail can issue badges and access dispatch DMV now has age limits Better compatibility with multi-faction by using faction duty for generic spawning Metadata will now be taken into consideration for show item Superman limited to admins on duty Adjustments /dep restructuring Removed starter resource, reintegrated with the conf. Adjusted the distance for opening the doors on an AT-400 Changed the debug warnings in the MySQL resource notedescription-system now will start on server restarts Bug fixes Fixed recon logging Quit reason fixed for logging Fixes for elevators Removed an old file in carshops Fixed guied launch errors Fix for the scoreboard % Fixed right-clicking a player ignores "invite only" setting for friend requests Text fix for licenses Fixed/Improved ATM interactions Resolved some minor issues with test driving vehicles Fixed interior shouting with /s1 - /s3 Fixes to interior previews Fixed some minor issues of /recovery Fixes for generic item spawning Fixed an issue with spawning price always being paid by Cargo Group no matter what faction actually spawned it Fixed collision checking for dufflebags Server script version v5.5.8.5->v5.6.8.4 Kind regards, - OwlGaming Community - OwlGaming Scripting Team
  10. 45 points
    What is the East Los Santos Experiment? The East Los Santos Experiment or ELSE is an alternative to the Go West Project. While the goals of that project are to push commercial interests west of Pershing and have the middle-class and wealthy relocate to more setting appropriate locales, the ELSE project is the other side of that coin. Roleplay is often been too focused on Idlewood and Ganton areas, creating a chaotic cosmopolitan space where all citizens of the city freely congregate. While this is acceptable in practice, those areas never feel authentic as lower-class communities. The ELSE seeks to change that by providing three distinct communities in one for roleplayers who prefer a grittier experience. Who is Involved in the Project? The ELSE is comprised of many prominent members of the the community noted for their high roleplay standards and leadership abilities. We are a group of players that seek to enrich the average player's experience on the server by providing high quality environments that facilitate great roleplay scenes and storylines. The prolific players involved would be too numerous to name. With that being said, we want to personally welcome anyone who wants to throw in their lot with us and help in this initiative. Why YOU Should Get Involved! Have you ever longed for a community experience? Have you ever wanted to experience the struggles of the average person stuck in a ghetto? Do you want to affect the future of an area? On the characters that live in it? Do you want to run a business that feels relevant and needed within a neighborhood? Do you want to experience ethnic tensions so commonly depicted in the pop culture of urban life? Do you want to be a part of something larger? --------------I could go on and on about about the merits of this project, but these all boil down to one question.----------------- Are you ready for something a little different? It is our mission to not only create and develop one ethnic enclave, but three within a wider geographic area. Each catering to a specific type of roleplay whose residents often have overlap and come into contact with one another quite regularly. We seek to create a roleplay environment where players can run businesses, make political changes on a local level, interact with neighbors and friends on a regular basis. Instill a shared communal heritage and solidarity with one another. And actually have an effect on the virtual lives of their neighbors through good works and those less positive. A grand stage for a localized drama. The Neighborhoods of Eastern Los Santos Each of the neighborhoods that constitute the East Los Santos region are: Expand for Neighborhood Map Little Moscow A deeply impoverished Eastern European neighborhood with ties to Soviet-era immigration. It has found recent interest by outside investors and faces the looming threat of gentrification. Despite it's widespread use of Russian as lingua franca is an ethnically and religiously divided community with an embedded culture of criminality. It has been faced with the age old question of white ethnics in America. Assimilate to the mainstream or declare cultural bankruptcy. This is where most residents find themselves. East Los - An historically Mexican enclave, and the heart of a once proud Chicano Movement. Since the 1990s it has been faced with the arrival of vast amounts of Central Americans. These ethnic groups clash with dominant Mexican-American culture. In an area where street gangs and drug violence have been running rampant since the 1970s, this only magnified the violence as competing drug organizations have vied for control of the area as one of the most viable centers of Los Santos drug distribution. It also boasts small pockets of the Eastern people such as: Romanians, Albanians, and Hungarians. Baker Heights - A former working-class African-American neighborhood, once home to industrial workers. The breakdown of the black American family in the 1960s left this community in a tailspin. The collapse of Los Santos' native industry has left many without work and on welfare. A culture of desperation and atmosphere of hopelessness has been made worse by the arrival of Middle-Easterners and East Indians who have laid claim to the area. There is also a large Turkish presence in the area's south. As a new Muslim minority invades East Los Santos, the residents of the Heights feel it. Shoreside Park - There was a time when the entirety of East Los Santos of was Jewish. Now what remains of that population is a small seaside enclave known as Shoreside Park. The last haven for Los Santos' Jewish population. The American Jews that inhabit the area themselves have recently found themselves at odds with the recent Jewish arrivals to the community. These new populations of Israeli, Maghrebi, & Mizrahi Jews, whom are often poorer and less assimilated, have made Shoreside and increasingly dangerous place for the middle-class Jews of the northern parts of this neighborhood. The neighborhood is home to a burgeoning jewelry and garment industry focused in the south. Jefferson - Once heavily influenced by the Roman Catholic faith, Jefferson has been a prime real estate location for the Irish, Italian and Polish immigrants of the 20th Century. During the mid to late 1950's, as the city of Los Santos flourished, the dominate white populace began their move Westward through Glen Park to the more middle-class and wealthy spots, Temple and Santa Maria. As a result of this move, housing became cheap in Jefferson and the African-American populace began it's domination of the neighborhood. As of the 21st Century, Jefferson is solely a African-American, baptist dominated area. It's considered one of the lowest income per household in the entire County. As a result of this lack of wealth gang culture has become one of the more popular ways to make a living in Jefferson. The neighborhood has seen an array of various African-American gangs Glen Park - One of the more middle-class areas of Eastern Los Santos, Glen Park began as an average working class neighborhoods. Today, it is last bastion of the once prominent European-descended peoples that inhabited the area. The Italians and Irish that once dominated the areas west of the old train tracks are struggling to maintain their lifestyles in one of the most dangerous regions of Los Santos. There is a small enclave of Greeks as well that call the area home, sharing a cultural affinity for the Italian American stronghold. It is the last enclave in Los Santos for the Italians and Irish-Americans who struggle with the gang cultures of Jefferson to the east & Pueblo to the north. They face not only external threats from these peoples but also as they begin to assimilate to mainstream American values they struggle to cling onto their respective cultural origins. Pueblo - Known fully as Pueblo del Este or Eastern Village in Spanish. The area is known for being a particularly guarded Mexican-American enclave. It's people are suspicious of outsiders who did not grow up in the neighborhood. While most residents are fiercely Catholic, many claim that Santa Muerte is particularly regarded by the residents. It boasts members of Los Santos' Mexican-American community that have long stood together for Chicano rights. Many fought for the rights of the Mexican farmers who worked the lands in Red county. Recently that unity has become strained with the arrival of Mexican nationals to the village. Paisas have brought their culture with them, which to many Chicanos feels at odds with their own roots. This has been known to cause violent rifts between the two groups in recent years. Stonebridge - A lower-class area consisting of various white Americans who could not engage in the White Flight of their peers. Unlike Glen Park who was able to maintain their lifestyle, those who migrated to Stonebridge found themselves without many opportunities. The area is largely a haven for all sorts of petty crime. It holds the highest rate of opiate addiction in Eastern Los Santos. It is also a haven for methamphetamine. From production, distribution, and end use; Stonebridge is a self-contained utopia for the city's crystal crowd. The culture in Stonebridge is partially influenced by the rural attitudes of Red County and the white urban class of Los Santos. Peckerwoods are the dominant culture in Stonebridge. Timeline of the Area East Los Santos has a history that goes back nearly two centuries. From the time that there have been people on the Earth, there has been conflict. East Los Santos is no exception. As the immigrant hordes waxed and waned, so did the traditional power structures of the area. The dominant people were displaced and soon assimilated to the American Dream, paving the way for the next sorry bunch of newcomers to do the same. As with any society so have there been great events and happenings that radically change the very fabric of an area. Of a community. Of a people. Below you will find an index of particularly prominent events that have affected East Los Santos in some way. (WIP) Characters Concepts Unlike most neighborhood RP projects in the past, the stories told from within ELSE are not solely for the criminal roleplayer. We welcome those who play characters of all professions, ambitions, ethnic backgrounds and religions. There is, however, a common theme to each neighborhood as described above. So we ask you to consider several things about you character before you begin you adventure with us: Ethnicity - The biggest dividing factors is race and ethnicity. The Eastern Europeans of Little Moscow, the Latinos of East Los, and the Blacks and Arabs of Heights all play a factor in the American experience of East Los Santos. It is not required that you be of one of these origins but the goals and ambitions of the project do support these far more than any other. Religion - Religion in real life plays a large role in social constructs. A neighborhood is no different. Whilst it is largely ignored by most roleplayers, religious affiliation is very important to the ELSE. In a small geographic area comprised of faithful Catholics, Orthodox, Protestant, Jews and Muslims, it is hard for this not to be an issue. Social Class - East Los Santos is an impoverished area, however, this does not mean that those of higher socioeconomic status do not exist. There are exceptions to any rule. There can be many reasons for those who are moderately wealthy to have an interest in the area. Perhaps: Your family was an anomaly, hiding their wealth from their neighbors. You are a self-made person who came from the gutter to achieve wealth, yet still cling to your roots. Or you are an outsider with interests in the area for economic gain. There are many reasons why someone of higher background would be in the area. Just make sure you have a reason. Ambitions - It's a good idea to have your character have dreams and goals. Whether it's to improve the neighborhood, exploit it, or simply to escape it. A character should always be progressing and have a series of goals in mind. Even if these goals are lofty and not grounded in the world they live in. This is part of being human. Beliefs - In a racially mixed area such as East Los Santos, it's very evident that beliefs and viewpoints between two random denizens of the area are going to be vastly different. Cultural, religious, and social norms all affect the way we perceive the world and each other. Your character is not immune to these biases simply because they are fictional. Embrace the differences and don't allow potential conflicts to prevent you from doing so. Contact & Information If you are interested and feel like you character would fit well in either of these concepts please join our Discord with the link below. DISCORD I am looking for people to spearhead the East Los and Baker Heights communities. We also have our own Discord server for this project which will remain private at this time. In order to receive and invite you must express a serious interest in joining. We already have so many players involved that we cannot afford to become disorganized due to sudden influx.
