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Showing content with the highest reputation on 03/07/2017 in all areas

  1. 4 points

    Idlewood Crooks

  2. 3 points

    burn some juice

    burn some juice
  3. 3 points
    sometimes, when i close my eyes i cant see
  4. 2 points
    trying to fuck e-girls you need to STOP
  5. 2 points

    Hornets Motorcycle Club

  6. 1 point
    Script Suggestion What would be the name of the script(s)?- Drug script, complete make-over What kind of script(s) are you suggesting?- Items What is the suggestion?- For a long time now, the scripts of OwlGaming have stayed to the regular ideas brought to us by previous roleplay servers. These scripts, much like the NPCs have since been altered, and more appealing to users of the scripts in-game. Although some of these scripts were changed, the drug system remains completely the same with the only thing changed being the addition of drugs, and the removal of the script effects that such drugs had before... I won't get into detail because most of these effects and additions are not of importance. This script that I am suggesting is to bring a little more roleplay with the drug items, when you are using, selling, buying, or in anyway interacting with these items in-character. Much like how you can NOW roll a gram of marijuana into a joint, if you have both the marijuana and rolling papers inside your inventory, this script is to make sure similar methods are available, after all, not everyone can roll a gram into a joint with just one rolling paper, and not everyone even WANTS to smoke a full gram. So without further ado, here is how the drug script should work, in full detail. ---- Marijuana As described above, the marijuana item can be used when you have a pack of rolling papers and you click on the baggy, in which case your character does an automated /me to roll up a joint with one gram of marijuana. The script that I am suggesting will bring more options to that, it will also utilise another script suggestion made regarding being able to divide drugs into values less of a gram (0.3g, 0.7g, etc). Of course, smoking weed can't be done with just rolling papers so in addition to rolling papers, a new water bong item will need to be created to allow others to smoke "bowls". The maximum allowed within a bowl will be 0.3 to 0.1 of a gram of weed. Smoking any of your weed will have to be done by clicking either the bong item or the rolling paper item which brings up a similar GUI to that of the split function, allowing you to place in X weed into your bong/pipe, or X weed onto a rolling paper or blunt before you smoke your bowl, or roll a joint/blunt. A new addition may include blunts. Blunts are cigars, unrolled of their tobacco and re-rolled with weed. For this reason, the minimum in a blunt can be 0.8g to 2g, maximum. The minimum in a joint can be 0.3g to 1g, maximum. The minimum in a bowl can be 0.1g to 0.3g, maximum. Once you select your amount, a proper automated action will be done by your character to allow others to be aware of your actions in-character. Items to be scripted in, are packs of cigars, and bongs & pipes. Cigars are similar to the rolling package item, and bongs and pipes will need their own little thing scripted in. ---- Cocaine The current script merely does an /ame action anytime you click your bag of cocaine, and the /ame says that you sniffed your cocaine. This, while kind of a light-detailed version of what is actually done, can lead to unrealistic roleplay such as sniffing a gram of cocaine all at once. The script that I am suggesting is to bring you an option of how you enjoy your drug, and it can bring you a variety of roleplay since your single gram won't go to waste as soon as you've roleplayed hitting a line of 0.1g. Similar to that of the bong/pipe system described above, this part of the script can allow cocaine bags to be clicked as regular but instead of it disappearing or decreasing by 1g and an /ame of you sniffing the cocaine, a GUI will pop up just like the bong/pipe and you will be forced to divide your bag of goods into a more realistic amount. A line can still differ from 0.1g to 0.3g, just like the bowl system described above in the marijuana section. Once you select your amount, a proper automated action will be done by your character to allow others to be aware of your actions in-character. ---- Heroin, Meth, PCP The current script merely does an /ame action anytime you click your bag of heroin, or meth and the /ame says that you injected (for heroin), and you sniffed (for meth). First off, these /ames are only one of the methods used to consume heroin and/or meth. Secondly, this can lead to unrealistic roleplay since players may inject heroin without ever having roleplayed a syringe with them, and players can sniff meth when the meth may not be in a form that is smooth enough to actually sniff sniff horay style. The script that I am suggestion is to bring a variety of options to enjoy each of these drugs. It will also bring a variety of roleplay since your single gram won't go to waste as soon as you've roleplayed taking the drug. Before we begin, let's speak about the ways of using heroin and meth. Heroin is commonly injected due to the nature of it's creation, causing it to be more impure heroin. For this reason, impure heroin would be dissolved with a mix of other substances. Pure heroin however can be strong enough to sniff or swallow. Meth is similar to heroin in the same way. It can be injected, sniffed, or swallowed, all depending on how it was made. To properly inject heroin, meth, and PCP, you must heat up the product (most commonly done by heating under a spoon with product being on the spoon), once it has melted, you extract the substance with a syringe, add a needle to the syringe and then inject it into your veins. As explained above, an syringe item will need to be scripted in for those looking to inject their drugs. Due to the many methods to use these products, a GUI will open when clicking on either heroin, or meth. The GUI has three options just like the weapon item GUI however instead of the first being Unload, it is Inject. This will only be available to click if the player handling the item has a syringe in their inventory, upon which you have to select an amount that you are injecting (0.2g, minimum, to 0.6g, maximum), and a proper automated action will be done by your character to allow others to be aware of your actions in-character after selection. The second GUI option is Sniff, which requires no item in your inventory. A line can differ from 0.1g, minimum, to 0.3g, maximum just like the bowl and cocaine system described above. Once you select your amount, a proper automated action will be done by your character to allow others to be aware of your actions in-character. The last option will be Close, and it will obviously be to close the GUI menu. ---- Ecstasy, Xanax, Oxycodone, Ketamine, Rohypnol, Crystal Meth, Unprocessed PCP Due to the lack of these items, I do not know what /ame is made when