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Showing content with the highest reputation on 04/22/2020 in all areas

  1. 2 points
    I hope if you add a masks that changes your name to like a stranger or a unknown that can be purchased from the Clothing store and once you enable it you get your name changed that would be good for the robbery at least to void the MG. And i hope also if you add a Cigars with a smoking animations that would be realistic and the players will like it
  2. 2 points
    Script Suggestion What would be the name of the script(s)?- GPS for Emergency Services What kind of script(s) are you suggesting?- Faction What is the suggestion?- Pretty similar to how the GPS works for ads, when we do /acc911 would be great to have the gps location on the map for emergency services to follow. The way it could work is once the 911 call is accepted it shows for all emergency services who are on duty. What are the advantages?- Means I don't have to memorise a billion places on the entire map and is incredibly realistic since dispatch would normally give directions / navigate you. Also means quicker response times and who doesn't love that?! What are the disadvantages?- I guess those who wish to die during a medical call may be disgruntled that emergency services arrive promptly. Do you have any resources to support our scripters in making said suggestion?- Not a scripter but must be similar to our current /ad system. How would you go about implementing this idea?- See above.
  3. 2 points
    Script Suggestion What would be the name of the script(s)?- Outfits What kind of script(s) are you suggesting?- Items What is the suggestion?- Have an outfits script where it just categorizes the items in your clothing tab as per the attire you'd want to wear. Ex: Outfit 1 would have a pair of tighty jeans, black hoodie, white sneakers and sunglasses. Outfit 2 would have suit pants, suit jacket, shirt.. It goes like that but you get the general idea. Also would be neat to have those clothing parts in their respective outfit slot in your Inventory. I can think of having this done in 2 ways: 1- Have an "Add" button in the clothing tab that generates an outfit slot in the clothing tab in which you just drag and drop the clothes you'd like to fit together, also have that slot clickable with the option "Equip" to have all the clothes on together at once. 2- Have a /setoutfit command that saves the clothes on your character automatically in an outfit slot with the same aforementioned features and have it removed off the main clothing tab. The two implementations are generally alike but I thought I could just point them out separately ¯\_(ツ)_/¯ What are the advantages?- -Less clutter in the main clothing tab -Easier and more convenient way to switch between your outfits What are the disadvantages?- ¯\_(ツ)_/¯ Do you have any resources to support our scripters in making said suggestion?- ¯\_(ツ)_/¯ How would you go about implementing this idea?- Mentioned previously on the suggestion
  4. 2 points
    What would be the name of the script(s)?- Check Engine What kind of script(s) are you suggesting?- Engine Problems after XYZ Miles What is the suggestion? My suggestion would be for there to be some sort of "check engine" or indicator of sorts upon a vehicles reaching a certain amount of mileage which, if not serviced by a mechanic soon, ie: Within the next 200 miles thereafter, has a random % change to "sputter and die" (Similar to running out of gas). The driver would have the ability to try starting the vehicle again, with a random % chance of success. What are the advantages?- -Enables more Mechanic RP, -Gives more people incentive to want to become mechanics/open shops. -Opens up opportunity for people to have towing companies or mechanic shops with tow services. -Gives people a reason to visit shops other than just to "Trick out" their rides. -Quite possibly even have the ability to have roadside assistance, as suggested HERE What are the disadvantages?- Possibility of having a vehicle stall out, and no mechanics online. Do you have any resources to support our scripters in making said suggestion?- Nothing other than pointing them at a somewhat similar system other servers use.
  5. 2 points
    What would be the name of the script(s)?- Roadside Assistance What kind of script(s) are you suggesting?- Ability granted to tow trucks to repair vehicles to a lower extent What is the suggestion? The ability for the driver of a tow truck to hit a key to bring up a small UI selection of a few, minor things they could RP providing roadside assistance to vehicles that have sputtered and died be it by the proposed "Check Engine" scripting found HERE, or something as simple as helping refuel. The repair ability for tow trucks would be minor in comparison to the work that'd be done at an actual mechanic shop. Meaning, if a vehicles has sputtered and died via the proposed check engine scripting, they would be able to repair the vehicle to a lesser degree, enabling at least another 100 miles (give or take) or, towing the vehicle to a shop (whatever the parties agree on doing ICly of course). What are the advantages?- -Would coincide with the proposed CHECK ENGINE scripting -Enable more people to want to start towing services -Enables more people to want to join the City's already existing towing job/faction. -Enable more people to want to possibly open mechanic shops -Gives the opportunity to RP more in general What are the disadvantages?- None. Do you have any resources to support our scripters in making said suggestion?- Much like in my last suggestion, no idea, aside from pointing them toward other servers with fairly similar scripting.
  6. 2 points
    Script Suggestion What would be the name of the script(s)?- Reintroduce helmets. What kind of script(s) are you suggesting?- Items What is the suggestion?- Currently helmets are disabled for whatever reason. ICly, the law states that you can't ride a motorcycle without one, and of course people use helmets for other reasons as well RPly. Not having access to them is kind of a bummer. What are the advantages?- More immersive RP experience. What are the disadvantages?- None. Do you have any resources to support our scripters in making said suggestion?- No but it doesn't seem to be all that difficult to re-enable them. How would you go about implementing this idea?- Through the scripting team.
  7. 2 points
    Agreed. A wardrobe location in a house would be great for this.
  8. 2 points
    Hanging out with the Grove Street Families, after recruiting them to the fight club, and talking business.