  11. 44 points
    Life will never be what it was. Broken alliances forged in blood, brotherly bonds destroyed. Out of the shadows, growing once again - hunting for what was once theirs. Death will always find its way. By joining this faction you automatically agree to a faction CK, meaning that you agree that if murdered by a leader/higher member of this faction you will be CK’d.
  12. 44 points
    Hey all and welcome to the first ever developer diary for our GTA V Project. I wanted to use this opportunity to provide you all with an update on where we are at and what our grand vision is for V. Not An MTA Clone Owl V will not be a direct copy of MTA. While the server will feature a familiar experience to MTA, the script is not a port of the MTA script and will offer new features & different features. Everything we do falls under one of two categories: New or Upgraded. For new, we are looking at implementing new features which may not have been possible on GTA SA. For upgraded, we are revisiting & modernizing every feature as we code it on a high level and asking ourselves questions like How do players buy a house? How do they interact with their inventory? Not An MTA Replacement Some may be concerned that V will supersede MTA and we will close MTA down, others are spreading this around as factual. However, this is not the case and this is not something that has even been discussed or entertained as a possibility. When we think about V, we think about how can we grow Owl - right now we peak at ~80 players - how do we get that to 200 across our community? How do we bring extra, high-quality players into our community? MTA as a platform is not attracting many new players at this point which makes acquiring additional players difficult - you essentially have to acquire them from the existing pool of players in MTA / on other servers, whereas V is still an active/frequently updated game with a wider demographic of players who are currently not in our ecosystem. On the other hand, people will continue to play MTA and we don't see it dying out anytime soon. MTA has a very feature rich script with a strong history, lore and excellent game world and a lot of people enjoy playing in San Andreas to this day. The above is partially why we have chosen to expand into V, whilst continuing to not just support but also actively develop MTA. We want to get as many people into the OwlGaming ecosystem as possible. Modern & Clean Modern day gamers don't expect to open up a console and enter a bunch of commands, with mastering the syntax of them being critical to enjoying the game. With V we are aiming to make gameplay as fluid as possible. Do you want to use the bank? Hit one key. Want to interact with a player (e.g. to arrest)? Right click on them, move your mouse over the option and let the button go. We want learning our script to be something that takes minimal effort so that you can spend more time enjoying your roleplay. Now coming onto the clean portion. We are utilizing modern web technologies such as the latest version of HTML & Javascript which allows us to make clean looking GUI's, with smooth animations & interaction, whilst having technically complicated functionality (e.g. complex inventory systems), for minimal effort. Our current GUI efforts are bright and uncluttered and fit in well with GTA V itself. Reliable & Efficient We have spent a great amount of effort in optimizing our code base to make use of modern day PC capabilities such as multi-threading. This will help speed up portions of the code which previously on MTA had to be single threaded and would slow the response time down for other players until that task was complete. With this, we hope that even with a large player base, players will still receive timely responses to any action they perform on the server. We've also made efforts to reduce the amount of bandwidth being used by our script and also to reduce the complexity of code running on the client side so that our script will have less impact on the framerate of V. Easy to Start, Harder to Master, Less of a Grind We have been investigating how we make roleplay easier to get into. Currently, even as an experienced roleplayer, joining a new community is tedious. You have to grind to get your money back just to be able to afford a simple car or property. It's hard to get into your first faction, which is where a lot of roleplay stems from. We are looking at ways of decreasing the 'time to achievement' as I like to call it. That is, how long after I register do I have to wait before I can afford my first entry-level property? my first entry-level car? How soon can I join a reputable faction and start contributing to roleplay throughout the server? What does the first hour, day, week, month look like for a new player? We are aiming to make this more accessible, more engaging & more fun so that a new players first month is not one big grind with little time to actually roleplay and contribute to the experience of others. However, the end game is important too. Achievements have to be earned on a curve, the longer the time I invest in the community, the better my gains should be. We don't want a new player to tire out just to acquire a 20-year-old car, but we want it to be an effort to gain a large luxury automobile so that users feel rewarded for the many hours they spent as a police officer, medic, gangster, etc. More on this will follow in the future. Transparent & Approachable I want to be clear that it is a priority across Owl, not just V, to be transparent and approachable. Over the coming months, I am going to do my best to be as open with you guys as I can without giving away information which may impact/limit our success compared to competitors. In line with UAT policy, I am completely approachable and if you have any suggestions we can discuss them & I will take them on board. The same applies if you have any questions or concerns, I will do my best to answer them as transparently as possible. My discord is always open, just like the rest of the UAT. Team Update We are happy to announce that Eloquent has joined the development team and will be helping out Chaos & myself with scripting, as well as helping out on MTA. FAQ Which modification are we using? We are using RageMP (www.rage.mp). I recommend that you go check it out, it's the closest thing to MTA for V right now and during testing, we've found that it provides a stable client with good sync & performance as well as strong scripting functionality. RageMP is updated frequently and the team behind it are currently working on & showing off more advanced features like adding new synced models to the game. Which city will be used for Owl V? We are going to be roleplaying in the Paleto Bay area. Our reason for choosing this location is due to Los Santos being very large in GTA 5 and we feel that having a smaller area will result in more interaction. We may revisit this in the future if the player base becomes large enough to support a larger area. Who is Daniels? I made the original script that Owl and every other RP community uses as their base, 10 years ago. I'm also the newest UAT member here at Owl and I deal directly with V in terms of both development & administration. Will my MTA/OwlGaming account work for V? Yes, your account is shared across both games. Will there be stat transfers from MTA to V? No. Whilst your core account data is shared (e.g. username, password), nothing else is. Will the admin team be the same for V as it was on MTA? For the most part yes, Admins will be able to switch between both and we will have to load balance between servers as required. Will V have all the same features as MTA at launch? No. MTA has had 10 years of development, V will not have had that. We have a very active development team with aggressive goals though, so expect development iteration to happen fast, like the early days of MTA. Will there be a beta phase? There will be a few staff betas as we test our script for both bugs & feature support (e.g. does it have what we need to roleplay fully?). There are currently no plans for a public beta. Will my GC be usable on V? Existing donator perks will not transfer over. However, any GC acquired, even prior to release, can be redeemed on V. Sneak Peeks General Store Interface (and feeding our taco habit) World Interactions & Banking Property Interactions Dirt System Vehicles will build up dirt over distance, depending on your driving style, driving location (e.g. road vs off-road) and current weather. Rain will reduce your vehicles dirt. Car Wash Thanks for taking the time to read the first of many development updates. 2018 is going to be a great year for Owl across the board and we look forward to going through this journey with you.
  13. 42 points
    MTA Server Script Update (v5.5.8.5) | March 6th, 2016 Highlights New features Too many to go through and name.. Highlights of main features for the MTA server are above. Improvements Removed all traces of text to speech! /look will now show weight in both lb and kg /911 calls will now appear in MDC call history MDC APB no longer includes the character name if none is provided Changed shop prices for discounted items: Old: buy a spoiler, which has a set price of $8000 with a 50% discount You pay $4000 The business profit increases by $8000 This takes supplies that cost $5600-8000 New: buy a spoiler, which has a set price of $8000 with a 50% discount You pay $4000 The business profit increases by $4000 This takes supplies that cost $2800-4000(30% - 0%) Localized versions of /s, /c, and /w (/s1, /s2, etc) that use the language in that slot. Show the caller's phone number when you receive a call Show the caller's name when you receive a call from a contact Show radar during DMV tests Reworked computer system/CEF browser Extensive FPS improvements for when you are using your mouse Adjustments Archived and cleaned up a lot of old features, more restructuring to still be ongoing. Character creation is labelled as lb's. Adjusted character name check warning if the name is too small or too long Seatbelt can only be buckled once in the vehicle, not while entering Fuel cap adjusted, big vehicles like buses now will properly consume fuel Renamed IGS and DMV bus stops Hide phone apps that are not complete Inactivity Scanner enabled Changed text displayed for when you have no sms' Inventory processing disabled while viewing the F11 map Disable CEF browser resizing Cleaned up some unused images You will fail the DMV test if you're in a different vehicle than what you started with Log SMS messages Phone no longer will be hidden when you enable private numbers /sms re-enabled as a shortcut to open your phone and send an SMS Disabled weapon & radio scrolling while the friends list is active Bug fixes Fixed paying double for items as a shop owner Fixed a K9 loop bug Fixed characters sometimes not spawning with default items Fixed MDC GUI being the wrong size Resized the MDC APB box to properly fit the width Text fix for opening the MDC without an account Fixed inconsistent trailer storage weight Fixed a warning for missing shaders for snow Fixed character description for CK'd bodies Fix for characters spawning at the wrong location(0,0,0) Fixed Vodka and Whiskey not being consumable Fixed sms not working after you hung up a call Donations text box size fix Fixed F11 map recalculating visible street nodes on each frame, instead of each map bounding box change Fixed new banadansas not showing up correctly Patched a possible security exploit in phones Fixed some firearm license issuing issues with the GUI Over 390 changes were not mentioned in this update. Only changes since I took ownership are listed here(minus the highlights section). Remember that even though we might not always have time to make a formal update post, we are always improving the script. Thanks! Server script version v5.1.5.0->v5.5.8.5 Kind regards, - OwlGaming Community - OwlGaming Scripting Team
  14. 39 points

