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Showing content with the highest reputation on 03/07/2017 in all areas

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    Script Suggestion What would be the name of the script(s)?- Drug script, complete make-over What kind of script(s) are you suggesting?- Items What is the suggestion?- For a long time now, the scripts of OwlGaming have stayed to the regular ideas brought to us by previous roleplay servers. These scripts, much like the NPCs have since been altered, and more appealing to users of the scripts in-game. Although some of these scripts were changed, the drug system remains completely the same with the only thing changed being the addition of drugs, and the removal of the script effects that such drugs had before... I won't get into detail because most of these effects and additions are not of importance. This script that I am suggesting is to bring a little more roleplay with the drug items, when you are using, selling, buying, or in anyway interacting with these items in-character. Much like how you can NOW roll a gram of marijuana into a joint, if you have both the marijuana and rolling papers inside your inventory, this script is to make sure similar methods are available, after all, not everyone can roll a gram into a joint with just one rolling paper, and not everyone even WANTS to smoke a full gram. So without further ado, here is how the drug script should work, in full detail. ---- Marijuana As described above, the marijuana item can be used when you have a pack of rolling papers and you click on the baggy, in which case your character does an automated /me to roll up a joint with one gram of marijuana. The script that I am suggesting will bring more options to that, it will also utilise another script suggestion made regarding being able to divide drugs into values less of a gram (0.3g, 0.7g, etc). Of course, smoking weed can't be done with just rolling papers so in addition to rolling papers, a new water bong item will need to be created to allow others to smoke "bowls". The maximum allowed within a bowl will be 0.3 to 0.1 of a gram of weed. Smoking any of your weed will have to be done by clicking either the bong item or the rolling paper item which brings up a similar GUI to that of the split function, allowing you to place in X weed into your bong/pipe, or X weed onto a rolling paper or blunt before you smoke your bowl, or roll a joint/blunt. A new addition may include blunts. Blunts are cigars, unrolled of their tobacco and re-rolled with weed. For this reason, the minimum in a blunt can be 0.8g to 2g, maximum. The minimum in a joint can be 0.3g to 1g, maximum. The minimum in a bowl can be 0.1g to 0.3g, maximum. Once you select your amount, a proper automated action will be done by your character to allow others to be aware of your actions in-character. Items to be scripted in, are packs of cigars, and bongs & pipes. Cigars are similar to the rolling package item, and bongs and pipes will need their own little thing scripted in. ---- Cocaine The current script merely does an /ame action anytime you click your bag of cocaine, and the /ame says that you sniffed your cocaine. This, while kind of a light-detailed version of what is actually done, can lead to unrealistic roleplay such as sniffing a gram of cocaine all at once. The script that I am suggesting is to bring you an option of how you enjoy your drug, and it can bring you a variety of roleplay since your single gram won't go to waste as soon as you've roleplayed hitting a line of 0.1g. Similar to that of the bong/pipe system described above, this part of the script can allow cocaine bags to be clicked as regular but instead of it disappearing or decreasing by 1g and an /ame of you sniffing the cocaine, a GUI will pop up just like the bong/pipe and you will be forced to divide your bag of goods into a more realistic amount. A line can still differ from 0.1g to 0.3g, just like the bowl system described above in the marijuana section. Once you select your amount, a proper automated action will be done by your character to allow others to be aware of your actions in-character. ---- Heroin, Meth, PCP The current script merely does an /ame action anytime you click your bag of heroin, or meth and the /ame says that you injected (for heroin), and you sniffed (for meth). First off, these /ames are only one of the methods used to consume heroin and/or meth. Secondly, this can lead to unrealistic roleplay since players may inject heroin without ever having roleplayed a syringe with them, and players can sniff meth when the meth may not be in a form that is smooth enough to actually sniff sniff horay style. The script that I am suggestion is to bring a variety of options to enjoy each of these drugs. It will also bring a variety of roleplay since your single gram won't go to waste as soon as you've roleplayed taking the drug. Before we begin, let's speak about the ways of using heroin and meth. Heroin is commonly injected due to the nature of it's creation, causing it to be more impure heroin. For this reason, impure heroin would be dissolved with a mix of other substances. Pure heroin however can be strong enough to sniff or swallow. Meth is similar to heroin in the same way. It can be injected, sniffed, or swallowed, all depending on how it was made. To properly inject heroin, meth, and PCP, you must heat up the product (most commonly done by heating under a spoon with product being on the spoon), once it has melted, you extract the substance with a syringe, add a needle to the syringe and then inject it into your veins. As explained above, an syringe item will need to be scripted in for those looking to inject their drugs. Due to the many methods to use these products, a GUI will open when clicking on either heroin, or meth. The GUI has three options just like the weapon item GUI however instead of the first being Unload, it is Inject. This will only be available to