  9. 1 point
    Script Suggestion What would be the name of the script(s)?- Faction Trucking / Delivery / Transport jobs What kind of script(s) are you suggesting?- Faction What is the suggestion?- Allow factions to run (trucker / delivery) jobs using their own vehicles What are the advantages?- One could run their own transport company with their own vehicles, instead of using the ones provided currently. Players can be employees of the company and earn their money that way instead of adding to their own paycheck directly. When factions can set the delivery fee they keep themselves this also allows for competition between companies. What are the disadvantages?- Bit of work, but I think this can be done with relatively little customization Do you have any resources to support our scripters in making said suggestion?- - How would you go about implementing this idea?- Keep the trucking jobs (and maybe all transport type jobs for other kinds of vehicles like vans and buses?) as they are right now. But when starting (actually finishing) the job using a faction vehicle the payment has to be changed a little; receive a higher amount for using your own vehicle and the money goes to the faction's bank account instead of the player's paycheck. Bonus points for: - allowing to start/stop the jobs from the faction's property (a button on the faction menu could also be useful for that, instead of having an NPC outside for every transport type faction) - still give the player the money on their paycheck, but also give the faction a percentage which they can set themselves in the faction menu (for example: faction gets 10% of each delivery and player the remaining 90%). This allows for competition between trucking companies. - keeping track of the amount of jobs a player has completed for the faction (so the owner can decide what rank they deserve) Things that might need to be changed: - job payment target on completion of a job (player's paycheck, faction's bank account or both) - faction menu (set type of faction to transport company somehow, allow to set delivery fee (% of job income), allow to start/stop the jobs from the menu, see who has completed the most jobs this month/year/whatever)
  10. 1 point
  11. 1 point
    Seems like a no-brainer IMO. A functional mod that would see constant use. File size is worth the reward by far.
  12. 1 point
    Script Suggestion What would be the name of the script(s)?- More Facial Hair What kind of script(s) are you suggesting?- General What is the suggestion?- Currently the custom facial hair examples in the game make you look like some neon dyke from Tron due to the brightly colored highlight hairs that you cannot get rid of. More facial hair options would be hugely appreciated for those with characters on the more rugged side, the vanilla GTAO facial hair for men currently make them all baby faced. What are the advantages?- Less baby faced custom characters. More diversity/variety. Great for middle aged and above characters. What are the disadvantages?- Getting food in your beard. Being mistaken for a homeless person. Not good for job interviews. Full of germs. Do you have any resources to support our scripters in making said suggestion?- https://www.gta5-mods.com/player/beards-for-male-mp How would you go about implementing this idea?- Not sure how you would go about implementing that, however custom things have already made an appearance in the server so I'd imagine it's possible.
  13. 1 point
    No need to get complex regarding phones, having admins set them and whatnot. It would just require an additional phone type, a non-smartphone which lacks some of the features a more expensive smartphone would have. I've already got plenty of variations on phone icons for this purpose ready to be used. This idea in general is good and has been brought up internally several times, along with various versions of it. For example, input someone's property ID (RPd as the zipcode of the house or whatever) to GPS route to a property, track your vehicle if you lost it and it has a tracker installed, etc.
  14. 1 point
    Agreed, as with many things in the server a more automated / intuitive approach would be best in my opinion rather than command based. As much as possible should be contextual as you said with helmets and such. To keep it from being command based, perhaps a clothing item called a "hair tie" or something like that would enable a few variations, assuming you already had long hair that could be put into a ponytail, etc. I'll toss this idea on our Trello as a potential future improvement on clothing / player modifications.
  15. 1 point
    A weak man has doubts before a decision; a strong man has them afterwards.
  16. 1 point
  17. 1 point
    There has been talks about that. As for one, sure I get it, masks would be a nice addition to the server but at other point, I just hope it wouldn't be a main tool for players to abuse them and just go on killing and robbing spree.
  18. 1 point
    Yes to this, means we can check out clipping.
  19. 1 point
  20. 1 point
    What would be the name of the script(s)?- .walk What kind of script(s) are you suggesting?- Out animation system. What is the suggestion?- I want to know if there is a way we can do /walk where our characters would enter into an animation where they just walk. Quite like /job, /walk will allow some people to take a stroll and have a chat at the same time. What are the advantages?- Gives people the option to take in the environment. Saves people long walks keeping their finger on the "w" key. Builds immersion. Helps along roleplay. What are the disadvantages?- None that I can think of. Do you have any resources to support our scripters in making said suggestion?- No. How would you go about implementing this idea?- The same way /jog was implemented.
  21. 1 point
    Loved /walk on MTA. Definitely need some form of inactivity detector involved though.
  22. 1 point
    Rule Discussion Subject: Possible addition of alarms to properties? Similar to the CCTV rules? I want to...: New Rule Elaboration: Similar to the rule with CCTV cameras where you must get admin approval to install them in businesses and homes. My suggestion is a alarm system rule that would let companies install them and they would have certain feature. It would add more immersion for the cops, criminal roleplayers, and civilians.
  23. 1 point
    ^ Actually thought about this myself. But that would be useful and fresh take on somewhat "grindy jobs".
  24. 1 point
    Perhaps just to add on to your awesome suggestion as a seperate venture from the starter trucking job, you could also have different locations throughout the map that offer a variety of randomized jobs with different routes and contractual fees like how it is on Truck Simulator. Perhaps a timer could be added too that affects the contractual fee if delivered late or if the cargo is damaged. It's good to highlight that this would be quite beneficial for the server in that it provides another role that isn't dependant on the playerbase whatsoever, and it caters to people who simply enjoy driving around the scenic GTA V map as long as they have a purpose and have some monetary supplement on the side.


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