    The Chronicle of Khram OPG

    DISCLAIMER: This thread is not to be taken seriously, nor was it made to bash any member of the community. It's purpose is strictly for comedy. Hi, I'm @Kevin, @Craazy's father and I'm here to tell you the story of a very special faction in Los Santos. @uzi95 was supposed to be here, but I think he's dead. Anyway, @Craazy came out of my penis and now he made this. @Neems @ToastyBud @Serx @Wright @Poffy @Ted @LokiHavok @Stabby @remolten @Collis @ItzAlves @Law @Swanker @DrJoseEvil @Daabas @mahe @Kockata @Potato @Lemonade319 @Salsa @Hurley @Ant @Kalisto @ElMighty @LikeMike @jonthulhu @Zyph
  15. 38 points

    Liverpool Savages

    (First time ever writing a story/faction thread, appreciate any constructive messages via PM) Use of this information ICly is metagaming. This thread is still under construction so please keep criticism to a low level, any unneeded comments or hate will be reported and removed. [Backstory about Jerry] Jerry has been around illegal activities and gangs since a young age due to his dad and older cousins being part of a Piru affiliated gang that introduced him to the crime scenes, making him start with petty shoplifting and pick pocketing and as he got older he started to get more involved with crimes and gangs, going from selling dope in the streets to guns and even armed robbery, getting affiliated with 99Spades which got him introduced into more serious crimes as murder, which he ended up committing twice while representing them, as 99Spades started to slowly fade off, Jerry made an attempt of joining a known gang from Seville, SMM, as he already knew Kaiden from before when they met back in Spades to talk about some random tags that appeared, he ended up helping Kaiden get rid of a dog, burrying it by a tree, upon finding him rather alone he ended up creating his own set. Liverpool Savages which are not affiliated with any other set. Example, Jerry robbing an innocent female inside her own house. [Early January, 20XX] Upon Jerry meeting his high school colleagues after a couple of months, they started to hang around a lot with locals as they moved in with their family's in Liverpool, after a couple of weeks of getting their trust as they didn't see each other or kept contact for months, Jerry introduced his most trusted friends to the crime, getting them drugs to sell around Ganton and Idlewood. Soon enough, Jerry met a local bar owner that ended up offering him "protection" for a couple of money, at that time Jerry was struggling with money so he ended up offering a couple of services as hitman for that man, after gaining that man's trust, Jerry started to get ahold of heavy weaponry for rather cheap prices. Jerry getting the heavy weapon from the local barman. Getting ammo from the Irish Mob. [Mid January, 20XX] Jerry ends up discovering that his dealer and friend died, being quite shocked, not knowing what to do, sooner or later, that local barman's trusted friend shows up, offering the same services as the bar owner used to, Jerry, knowing that he was a trusted one by the bar owner, ended up working along with him, getting cheap weaponry from them to resell for almost no profit. Selling a bunch of pistols and ammo to a Japanese group. [Late January/Early February, 20XX] As Jerry was sitting in Liverpool chatting with his friend Levi, a kid he knew came crying to Jerry, claiming that an older dude that is around Idlewood Pizza Stack punched him multiple times, Jerry tells the kid to calm down and that he would beat the other guy up, Levi joins Jerry and both go along with the crying kid heading towards Stacks. After their arrival, Jerry spots a group of dudes around his age, looking at the kid as he pointed at the individual, Jerry smirked, quickly rushing towards the individual, attempting in getting into a fight, after a couple of fair fighting rounds, both of them stop and end up shaking hands, becoming friends shortly after. After a couple of days of hanging with that guy, he got to know he went by the name "LS" and that he was trying to do the same as Jerry, but in a different location, in the North East Side of Idlewood. Both sets became allies and help each other mutually as both leaders are good friends. [Mid/Late February, 20XX] Jerry and Jas join each other in armed robberies outside Los Santos, ending up getting a couple of phones, money, and vehicles. Jerry keeps doing his usual daily stuff, being less aggressive and trying to control his temper to this day. After some days without fighting, he ended up beating two guys up as they started to flirt with Jas, upon noticing that Jas disappeared for a couple of hours, in an attempt of calling her phone, he noticed she was hanging somewhere with someone else, Jerry lost his temper, ending up finding Jas hanging out with a random young guy, apparently from Liverpool, after trying to calmly approach to understand what was going on, they denied to tell him. At this point, Jerry was completely pissed, went home, grabbed a small sub-machine gun, went back to the park, threatening the random guy to get inside the car, Jas jumped in front of him in a protective manner, telling Jerry to go away, so did Jerry, Jerry went away, placed the gun away, went back to grab Jas from that location and knocked the dude up, upon beating him up, when he got home with Jas, he pulled her on the floor sending a firm hard slap to her face. [March, 20XX] After a couple of days, Jerry ended up getting into a fight with Jas, leading Jerry to get shot by her twice, one bullet to the stomach and one to his left thigh. Upon spending a night in the hospital, Jerry ended up getting out in a wheelchair, being told to rest and not stand up during twenty-four hours, so he wouldn't force his body. After recovering from his injuries, Jerry got into another disagreement with two Irish dudes that approached him in a truck, one of this males came out, aimed a gun at Jerry and told him to go to the back. As the Irish male lost the vision in Jerry, he took advantage quickly brandwishing his firearm, getting into a shootout with the male, the Irish male died and Jerry got injured in his arms. After staying in the hospital for a week, Jerry was picked up by his crew, went to a safehouse he owned and started to think of what happened, remembering that the males were related to an old satanist dude that used to sell ammo to Jerry. This male was Sam Sullivan, and at that moment, Jerry provided everyone from his crew automatic guns to chase Sam and the Irish that worked with Sam, also talking to his allies to help him find Sam and his friends. Sam was then killed and Jerry started to hang outside again as he was told that the other Irish male was back in his home country. At this moment another male that worked with Sam, Neal, decided to reach Jerry in an attempting of fixing what Sam started because he knew that Jerry would hunt him down, so Neal got a meeting with Jerry, they talked and everything got fixed. Noticing that his group was growing larger each day, Jerry decided to ask his old friends that he knew he could trust to help him lead the crew along with him and Jas, it was at this time that Slick and Frankie started to work with Jerry, Slick taking care of the drugs and Frankie dealing guns. [Early April, 20XX] As the month starts, Jerry decides to travel to visit his mom, while Jerry was away, his crew got divided into two smaller groups which were competing against each other, ending up in exchanging shots between them that got most of a group to die. Now, that Jerry came back to town, he has reached Frankie to try to fix everything and get people back on the streets of Liverpool. [Meantime] Upon trusting his clique to his members, Jerry went to jail for murdering a detective, while spending that said time in jail, he ended up meeting with his old friend Crooks, trusting him on bringing his clique back together once he was free, keeping it in Liverpool. After 7 years of Crooks' sentence, he came out and is trying to get everything back together so they can get back active on the streets, as well as trying to find some lost friends from their time. Meanwhile, Jerry has to keep himself entertained in jail, waiting for his answer about parole, otherwise, he has to lead his clique from jail through whoever Crooks' will trust. Jerry hanging out with some friends around town. A shootout that led to a house raid and Jerry got in trouble after calling the suspect's phone. [TO BE CONTINUED...]
  16. 37 points