click if the player handling the item has a syringe in their inventory, upon which you have to select an amount that you are injecting (0.2g, minimum, to 0.6g, maximum), and a proper automated action will be done by your character to allow others to be aware of your actions in-character after selection. The second GUI option is Sniff, which requires no item in your inventory. A line can differ from 0.1g, minimum, to 0.3g, maximum just like the bowl and cocaine system described above. Once you select your amount, a proper automated action will be done by your character to allow others to be aware of your actions in-character. The last option will be Close, and it will obviously be to close the GUI menu. ---- Ecstasy, Xanax, Oxycodone, Ketamine, Rohypnol, Crystal Meth, Unprocessed PCP Due to the lack of these items, I do not know what /ame is made when clicking on this item in your inventory however, these drugs are generally swallowed. Reacting to most of these drugs would take around 30-40 minutes. All of the items should be calculated in tabs, except for unprocessed PCP and crystal meth. Similar to the GUI described for the drugs in the paragraph above, clicking any of the drugs listed here would open up a GUI with three options. The first would be Swallow. This option works with all of the above, however /ame actions that pop up will have to differ depending on the drug. If it's a pill, you can swallow it without necesarry but if it's a powder, you can swallow by pouring the product onto a tissue or rolling paper (it'll dissolve), and then eating the paper or tissue with the product within, this would take some time (30-40 minutes) for it to kick in as it'd have to be digested first, it can also be put inside digestible capsules, easily purchased realistically from supermarket or most health stores. Any of these drugs crushed into powder, can also be mixed into water, juice, or drinking liquids, and the drug can be drank that way. This brings us to the second GUI option. This would be Drink, and is only available if a corresponding item like Softdrink, Bottled Water, etc, is in your inventory. After clicking this, an /ame action or two would appear to allow others to be aware of your actions in-character. Roleplaying drinking the mixed item would then be upto the player, and creates the /ame we all see whenever you drink something. The drinkable item does not require a name change. ---- Crack-cocaine (new item), Crystal Meth, Unprocessed PCP, Xanax The current script merely does an /ame action anytime you click you crystal meth, or unprocessed PCP, and the action is most likely based on smoking, or sniffing however as described in the paragraphs above, these two drugs can be swallowed and drank which is why the two drugs were added to the list above, however alongside these two methods, crystal meth, unprocessed PCP, xanax, and crack-cocaine CAN be smoked for a quicker, immediate high and is generally done with a pipe (except for xanax which may be mixed in a joint but that's TOO much scripts fam). To avoid interfering with any of the script suggestions I made above, this part of the script will work with a Crack Pipe item (that needs to be added). Similar to that of the marijuana pipe, when clicking this pipe, a GUI pops up however due to the different items you can place in the pipe, the GUI will be blank and have clickable buttons based on what you have in your inventory. For example, if you have just a crack pipe and NOTHING else, then the GUI is blank but if you have crack, a crack option is available in said GUI, if you have crack and meth, both are available, and if you have all, they're all available, and so and so. This can avoid interfering with the script that causes a GUI to pop up when clicking Crystal Meth and Unprocessed PCP, however can still allow us, the players, to function with both methods properly. After clicking your drug item in the GUI, an /ame action will say that you have packed your Crack Pipe with the item that you clicked on. The GUI menu will inform that you have placed your drugs in the pipe, in-character and another button to smoke the drug, upon which the GUI closes, and a proper automated action will be done by your character to allow others to be aware of your actions in-character. Due to the nature of this method, you cannot chose how much you pack into your pipe, and the amount is always at 0.2g as that is how much can fit within. ---- LSD, Lysergic Acid, Shrooms LSD and Lysergic Acid tabs are similar small pieces of paper that you lay under your tongue, until it dissolves and your tongue begins feeling numb. Not much is needed to change about the script as it already does an /ame that eats the item, which is close enough to what you have to do to take the drug. Not going to say anything about Shrooms because you do need like one or two grams to get you, and you just really need to eat it, an /ame that already happens when you click the item in your inventory.Thanks for the long read, if you did read. +1 from me to you, bbys. What are the advantages? +More legal roleplay for law-enforcement. +More illegal roleplay for players, and illegal roleplay. What are the disadvantages? -Can't see any but any script can be abused if you abuse hard enough. Do you have any resources to support our scripters in making said suggestion? None. Effects couldn't hurt but don't make them unrealistic as balls like they were before. How would you go about implementing this idea? Will need a lot of change in the current drug script, or a complete removal and make over although I think that would waste more time. I already altered the list of items in the administrator menu, into a list that's more appropriate for this list including new items, removed items, and etc. List of new item additions, item name changes, and item removals - http://pastebin.com/NmP1fFDH When mommy and daddy love each other, they make scripts at night time.


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