clicking on this item in your inventory however, these drugs are generally swallowed. Reacting to most of these drugs would take around 30-40 minutes. All of the items should be calculated in tabs, except for unprocessed PCP and crystal meth. Similar to the GUI described for the drugs in the paragraph above, clicking any of the drugs listed here would open up a GUI with three options. The first would be Swallow. This option works with all of the above, however /ame actions that pop up will have to differ depending on the drug. If it's a pill, you can swallow it without necesarry but if it's a powder, you can swallow by pouring the product onto a tissue or rolling paper (it'll dissolve), and then eating the paper or tissue with the product within, this would take some time (30-40 minutes) for it to kick in as it'd have to be digested first, it can also be put inside digestible capsules, easily purchased realistically from supermarket or most health stores. Any of these drugs crushed into powder, can also be mixed into water, juice, or drinking liquids, and the drug can be drank that way. This brings us to the second GUI option. This would be Drink, and is only available if a corresponding item like Softdrink, Bottled Water, etc, is in your inventory. After clicking this, an /ame action or two would appear to allow others to be aware of your actions in-character. Roleplaying drinking the mixed item would then be upto the player, and creates the /ame we all see whenever you drink something. The drinkable item does not require a name change. ---- Crack-cocaine (new item), Crystal Meth, Unprocessed PCP, Xanax The current script merely does an /ame action anytime you click you crystal meth, or unprocessed PCP, and the action is most likely based on smoking, or sniffing however as described in the paragraphs above, these two drugs can be swallowed and drank which is why the two drugs were added to the list above, however alongside these two methods, crystal meth, unprocessed PCP, xanax, and crack-cocaine CAN be smoked for a quicker, immediate high and is generally done with a pipe (except for xanax which may be mixed in a joint but that's TOO much scripts fam). To avoid interfering with any of the script suggestions I made above, this part of the script will work with a Crack Pipe item (that needs to be added). Similar to that of the marijuana pipe, when clicking this pipe, a GUI pops up however due to the different items you can place in the pipe, the GUI will be blank and have clickable buttons based on what you have in your inventory. For example, if you have just a crack pipe and NOTHING else, then the GUI is blank but if you have crack, a crack option is available in said GUI, if you have crack and meth, both are available, and if you have all, they're all available, and so and so. This can avoid interfering with the script that causes a GUI to pop up when clicking Crystal Meth and Unprocessed PCP, however can still allow us, the players, to function with both methods properly. After clicking your drug item in the GUI, an /ame action will say that you have packed your Crack Pipe with the item that you clicked on. The GUI menu will inform that you have placed your drugs in the pipe, in-character and another button to smoke the drug, upon which the GUI closes, and a proper automated action will be done by your character to allow others to be aware of your actions in-character. Due to the nature of this method, you cannot chose how much you pack into your pipe, and the amount is always at 0.2g as that is how much can fit within. ---- LSD, Lysergic Acid, Shrooms LSD and Lysergic Acid tabs are similar small pieces of paper that you lay under your tongue, until it dissolves and your tongue begins feeling numb. Not much is needed to change about the script as it already does an /ame that eats the item, which is close enough to what you have to do to take the drug. Not going to say anything about Shrooms because you do need like one or two grams to get you, and you just really need to eat it, an /ame that already happens when you click the item in your inventory.Thanks for the long read, if you did read. +1 from me to you, bbys. What are the advantages? +More legal roleplay for law-enforcement. +More illegal roleplay for players, and illegal roleplay. What are the disadvantages? -Can't see any but any script can be abused if you abuse hard enough. Do you have any resources to support our scripters in making said suggestion? None. Effects couldn't hurt but don't make them unrealistic as balls like they were before. How would you go about implementing this idea? Will need a lot of change in the current drug script, or a complete removal and make over although I think that would waste more time. I already altered the list of items in the administrator menu, into a list that's more appropriate for this list including new items, removed items, and etc. List of new item additions, item name changes, and item removals - http://pastebin.com/NmP1fFDH When mommy and daddy love each other, they make scripts at night time.
  7. 1 point
    Script Suggestion What would be the name of the script(s)?- Shop Hours (Automatic Lock / Unlock on Time) What kind of script(s) are you suggesting?- General What is the suggestion?- Allow shops (business interiors) to have a new setting that allows them to have set hours of operation. I'll explain more in the how to implement, but conceptually it's just a time check that runs with the on-the-hour checks and sees if a Business is slated to close, and then runs a few checks to make sure it's empty and then locks / closes it. It should add another element to stores and their RP, and allow people to set times to open / close even when they're offline. What are the advantages?- +Realistic where every shop is not 24/7 +Allows you to set your own shop hours +Saves shop owners money when it's closed, at the expense of not getting business then +Allows people to sneak in past closing hours by staying inside the interior, but hidden, when it closes (admin spectated as break-in) What are the disadvantages?- -Scripting Time -Could cause a lot of shops to close at off hours, but that's pretty realistic Do you have any resources to support our scripters in making said suggestion?- No How would you go about implementing this idea?- Add a new area in /intsettings (or in the shop NPC UI) for business interiors that has "Automatic Hours", where you can set an "Opening" and "Closing" time for the store (In hours, not minutes, thus it can trigger with pay-day tick). The store will auto-unlock at the opening time, and then auto-lock at the closing time, thus not having the pay the custom shop prices because it's closed. If someone is inside the Interior at the time of it attempting to close, it will put a /pa out, "The shop is now closing, please make your way to the exit". Once they've left, it will auto lock behind them. (Assuming they aren't sneaking into the interior, which they can then just report for an admin and they can spectate the break in).
  8. 1 point