    Bratva Vostoka

    “I have been to the Summit of the Mountain, Veliki. I have heard the words of God. I have mistaken the message. I have brought nothing but misfortune to those souls given to me… In my hubris, I did not consider my mortal fallibility. I was trying to build the Third Temple, as I thought was my calling… But as I sat in the hallowed earth, where the dead lay, a vision came to me. The End of All Things, my son.” Founding The Temple has fallen. Torn apart at its very foundation, through greed and treachery, complacence and neglect. What was once one of the largest and most powerful criminal organisations Los Santos had ever witnessed was now little more than a handful of lost souls. Marat ‘Veliki’ Morozov watched helplessly as the fraternal brotherhood he worked tirelessly to help create was at first picked apart through internal politics and in-fighting, and finally destroyed as those who remained faded into obscurity. Marat thought to himself that it was almost as if powers beyond his comprehension were at work, there seemed little other explanation for this sudden and unbelievable turn of ill-fortune. But Marat would not be cowed into submission so easily. His devotion to his mentor, and to the few loyal men that remained, would never be broken. And so he looked to the mistakes of the past, and returned to Rodina, to Little Moscow. There he established the Bratva Vostoka, the Brotherhood of the East. A return to the traditional ways of the Vor V Zakone, to the old ways of the rossiyskaya mafiya. Structure The Bratva Vostoka follows the structure of the traditional Russian Mafia, led by the Pakhan with his ‘two spies’ at his sides. Their job is to maintain operational security, collect profits from the Brigadiers and organise the mobs criminal activities. Below them are the Brigadiers (or captains), each one controlling at least one working unit of men. These working units are lead by a Bratok and consist of Shestyorka, the equivalent of an associate in other criminal organisations. They perform all manner of criminal activity, from extortion, to drug trafficking and murder for hire. Each of these ranks are arranged into the following groups: The Working Group The blue collar criminals of the Bratva. They perform the majority of the organisations criminal activities, in order to amass wealth for the Bratva. They are also responsible for recruiting new members. Bezymianny - Nameless. Unknown to the organisation and unrecognised by even its lowest members. They must gain favour with a Bratok by proving themselves in order to become a Shestyorka, the lowest rank in the Working Group. Shestyorka - Worker. The lowest official rank in the organisation. They report to a Bratok, or occasionally a Brigadier and must pay them tribute, an agreed percentage of their monetary earnings. Also referred to as the 'Six'. There are a few specialist roles that a Shestyorka can be assigned to depending on their abilities, they include: Byki - bodyguard, Krysha - enforcer, Torpedo - hitman. Bratok - Soldier. Each Bratok controls one or more Shestyorka and organises their criminal activities. They are also the primary recruiters of the Bratva, and must seek out connections with other criminal groups. They also pay tribute to their Brigadier. Brigadier - Captain. The highest rank in the Working Group, each Brigadier runs their own criminal cell. They distribute weapons and narcotics and organise whatever criminal rackets they choose to participate in. There can only be up to four Brigadiers in operation at any time. The Elite Group The upper echelon of the Bratva's command structure. They organise the Bratva's criminal activities, collect debts and maintain security within the organisation. They also protect the Pakhan, as well as offering him advice when the situation calls for it. Obshchak - One of the Pakhan's 'two spies'. Leads the 'Security Group', Maintaining security within the organisation by monitoring internal politics as well as relations with other criminal groups and gathering intelligence. Sovietnik - The other of the 'two spies'. In charge of the 'Support Group', their duties involve watching over the Working Group to ensure its members remain loyal, whilst planning the Bratva's criminal activities and selecting who carries out specific jobs. Avtoritet - Governs the Working Group, acting as an intermediary between the Brigadiers and the Pakhan. Also works with the Sovietnik to plan jobs for the Working Group. Pakhan - The Patriarch of the Bratva. They hold dominion over the four criminal cells through each of their Brigadiers. They rarely interact with other members of the Bratva, except for the Brigadiers and other members of the Elite Group. By associating with this faction criminally or on an interpersonal level you automatically agree to the CK clause, and may be subjected to a CK at the leadership’s discretion, for whatever reason they deem necessary. not khram
  17. 36 points

    [General] New Bullet-System

    Script Suggestion What would be the name of the script(s)?- New Bullet-System What kind of script(s) are you suggesting?- General What is the suggestion?- During the discussion of the headshot many concluded that the actual shooting-system is also a main problem and that it is not that much realistic. Several things like bullet-drop, recoil, etc. were mentioned. I suggested that the entire system behind it gets reworked and supplied steps to do so Since it somewhat went down during the whole discussion, I set myself to work yesterday and tried to bring the general idea into a script. What are the advantages?- - More realistic gun and shoot-behaviour [see below] - You can actually have more properties assigned to the gta-sa guns ( ie. a deagle can have multiple ranges, accuracies, depending on the ic model) - No more "wallbugging" What are the disadvantages?- - In case of implementations on owl it needs to be done very carefully Do you have any resources to support our scripters in making said suggestion?- I explain the script that I wrote in detail below. How would you go about implementing this idea?- Of course the whole script I wrote deals with it in more depth than explained above and there is alot more which had to be taken into account. Features: Bullet-Drop: The following video that I captured demonstrates the bullets exponential path and its fly time. Note how the bullet is not hitting the end position immediatly but is rather flying through the air. Also the subrays which were mentioned can be seen marked with different colours within the ray. Bullet-Penetration Bullets are penetrating through thin walls and even through players meaning that a high caliber rifle can harm more than one player. Also the path is adjusted accordingly after each penetration Recoil-System: I implemented the recoil-system as well which is kind of like in CS:GO where the spray will follow a certain pattern upwards which needs to be compensated by countering this pattern No more wallbugging With the term wallbugging I refer to the behaviour that you can shoot through walls just because your crosshair is not behind the wall despite your guns barrel beeing behind it. New gun-effects I added several more impact effects trying to provide a more realistic shoot-experience. The effects depend on the materials hit ( like the video shows, sand will emit dust and asphalt will cause more sparkles. Also note the crack sound that is caused by the bullets speed and the gas in front of the guns barrel. Suppression-Effect Now I think this would get scraped due to the arcade nature but I implented it nevertheless. If a bullet comes very close to you, your screen will get blurry as this should be somewhat a suppression effect. This only happens when the bullet comes really close to you as demonstrated in the video below. Bullet-fly time alternative video The following video should demonstrate how the bullet flies through the air rather than just popping up which is how it is currently. More explanation on how the script works: So as I already told the whole deal is to have many subrays which improves performance and is also more precise as you can detect many more things than you could with one big ray like it is currently in gta-sa. As for the performance again I implemented other techniques to keep it as smooth as possible. One example is the bulletqueue which only deals with each subray frame for frame as we don't need to calculate any collision for all subrays at once. This is due to the fact that the bullet is flying and giving us time to calculate each subray one by one. The queue itself processes different subrays from sveral shots in one frame and then moves up to the next subray for every shot that is inside the queue at the next frame. NOTE: the above shows two shots and it does not mean that you can only process subray1 from shot1 with subray1 from shot2, because this would make no sense as shots would get delayed due to the need to sync every subray of each shot. It's basically like this Shot1 = { ak47, 18th bullet, 1 mile } * several seconds after * Shot2 = { ak47, 19thbullet, 1mile } * divide shot 1 into many little subrays spanning across 1 mile * * divide shot 2 into many little subrays spanning across 1 mile * <onFrame <... bullet queue check collision for subray3 of shot1 check collision for subray1 of shot2 <.. bullet queue end <on Frame ends The whole script was written in OOP-Style (pseudo-oop rather considering lua and its way to simulate oop). Patterns like the Singleton were realised inside this as well and each "component" of this script can be regarded as an object (ie. calculation-class, draw-class, hitregister-class) Overview ( open in new tab to enlarge it or visit the documentation [To the documentation] )
  18. 36 points

    Developer Diary #2 - Character Creation

    Welcome to our next Developer Diary. Instead of lots of text, here's a video: Note: The above is a WIP and will change before launch. Certain UI elements will change to be buttons rather than sliders, character heads will not move during customization, and additional customization options will be added. As always, feel free to reach out to us below or via Discord.
  19. 34 points
    Server Script Update (v6.0.1.9) | May, 2017 Highlights Notable features More descriptive hotline responses (https://forums.owlgaming.net/topic/73603-general-hotline-fix/#comment-486740) Disabled Extra Air Resistance (https://forums.owlgaming.net/topic/75143-general-disable-extraairresistance/?do=findComment&comment=498622) /movenpc and /nearbynpc are now available to players in interiors they own SAN now has access to /dep Target players are now accepted on /gotointi and /gotoint for faster report handling [UCP] GC perks are now gathered from the live server [UCP] Automatically deny processing purchases with elevated chargeback risk and email the user Improvements 911 calls in the MDC will let you see the full description of the call (owl.pm/b/1072) Added the PIzza Stack ID card and hotline (owl.pm/b/1123) Added the basketball script to the liverpool project (owl.pm/b/1124) Added bank transaction logs when restocking a NPC and paying with debit (owl.pm/b/1139) Updates to the bcrypt module for performance and stability Updated to add water to the workout interior Added the LSMA hotline phone number (owl.pm/b/1141) More interior logging added Added an additional alt-alt detection method (owl.pm/b/1079) Merged removedshop and delshop to remove soft deleting Added a confirm prompt when removing a custom shop to prevent mistakes Added the /faction command so you can rebind it Bank hour corrections for in game transaction logs /me and /do now logs the interior they happened in Async queues of remote image fetching to allow for faster downloads Performance improvements to item textures and vehicle textures Performance improvements to fakevideo textures Performance Improvements to interior changing Performance Improvements to vehicle selling Performance Improvements to PD lasers Performance Improvements to K9 dogs [UCP] Multiple changes to make the site more mobile friendly [UCP] Pagination for logs to prevent users browsers from dying when searching a lot of logs [UCP] Made the filters look more organized on the ticketcenter search [UCP] Create a purchase history entry for uploading an avatar [UCP] Added a purchase overview menu to manage failed purchase processing [UCP] Added the option to middle click the rows in the ticket center [UCP] Made it easier to create purchase packages [UCP] Added missing character images [UCP] Added a new keyword type 'Log Text w/ Wildcard Matching' [UCP] Changed the log text search to match_phrase instead of just match, provides more accurate results [UCP] Added a "Other" category to the skin list for the dog skin and santa [UCP] Ticket now gets updated when it is assigned to someone [UCP] Image optimisations [UCP] In-Game notifications for ticket replies [UCP] Added image support for ticketcenter comments [UCP] Automatic assigning of history appeals to the admin involved [UCP] Admin history entries are now made for asset transfers [UCP] Added links for authentication apps on the 2FA page [UCP] Create log entries for history removals [UCP] Better sorting of log entries made within the same second [UCP] Create admin history when unbanned from a ticket [UCP] Support for /punish in admin history [UCP] Send an email to the assigned admin when a new ticket is made [UCP] Purchase Management now supports stripe [UCP] Improved Paypal Image [UCP] UA performance view now supports vehicle break in and interior break in report types Adjustments Removed some old unused code Removed BTC history from the donation GUI Removed Investplace Changed Dinco's badge name and hotline (owl.pm/b/1151) Vehicles that are out of stock in dealerships will not show in the UI (owl.pm/b/1118) Changed the opacity of roadblock previews so they are visible at night time (owl.pm/b/1020) Disabled duffle bags from being moved to/from external inventories Removed collisions on item movement and only allow it in interiors unless you're an admin Reduced the model sizes of mods Interior objects are now streamable for performance Made gates unbreakable [UCP] Updated the forum link from SD -> PD [UCP] Changed the 'Buy Now' image for Paypal [UCP] Adjusted the styling of error pages(oh so pretty) [UCP] Small tweak to the user profile gamecoins formatting [UCP] Newest entries first in a log search [UCP] Filter unassigned tickets to exclude staff reports to non-lead admins [UCP] Handle long character names more gracefully in the active/inactive characters view [UCP] Added BOTS to the forum links [UCP] Only update the ticket status if the posted comment is not internal [UCP] Tickets you are subscribed too now also show up in the backend interface [UCP] Redirect a user to where they wanted to go after they authenticated with 2FA [UCP] Adjusted the timezone to UTC [UCP] Increased the valid window of 2FA authentication [UCP] Statistics now only pulls from non-deleted vehicles and interiors [UCP] Removed the ability to swap interior/vehicle/clothing slots Bug fixes Animation Bind Fixes Resolved an issue with sex shops Some zone naming has been disabled due to issues with recursive calls Resolved animations in /animselect only showing to the client Fixes for leaving the Yankee interior Resolved some logs not being shown properly Fixed an issue where people would get frozen when leaving a vehicle interior Fixed a typo on interior pickups Fixed an issue with ramps being a bit into the ground Fixed an issue where you could /r from the character selection screen (owl.pm/b/1078) Fixed some issues with the clothes shop Fixed issue with checking money at the DMV when reconnecting after the theory test is passed (owl.pm/b/1012) Automatically remove /disappear when changing character (owl.pm/b/1144) Fixed a /delelevator issue (owl.pm/b/1146) Resolved some issues with NPCs and government owned shops Avoid anti-fall when using the snakecame (owl.pm/b/1155) Fixes for inactivity scanner not marking the old interior as active as you leave it (owl.pm/b/1185) Fixed updating the wrong label on the staff manager when editing FT ranks (owl.pm/b/1184) Fixed an issue where you could not pick up your own vehicle key when <10 hours on your character [UCP] Fixed item movement log searching not appearing [UCP] Fixed buttons displaying incorrectly on the ticket center if 0 tickets are unassigned [UCP] Fixed an issue where some HTML code would be displayed if a character skin image was missing [UCP] Changed the skin library loading to prevent some images from failing to load when loading so many pictures [UCP] Fix some 500 error on log searching [UCP] Fixed stat-transfers failing with interiors [UCP] Fixed custom interior uploading [UCP] Fixes to mobile view on the ticket center when viewing unassigned tickets [UCP] Fixes for registering on the site [UCP] Fixes for GC amounts for uploading interiors [UCP] Fixed a few bans too many showing up for newly registered users [UCP] Resolved an error when searching for world objects [UCP] Fixes for inactivity protection on protected assets [UCP] Fixed some CSS on the password change form [UCP] Fixed an error when changing to an email that is already in use [UCP] Fix for duplicate tickets [UCP] Fixed statistics returning the wrong character information [UCP] Fixed an issue with referrers when purchasing GCs Server script version v5.9.5.1->v6.0.1.9 Kind regards, - OwlGaming Community - OwlGaming Scripting Team
  20. 34 points
    Character Kill Appeal In Game Account Name- Cross125 Character Name- Dmitri Nasonov Date of Incident- 08/28/2017 Supervising Administrator- ThatGuy Narrative- Introduction: Around two to three days before the CK I was involved in a Felony stop. To be more precise I received recorded audio/footage of someone with an eastern European/Slavic accent asking a manager, of a Hotel, 10 grand a month for 'protection' and after the earlier mentioned manager denied, the person with the Slavic accent responded with "We'll meet soon". The same day the manager has contacted another person, who at the time was at Santa Maria Beach, asking about their location. After the person told his/her location (not naming names to prevent MG) a black SUV followed the manager's vehicle all the way to Santa Maria Beach. At the time I & two officers were at Santa Maria Beach, out of our cruisers, on break. That's when I saw the manager's vehicle and that black SUV which has honestly caught me off-guard. You can even check logs of how we didn't take the manager seriously what so ever and didn't even believe that a Black SUV occupied times four was following him. The manager jumped out of his car and shouted "That's them", when that SUV drove into the parking lot fairly confident considering the two cruisers at the time were hidden behind a parked vehicle. The SUV drove into the parking lot enough to pass the parked vehicle and saw the two cruisers, when it decided to slam on the brakes, do a 180-turn and drive away going Eastbound, only slightly speeding, pretending not knowing what was going on. I & the other two officers had a split second to think before running towards our cruisers. I was close to mine and was the first one to follow the SUV and the other cruiser with the two other officers following me shortly after. - Evidence of on-going extortion of the manager. - Recorded indirect threats that they will "meet again soon". - Black SUV occupied times four following the manager after passing by his business slowly. - Black SUV leaving the scene after what looked like he noticed the cruisers. Which is enough for 'Reasonable Suspicion'. The Reasonable Suspicion alongside the circumstances justifies a felony stop. It was never "illegal" how Hurley claimed at the time. Let me further elaborate this. From the LSPD Handbook; "Felony Stops: A Felony Stop or "high-risk" traffic stop occurs when there is a strong reason to believe the vehicle contains a driver or passenger suspected of having committed a felony/serious crime, especially of a nature that would lead the officer to believe the suspect(s) may be armed (such as an armed robbery, assault with a weapon, or an outstanding felony warrant for the registered owner)." We had a reasonable suspicion that the SUV was involved in extortion which according to the penal code is a felony and punishable up to 5 years in prison. (5 days OOC'ly.) If needed, I also got a recording of a Sergeant (who now got promoted to a Lieutenant) and 3 other officers talking with Salsa that the felony stop was absolutely justified. I was also not scene-command during the felony stop. There was a Sergeant with a 'Sergeant'-Badge on the scene the whole time who was scene command. _____________________________________________ The CK: It was around 22:20 when I decided to hop InGame to get one or two more tickets for a ticket quota. I drove out of the PD's garage when I responded to another officer's location who was involved in a traffic stop with a wrapped BMW. We were west of DB, just next to it. As we all know that part of town is extremely crowded. As a secondary unit in the traffic stop, I was more busy watching my surroundings than the traffic stop itself, which is what you do. It would be impossible to pass the traffic stop in a vehicle or on foot without me noticing it. During the traffic stop of the BMW north-west of DB is when I rolled down my windows to catch what the initiating officer was saying. There was only a single vehicle which drove past the traffic spot slow enough while my windows were rolled down to properly see my face and I even got a screenshot of that vehicle. I got a reason of why I know that the vehicle wasn't involved with the CK but more to that at a later point. The traffic stop was about to end with the driver of the BMW getting a ticket for reckless driving when I saw an RS Haul van racing past me, skipping an intersection later on in the process. Of course, I decided to follow the van and pull it over. The van came to a halt east of the County General Hospital. At this point it is easier to explain with logs: [2017-08-28 00:32:37] [Output] : ✪ Dmitri Nasonov rolls their windows up. [2017-08-28 00:32:37] [Output] : ✪ Doni Provacci rolls their windows up. [2017-08-28 00:33:17] [Output] : * Doni Provacci buckles in their seatbelt. * [2017-08-28 00:33:30] [Output] : [English] ((Dmitri Nasonov)) Megaphone <O: This is the Los Santos Police Department, pull over to the side of the road and tur [2017-08-28 00:33:30] [Output] : n your engine off! [2017-08-28 00:33:50] [Output] : * Dmitri Nasonov reaches his right hand to a chest mounted "Motorolla" radio as he presses on the PTT button, speaking into it * [2017-08-28 00:34:06] [Output] : * Marko Bezruchko takes out his cellphone. * [2017-08-28 00:34:17] [Output] : * Marko Bezruchko puts down his cellphone. * [2017-08-28 00:34:28] [Output] : * Marko Bezruchko removes their helmet. * [2017-08-28 00:34:30] [Output] : [English] [#**] Dmitri Nasonov ((In Car)) says: T-607 to Dispatch, 10-55 on a RS Haul Van, plates reading '..- 10-6. [2017-08-28 00:34:32] [Output] : * Dmitri Nasonov reaches his right hand to a chest mounted "Motorolla" radio as he presses on the PTT button, speaking into it * [2017-08-28 00:34:44] [Output] : * Marko Bezruchko withdraws the Fort-12B from his dufflebag and takes aim with haste. * [2017-08-28 00:34:49] [Output] : * Dmitri Nasonov's head was blown off. * ( Note that the ***'s are there to prevent possible MG of the PD's radio frequency. ) I have already addressed the rolled down windows but I want to point something out. There's almost a 1-minute gap between rolling my windows up and pulling over the van. I already rolled up the windows before even starting to chase the Van. As I said I literally was about to clear from the traffic stop, when the van flew past me. Anyhow, why am I addressing this? Simple. How did Marko knew it was me? I strongly believe that Marko has made a genuine mistake in terms of knowing who I was. Marko wasn't involved in the felony stop, so I'm not quite sure how he knew who I was in the first place and how he managed to know that it was me in that TED-Cruiser. Let me elaborate. I was driving a TED-Cruiser. A different one than the one from the felony stop. We have more than one of the white TED-cruisers. Also, the cruisers are completely tinted especially from the back. Please explain this to me. _____________________________________________ My third point is the fact that the CK-procedure itself was unfair. Let me explain by taking a closer look at the logs. [2017-08-28 00:34:30] [Output] : [English] [#**] Dmitri Nasonov ((In Car)) says: T-607 to Dispatch, 10-55 on a RS Haul Van, plates reading '..- 10-6. You can ask absolutely anyone from the PD and they can confirm that this is not how you radio-in/call-in situations. There was a very good reason why this radio message was so vague. I couldn't read the vehicle's name, nor plate via pressing 'alt'. The driver's name blocked the information of the vehicle. That's why I just said RS Haul Van and didn't specify what so ever. 10-6 means stand-by. Also the same reasoning behind it. I couldn't read the vehicle's plates and was forced to face my camera south, making it possible to read the "alt"-information but also limiting my view, especially what was going on on my left. I also was writing. [2017-08-28 00:34:32] [Output] : * Dmitri Nasonov reaches his right hand to a chest mounted "Motorolla" radio as he presses on the PTT button, speaking into it * This is my bind when I press "Y". Note my RP. I RP'ed having a chest mounted radio which means that I would still be normally sitting in my cruiser and RP'ly just reading out loud the plates of the vehicle. I would have easily seen Marko approaching me from behind through my driver's side side-mirror and reaching for his duffle bag as seen by his /ame. I was typing and not able to physically defend myself. I don't want to sound ignorant but I've been involved in 4 different shootings where I was able to put multiple rounds into suspects without even get hit once. It would be very likely that IC'ly I would have some experience regarding handling a gun and OOC'ly I can more than definitely assure that if I wasn't typing nor was forced to have my camera at an awkward angle, the outcome would be completely different. After my first CK (where I got shot because I decided to think for a second and not to shoot someone who shot me shortly after) I have a tendency to be trigger-happy. Hell, I almost shot two guys with less than 5 hours the other day at RS Haul because they decided to approach my cruiser from behind during a speed trap near some trees. _____________________________________________ TLDR; -What was the actual reason for the CK? -How did Marko knew it was me even though he didn't personally knew me, me using a different cruiser and my cruiser having window tint? -Was the CK situation really fair? _____________________________________________ A couple words regarding the "private" CK application. Is there a special reason why the CK application was "private" through contacting a UAT member instead of through the open-forum-contact when the CK application can be reviewed by multiple admin (UAT) members? I can also recall that on CK applications you have to be somewhat specific on how the CK is going to be executed. Does the CK application really say "Follow random cruisers until Dmitri was found and shoot him on sight"? Because quite frankly that is what has happened in the CK. I also would like to talk about the fact that it was late, 22:30 to be more precise. I do have a genuine belief that the people executing the CK didn't search for me until they most likely used /id (or similar) to find out that I was online. What are the odds that I was found literally 20 minutes after me leaving the PD Garage in such a large city. I even once complained the other day in /f how the town feels so empty even though 130 people were online. _____________________________________________ I would like to thank you for reading and taking your time. Evidence- -Refer to the Narrative. Method of Death- 9mm (?) shot. Have you attempted to resolve this already with the supervising administrator?- Yes
  21. 34 points