    2017 Dodge Charger R/T

    Los Santos Auction House - Vehicle Year: 2017 Make: Dodge Model: Charger R/T VIN: 24222 Mileage: Images Starting Bid: 32,500 Minimum Increase: 1,000 Buyout 37,500 Auction ends: 10.3.2017 Contact Information: 491606
  9. 1 point

  10. 1 point


  11. 1 point

    Liverpool Savages

    @Alvarez2000 It was @ThatGuy and @Wright
  12. 1 point

    Liverpool Savages

  13. 1 point
    Where dat boa vicario
  14. 1 point

    Desktop Screenshots

    Laptop Desktop Phone
  15. 1 point

    Liverpool Savages

    May the era of bad screenshots start eggs de
  16. 1 point
    I think this would make certain low population times of the server even harder for players to play on. Not too keen on the idea
  17. 1 point
    The issue with this is that it kind of screws over the North American and Asia/Pacific players. It's no secret that the majority of players on the server are from the EU and that the server peak time is European evening/night time (which is afternoon/morning time in the good old USA). Logically you'd want to close your shop at night time when the server's quiet, but then the Americans/Asian players will find it hard to actually set foot in a store through no fault over their own.
  18. 1 point

    Appreciate a Staff Member!

    @SjoerdPSV Best mentor. #RoadToUATperhapsmaybeidunno?
  19. 1 point

    Idlewood Crooks

  20. 1 point
    i will go make spaghetti i hope some admin replies by the time im back
  21. 1 point

    Liverpool Savages

    Chilling. Talking business. Back to chilling, dogs included.
  22. 1 point

    1985 Audi Sport Quattro

    Los Santos Auction House - Vehicle Year: 1985 Make: Audi Model: Sport Quattro VIN: 20349 Mileage: 756 Description: A well maintained "Killer Bee" straight from the 80's. Only ~200 were ever made and some participated in the infamous Group B rally category. The car is rather a tribute. Performance and suspension parts were kept factory (( interior RPly stock )) because of the cars rarity and low mileage. Tops at 164 (( Owl speed )) and has great handling. Images Starting Bid: $190,000 Minimum Increase: $5000 Buyout $300,000 Auction ends: 10th of March, 2017 Contact Information: -Will be provided to the winner-
  23. 1 point

    Desktop Screenshots

    get two monitors people
  24. 1 point

    Desktop Screenshots

  25. 1 point


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