    FT Update - September, 2017

    FT Update - September 17th, 2017 Heya, I apologize for the mix-up with the last update posted by Franco. This is the new official fancy pantsy update for September. New leadership I am now the Faction Team Leader, and will remain as Legal Supervisor as well. @LokiHavok will remain as the Illegal Supervisor. Additionally, we'd like to welcome @Peaky to the team on the Illegal side. Legal Factions (Mis)Use of Faction Privileges The faction team will be constantly monitoring, particularly from now on, for misuse of faction privileges. This will not be tolerated and the Faction Team reserves the right to enter any faction at any point without notice to check for potential abuse. Every interior and vehicle in particular should have a actual tangible use to a faction and doing things such as setting personal cars or interiors to factions to change the interior or avoid hogging a vehicle slot will not be tolerated. This should particularly be noted by those now just receiving their faction status. New Legal Faction System As requested following the previous update, we re-evaluated Legal Factions and their f3 system to lower the barrier of entry. Note requirements such as membership and interior slots can be waived on a case by case basis where a faction needs f3 status to function, i.e, for a Dealership or Property Selling faction The new system is as follows: Incorporated Incorporated, as the name implies, is a base level company for any group of friends starting a business. Incorporated will be available to any group of committed friends starting a business, with the following requirements/benefits: CEO/Owner must have minimum 50 hours, 20 on the character applying. This is to ensure players will stay on the community and not leave and hold up a faction slot. Must have three active members at time of applying. Must have a faction thread. No more requirement for how long it's up. 5 interior slots, 5 vehicle slots (15 vehicle slots if a Dealership) Incorporated status can be achieved via a public contact or being accepted as a Dealership via Vehicle Team. Established Established maintains as before; with several weeks of confirmed activity, a active faction thread and updates, and several members, a legal faction can/will be updated to Established. Granted after several weeks of continued activity with a active faction thread, five active members and no incidents during Incorporated phase. Given 10 interior slots and 10 vehicle slots (again, 15 vehicle slots if dealership) Custom interior and skin uploads. Official After several months of continued activity and contributions to the community legal factions may be bumped to Official. Must be active for several months with a active and detailed faction thread, ten active members, and a positive contribution to the community as a whole. 10 interior slots and 15 vehicle slots. Script support within reason Subforum(s) under Legal Factions Guidance/support from the Faction Team Faction Promotions The following factions have been accepted or promoted. Report in game for a FT leader to set your f3's as needed. Griffin Automotive(Formerly LS Occasions) Dealership > Established @Deuce Petrov Realty Unofficial > Incorporated @Salsa Arkwright Corporation Unofficial > Incorporated @Kaasisbaas Sabzanov Construction Unofficial > Incorporated @LikeMike Verdant Corporation Unofficial > Incorporated @Vubstersmurf M-Corporation Unofficial > Incorporated @OXIGENT Vista Enterprises Unofficial > Incorporated @SazLore Congratulations all around! Illegal Factions Faction Organization Classifications In order to better create a realistic underworld in Los Santos, the Faction Team will be using a new standard in its interactions with illegal factions. Along with the Regular-Establish-Official grading system this new classification will help us better serve the entire illegal RP sphere and the factions themselves. Going forward, this will allow us to have a better grasp as a team on what we can do to create a more dynamic and interdependent illegal RP sector. Tier 1 - Gangs and Cliques: Criminal gangs and local crews whom are confined to a small locality. This includes street gangs sets, prison gangs, and youth crews. Tier 2 - Domestic Organized Crime Criminal organizations that are forged in America. From LCN to homegrown syndicates that have their origins in the United States. Tier 3 - Transnational Organized Crime Criminal organizations that have connections to other more powerful organizations abroad. Capable of complex cooperation that cross international borders. H&O - Hybrids and Other Criminal organizations that don’t fit neatly into the aforementioned tiers. From outlaw motorcycle clubs to political extremists. What does this mean for the illegal player groups? Quite simply this means that now there will be a faction team that can be more understanding of the RP concepts that factions are based around. This also means that certain mechanics involving the Faction Team and the Virtual Market will be catered around certain Tiers. We hope this will encourage more intra-faction dependency and generally a more realistic criminal underworld. Street of Rage V3 Overall, the new VM system that has been rolled out is far superior to what existed before Streets of Rage. However, it has not been without it’s shortcomings. We will be designing a more streamlined version of the street corner VM that will result in a better experience for the elements of the team handling the backend and the player who is participating in the Drug VM. In the coming week, as series of changes to the rules pertaining to the VM will be rolled out in segments to assure a seamless transition from the older method of verification & processing to the new system. Contraband Export System Currently in the works is the Contraband Export System. It will be the crux of a series of modules that will simulate the the domestic & transnational export of various illicit goods from Los Santos. These modules will be mini-systems of their own that are designed to work with the CES to be applied as they are developed. From stolen vehicles to human trafficking. These will be the focus of the coming updates to hit the Virtual Market in the foreseeable future. Here is a little peek: There's no updates for individual illegal factions this update - but stay tuned for our next update! Signed, OwlGaming Community, OwlGaming Faction Team.
  22. 33 points

    Idlewood Crooks

    Upon reading the following, you agree that you will not use any of this information in-character unless you have already been ICly informed of such information, or the events that have taken place. The Idlewood Crooks street gang was created out of the Armstrong Apartment Complexes by Leonard Stewart and Aiden Scott in early 2017, as a common drug trafficking crew which escalated into something more. Since its discovery in both underground and in the media, the gang is known to have ties back to early 2000s when the original Crook Town Murder Squad was created in Ganton. The gang is also commonly connected to "Killowfield" or "Saint Francis", names referring to the notorious Saint Francis Crook Squad of Willowfield. The Crooks are known to commit all sorts of crime ranging from robbery, theft, grand theft auto, murder, and minor arms trafficking. However, the Crook gang and its affiliates are notorious for drug trafficking. In recent months, collaborating with Leonard's release from prison on May 27th, 2017, the crime rates involving African-American ethnicity have been on a steady incline within Idlewood and Ganton. In mid-2017, after the fall of Jerriel Thornton and the Liverpool Savages, Leonard was approached by Kendrick Johnson Jr in an attempt to stop the ongoing beef between Idlewood Crooks and Liverpool Savages... in return, Kendrick would execute OG Savages and finish the beef, before starting the Liverpool sub-set of Crooks, in chase of the almighty dollar. In early November, collaborating with Leonard Stewart's arrest, the crime rates involving African-American ethnicity were on a steady incline within Idlewood. Leonard's parole meeting is scheduled on the 27th of December, serving 4 attempted murder charges, alongside numerous separate trafficking charges. Common traits in the Crooks remain traditional blue, orange, or purple clothing or rags alongside tattoos that resemble members ranks, or placing in the gang. Upon joining, members will agree that any leader of the faction has the ability to CK a member due to whatever in-character reason.
  23. 32 points

    The Yokel Mafia

    The Yokel Mafia or The County Mob is a loose group of rural criminals operating on the outskirts of Los Santos. It is mainly comprised of career criminals with generational ties to the land. It is said that it's success it somewhat due to the "good ol' boy" tradition. A form of backwoods cronyism in practice in regions of the American South. This sort of reputation makes the group particularly ingrained in their local society and this degree of loyalty makes it hard for the criminal underworld of Red County hard to penetrate.. So while it also boast various yokels, vagabonds, convicts, marauders, and men of ill-repute it can be said that these men are simply chasing their version of the American Dream. It's hard to hold that against a man when you've known him your entire life. The bad seeds in Red County are often viewed as outlaws and living folk heros. Growing up in the country, youngin's want to be the cowboy, not the lawman. It's this kind of mentality that allows this organization to thrive. Regardless, these men have have banded together for a variety of reasons. The usual fantasy of the freedom and success that quick riches provides. Many are renegades who wish to live life on their own terms. Having rejected the ideals of mainstream society, they wish to pursue their own means of climbing the social ladder. Many view Los Santos and it's urbanite culture as disdainful and indicative of the cultural shift that their country is undergoing. For this reason, many members of this organization have retreated from the wider world and have grown distrustful of all governments due to the abuse that many believe they have suffered, and have began to develop a cult style following of their leader. The group wishes to secure land in which they can call their own, fortify themselves from the outside world and live in peace. One such man is the venerable Clyde Dickens. Many local criminals have banded together around this patriarchal figure in search of guidance. This has recently brought this nebulous network of Red County criminals into a tighter cohesion. A veteran of multiple armed conflicts, he was a man who felt used by his government and alienated on his return home. This sort of detachment is common to many who engage in longstanding criminality. His expertise and contacts to other former service members have resulted in the organization proclivity towards various rackets. They are known to take part in various illicit activities in order to satisfy their lifestyle. Drug trafficking in the form of clandestine meth or crack labs, to prescription opiate distribution, even ties to heroin trade of the Golden Crescent. Strong armed robberies, burglary, extortion, and other physical thefts. Even something as sophisticated at credit card fraud and other forms of forgery. They have been known to bootleg and dabble in prostitution. From after hours bars to country brothels. Nothing is beyond consideration for the county's criminal elite. Beyond The County After extreme loss of profits and halting business procedures, hierarchy of The Mob have concluded that establishing strategic business relations with the city is needed for their best advantages to help support their ventures. From drugs to weapons and prostitutes, nothing was left out of consideration for trade and distribution. The Mob has chosen that if they want to proceed with their way of life, outside of the law they have to remain discrete and reinforce their originally planned ideas for business to continue on, while still raking in the profits. It is a massive change to the Mob's standard of business but it is a risk they're willing to take in order to improve their organization and underworld relations. The Mob will do what they must to achieve their goal, and they aren't ready to take jobs from city slickers or the government. Clyde's Law The following are laws known commonly amongst members of the mob. 1. No faggots or city slickers 2. Have pride in America 3. Salute only to the American flag 4. God's word is law 5. Logically, Clyde's word is also law 6. No foreigners 7. Sacrifice will benefit or ensure rewards. Lore - Leaders & Notable Members. Clyde Dickens - 62 Years of Age. Vietnam & Afghanistan Veteran. Former US Military Sergeant. Discharged due to the accidental killing of a member of his unit, and blowing the arm off another because of hesitating while throwing a grenade in a firefight. Suffers from severe PTSD, violent outbursts and anti-social behaviour Clyde Dickens is a sixty two year old veteran, he served in Vietnam and Afghanistan. Due to the violent death of his pregnant wife and pet dog, he has no other living blood relative left, thus feeling hopeless and suicidal at times. Clyde spent nearly three decades of his life (28 years) serving in the military because he refused to retire. The only desires Clyde had prior to the death of his wife was to return home to his new child and loving wife after the war ended, but his only motivation to keep hoping of returning home was completely abolished after his pregnant wife died in a car accident, because of a drunk driver t-boning her vehicle. After the end of Vietnam and the peace keeping period, Clyde would remain as a hermit in his apartment, drinking and abusing medication as he can only wait to be recalled so he may resume service. Clyde refused to accept love after the death of his wife, and he no longer felt welcome in normal society, leaving him with a very small handful of people he can call associates or friends. Due to the tragedies of September 11th, Clyde was able to partake very shortly in the invasion, due to being discharged. During a firefight with enemy forces, Clyde decided to toss a grenade but had hesitated when doing so. When Clyde finally threw the grenade, it detonated once it traveled far enough to kill one member and blow the arm off another member of Clyde's unit. Clyde sustained a concussion, along with some minor wounds. Due to the incident, Clyde was dishonorably discharged, after using the excuse that his sleeve was snagged on a piece of wood, the real incident was kept from the media and the grenade was claimed to be thrown by the enemy forces and not a member of the unit. From 2002 and after, Clyde survived as a homeless vagabond. Clyde would travel by foot, performing crimes ranging from theft under 1,000$ to first degree murder, doing whatever to survive. During 2017, Clyde rejoined with a member of his Vietnam unit, Randy Boyle and a few new homeless friends. Boyle was a childhood friend of Clyde who served with him till the end of Vietnam, and now serves with him as a partner in crime. Randy Boyle - 60 Years of Age. Vietnam & Afghanistan Veteran. Former US Military Combat/Field Medic Discharged dishhonorably for prescription medicine abuse - and discharged due to injuries and PTSD. Suffers from severe PTSD, and anti-social behavior. Randy Boyle is a 60 year old Afghanistan and Vietnam US Military Veteran, who intends to do anything in order to survive. Randy's childhood was filled with abnormal like behavior. Randy was a child which loved and was fascinated by gore and horror, blood, severed body parts and all things alike where a normal occurrence in Randy's childhood coloring books, where he'd depict battle scenes from various war stories he had heard, all gore filled and bloody alike. His relationship between his parents had been very good and his parents cared for him, and loved him very much even though he was indisputably an abnormal child. Randy's love for gore and horror lead him to entering the military as a field medic in Vietnam, where he could get a fix for his anti-social horror filled mind. He was fascinated by the human body, the anatomy of it, the way it worked, and he got to see far too much of it in Vietnam. This lead to him denying his normal self, and caused him to frown upon his former thoughts, although he still loved medicine, and the way the army operated, and was undoubtedly a honest and loyal man he threw away the gore and horror. Getting through Vietnam along with Clyde Dickens, the duo ventured forth and many years later joined in, participating in the war on terrorism in which Randy still served as a combat medic. Randy's love for the military lead him to suffering with slight PTSD, and whilst still in the military abusing prescription drugs. Randy was dishonorably discharged for abuse of prescription drugs. Leaving him on the street, with slight PTSD, injuries and a need for prescription drugs. He and his life long partner in crime Clyde Dickens accompanied him, and they have survived together for the majority of their life, still operating together to this day. Justin Devion (Right) Jack Gabriel (Left) Both former Private 2nd Class of the US Military. Discharged for drinking and getting high on duty. Suffers from anti-social behavior. Justin and Gabriel are both long time friends who came from families with relatives in the military. The two aspired to become soldiers to aid the war effort in Afghanistan, which they managed to achieve by signing up for the military. The duration of the duo's service was short lived after they were discharged for multiple infractions of consuming alcohol and prescription medication on duty. Justin and Gabriel were forced to the streets after their discharge, because their families refused to take them in due to being heavily ashamed of their actions. The two families disowned their sons and kicked them to the curb. For the next sixteen years, Justin and Gabriel lived in multiple homeless shelters and the streets as they tried to get back on their feet. The duo eventually found it helpless on trying to get handouts, and they decided to take a stand and pile their money together to purchase a old rusty van off a scrapyard lot. The van served as a home and business for the two, they sold various items at The Stacks and were doing alright for the time being. Clyde Dickens encountered the duo at Stacks after being released from prison and decided to become acquainted. The relation between the two and Clyde grew strong, Clyde became a great friend and business partner with the two, living on the streets together and making money. Clyde taught the two new ways of gathering food, such as hunting small animals with a pellet rifle. Soon after Randy was found, living in a hole in the sand, waiting for Clyde to return, the trio became a quartet. The four became the best of friends, and to this day they have become the soul leadership of the Mob. Earl Irwin - 43 Years of Age Lucrative and low profile sociopath, arms trafficker from Springdale, Utah. Around October 9th 2017, Earl Irwin arrived in Red County upon call of the mob. Irwin being a long time friend of Randy Boyle, his assistance was requested to oversee firearms and drug trafficking operations. Earl is a lucrative low profile firearms trafficker from Springdale, Utah. Irwin has successfully expanded the operations of the mob since his arrival and has earned the respect and envy of his associates in the mob. Due to Earl's success, he has been appointed leadership of Cliff Town, the private community the mob established to help shield themselves from outsiders and keep their puritan ideology safe. Within a month or two of Earl's occupation of Cliff Town he was able to essentially brainwash his associates into following his puritan ideology and beliefs of mythical creatures. Earl currently resides in Cliff Town, ensuring it is protected at all times. Garland Abermurly - 42 Years of Age Short tempered slow thinker who served in the military, born in South Dakota, raised in Monahan Texas. ((OOC))
  24. 32 points
    Server Script Update (v6.1.2.4) | July, 2017 Highlights Notable features New UI design in F3, /check, /history, and F1 MDC APB improvements New chatbubble design and animation Replaced four objects for mapping introducing new walls and doors and windows Ability to /sit on the edge of a sparrow Improved item permissions Faction limited Individual Characters Advanced Query string Character picture in /look Updates to the generic spawner for foods and drinks Paintball event El Corona basketball court Use the imgur API to properly detect the size of the image before adding (Clothes, veh textures, etc) Automated forum threads return Complete rework of the API Automatically generate threads, easy for developers to add [UCP] Support for sentry to improve debugging Report all deprecation warnings aswell [UCP] Added multiprocessing to stripe payments to ensure the user never waits before getting a success/error page Improvements Allow MT leaders to manage their own uploads Added removeWorldObject to map exports Added /exportexteriormap [map ID from /maps] for Senior+ and MT MPH added to the PD speed camera Business key holders can now manage stocks without owning the interior Performance tweaks to carradio Added /moveramp Hide the APB box when HUD is toggled Hide the carradio box when HUD is toggled Performance improvements to chat bubbles New method to handle language differences Automatically remove different types of textures if it fails to get the image file Disable F11 map when blindfolded Major performance improvements to interior and elevator pickups COLSHAPES: 13212 -> 526 Notifies player when an animation bind is made how to use it Turn off the engine when removing the key from the vehicle Return vehicle key to player automatically after a fuel NPC turns off the engine Improvements to /setint and /setdim when inside a vehicle Improvements to Exciter Query String Automatically unlock bikes if the player falls off whilst it's locked Let characters < 16 edit height because kids grow Create a connection log on failed attempts [UCP] More descriptive email alerts [UCP] Improved the text on 500 error pages [UCP] Image optimisations [UCP] Display second in log searches [UCP] Update to ticket markdown formatting, new lines are no longer treated as being in the same paragraph Adjustments Reduced the harshness of /punish Rules in F1 now point to docs.owlgaming.net ASH blip added / CGH blip removed Changed the error message of /ed when the player does not have the key on them Prevent binds in the locksmith GUI SCoSA receives 911 calls Reduced the lower limit of /togspeed to 30 Dynamic Lighting reduced Max FPS reduced Changed the max file size for Dupont AP renamed to 'Armour' in /recon Added back /unjail just in case Add character name to recon notification Disable /c when the player is dead Don't show offline bans if the player has disabled punishment notifications Show username and not character name when using /delramp Rename SACMA badge to LSMA [UCP] Stripe metadata updates [UCP] Disabled bitcoin support at this time as it is only supported out of US banks [UCP] Allow history appeals for /punish, automatically remove the relevant points if it is removed on the UCP Bug fixes Fixed some F3 panel coordinates Prevent double ban entries on /opunish Fixed a bug with interior time settings not updating Typo fix for /dogadd Resolved some saving errors in insurance, K9 and SFIA Resolved a bug with /punish when a player has no previous bans Numerous improvements and bug fixes to the new UI Fixed /ads so you can see your new advertisement without reopening the UI Fixed items deleting when picked up with a full inventory in some situations Fixed an issue with clothing shops Fixed spelling error on F11 street names Fixed spelling error when using /setfactionmoney Fixed a distance issue with RS Haul Money drop bug fix Fixed a notorious /status bug between interiors and dimensions Fixed F10 option for the shaders Removed remnants of old interior fall protection Resolved new UI chat confliction Fixed free bike licenses in some cases Fix for F3 finance last week numbers Bug fixes for multi-floor elevator Weight fix for generic food and drink Fixed the URL copy paster button not working Fixed fakevideo not removing textures when exiting/changing interior Fixed fakevideo/clubtec bugging on resource restart Resolved a debug error from object interaction Fixed the infamous bug when first logging in and seeing all the house icons on your minimap Removed underscore from player names when unblindfolding Fix for shops having some cheap items with the same price as the stock Fix for viozy shops stock price not taking discount into account Fixed cigarette icon duplicating for old HUD users Disallow sitting on chairs when in recovery Fix to allow Leads to promote to FT Added character limit to username changes on the donation feature Fixed an issue where the forum API would include the IDs of players in forum threads Fix for cargo spawning transaction logging Fix for /gotoint and /gotointi not working after being used whilst in an interior Fixed the shotgun shooting nonstop in driveby Fixed languages sometimes showing up improperly when in a vehicle [UCP] Fixed PayPal failing to process [UCP] Resolved an exception when signing up with a referrer [UCP] Catch attribute errors on register [UCP] Catch the exception in the case of an invalid email address [UCP] Fixed inactivity protection for vehicles not being applied in game Server script version v6.0.1.9->v6.1.2.4 Kind regards, - OwlGaming Community - OwlGaming Scripting Team
  25. 32 points

    The Royal San Andreas Golf Club

    royalgolf.icweb.org History The Royal San Andreas Golf Club is aimed at providing social contact for the established members of the San Andreas community. Upon finding themselves with a lack of social interaction, the four founding members of the club united their needs and ideas. This lead to the creation of the first San Andreas exclusive social organization, the Royal San Andreas Golf Club. The founding members are: - George Gelinas, J.D. - Co-owner and President of Jacob Goldsmith Corporation - Criminal defense attorney at Steinberg Gelinas & Associates - Edison Best - Member of the Council of Supervisors of Los Santos - Founder of Best & Mondini Incorporated - Robert Mondini - Member of the Council of Supervisors of Los Santos - Founder of Best & Mondini Incorporated - Jacob Goldsmith - Founder and Co-owner of Jacob Goldsmith Corporation - Former Mayor of Los Santos Their management experience and social statuses have lead to the need of a new type of social entertainment in San Andreas. The Royal San Andreas Golf Club focusses on providing such entertainment to community members of equal social status, while not distancing themselves from the general community. With regular events open to public, they aim to provide a similar social experience to the rest of the local community. Costs and Memberships The RSAGC is a members-only golf club, however we do weekly non-member hours to recruit new members. Those will be advertised in time. The below price chart is not final. Non-member hours: $500. Cart rental: $100 per course. Bronze Member The Golfer’s Basic Gold Member (The Club’s Most Popular!) Platinum Member For the ultimate experience $10,000 / month $15,000 / month $20,000 / month Gives access to the golf course at any time. You are allowed 1 invite at a time per play. The invited player must pay 500$ per course. All listed in bronze, plus: Free cart. Access to private rooms. Possibility to rent the golf club for private events. All listed in gold, plus: Access to an exclusive room. Access to a private, high security, storage room. You are allowed 2 free invites per play. Invited players don’t have to pay. Priority on play. Location and Contact The RSAGC is located in Las Venturas, San Andreas. Contact information is: [email protected] (( Forum PM tree, Exciter, Belgica and/or Einschtein. )) (( The Golf Club is a scripted feature and a permanent event ran ICly by this faction. The faction provide social RP around golfing, facilitating for the scripted minigame, and provides a platform for elite roleplay. Thanks to @Unitt for the logo. This faction is still a Work In Progress and is not fully operational yet. ))


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